Fernando García Liñán
46b1cd62f7
Fix shadows on Mac OS
2021-07-29 15:49:43 +02:00
Fernando García Liñán
873ae6b3d5
Add clear masks to all compositor passes
2021-07-26 17:21:20 +02:00
Fernando García Liñán
d58ab0d82c
Change all Compositor passes implicit attachments
...
The default implicit attachments are color and depth now.
2021-07-24 19:23:10 +02:00
Fernando García Liñán
9a9ece5054
Do not let OSG implicitly attach a color renderbuffer to the shadowmap pass
2021-05-24 23:52:02 +02:00
Fernando García Liñán
04f2ccc16b
Support choosing the number of lights being displayed
2021-04-01 03:16:08 +02:00
Fernando García Liñán
21a6e20701
Tweak shadow offset parameters and cascade ranges
...
This should hopefully fix some shadow acne edge cases.
2021-01-05 11:24:19 +01:00
Fernando García Liñán
a5e8ffa450
Use a 16 bit depth texture for the shadow map
2021-01-05 11:23:36 +01:00
Fernando García Liñán
916322d0ed
Add clustered shading support to most Effects and shaders
2020-12-23 11:10:34 +01:00
Fernando García Liñán
7158dfdff3
Revert "Add clustered shading support to most Effects and shaders"
...
This reverts commit b3237e207a
.
2020-12-22 17:22:05 +01:00
Fernando García Liñán
b3237e207a
Add clustered shading support to most Effects and shaders
2020-12-22 10:53:31 +01:00
Fernando García Liñán
00b465b84f
Decrease shadow mapping bias and better 3rd cascade depth range
2020-12-06 14:44:03 +01:00
Fernando García Liñán
a3a8f9123e
Make Compositor default
...
- Remove all Compositor Effects and Shaders.
- Unify the low-spec and ALS pipelines in a single pipeline called 'Classic'.
- Readd shadow mapping.
- Move the WS30 Effect and fragment shader out of the Compositor-specific directories.
2020-11-16 13:46:30 +01:00