Use a 16 bit depth texture for the shadow map
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@ -16,7 +16,7 @@
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<type>2d</type>
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<width><property>/sim/rendering/shadows/sun-atlas-size</property></width>
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<height><property>/sim/rendering/shadows/sun-atlas-size</property></height>
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<format>depth24</format>
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<format>depth16</format>
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<wrap-s>clamp-to-border</wrap-s>
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<wrap-t>clamp-to-border</wrap-t>
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<wrap-r>clamp-to-border</wrap-r>
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