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Author SHA1 Message Date
curt
dc0f5206f3 Add two helpful comments to the weather dialog box as a reminder that
"Aloft" altitudes and data elements are relative to sea level while
"Boundary" altitdues and data elements are relative to the current ground
level.
2003-06-24 19:55:15 +00:00
curt
72850a9046 Set temperature-degc (at altitude temp) for the environment layers rather
than temperature-sea-level-degc.  It made no sense to specify the sea level
temperature at different altitudes ... :-)
2003-06-24 19:53:21 +00:00
curt
b2518a946e We default to having two active cloud layers. Let's fill in layers 0 and 1
rather than layers 1 and 4.
2003-06-23 20:55:57 +00:00
ehofman
285119fb5a Add some new commandline options 2003-06-22 09:44:56 +00:00
ehofman
c9ab961f68 The current heading mark is severely off. The AP's HDG Lock doesn't fly in this direction. 2003-06-22 08:29:40 +00:00
ehofman
249fe3fccb Add Frederic Bouvier's A320 model 2003-06-22 08:22:17 +00:00
ehofman
c18a2b580a The reported breakage of the hsi was caused by wrong lower limits. 2003-06-22 08:14:32 +00:00
ehofman
ce753093a2 Melchior FRANZ:
I'm not sure if I connected adf and dme to the correct bus, but it's time that c310s have them working. There was a temporary workaround in c310-ifr-set.xml, but not for the c310-3d (= c310u3a-3d), the plain c310 and eventually others.
2003-06-22 08:11:55 +00:00
ehofman
54d29a4a4f Fix the marker control light 2003-06-22 08:08:49 +00:00
ehofman
e367da16d2 Fix the path 2003-06-22 08:07:13 +00:00
ehofman
82bdd4e10c Add parking brake support 2003-06-22 08:04:33 +00:00
ehofman
b4dc96fa85 It's typo time 2003-06-22 08:02:27 +00:00
ehofman
b436c182c6 Frederic Bouvier:
I have modeled the two tallest buildings of San Francisco. I think their location is good, but not their orientation that is guessed.
2003-06-18 09:40:45 +00:00
ehofman
33399078ca Add a rendering options menu 2003-06-17 17:48:37 +00:00
ehofman
24c5b2e512 Initialize some default rendering options 2003-06-17 16:56:58 +00:00
curt
88b3a553d4 Lee Elliott:
Here's an update to the yf23.  I've added a couple of small details to the
model and played with the textures a bit:)  Still no response from the chap
at NASA about sticking their logos on it yet.

I've also been fiddling with the fdm.  It had been bugging me that I couldn't
find any sign of air/speed brakes but just recently I found that braking is
done by moving the ailerons up and the flaps down, in opposition to each
other, which I thought was pretty neat really.

This was actually pretty easy to mimic - although there are no spoiler
surfaces defined in the YASim wing entry I was still able to map the spoiler
control input to the ailerons and flaps, and once I'd got the directions
right it seems to work - hit the spoilers and the ailerons move up, the flaps
drop and the energy worm shows that I'm losing speed.

The downside is that the flaps and the ailerons have to have similar lift and
drag characteristics, to balance each each other, and this means that it ends
up with the flaps not giving much lift and the brakes not having much affect
at low speeds.  If I could change the deflection rates then I could balance
them that way (and improve the rudder control too) - as it is, the deflection
for the flaps and ailerons is the same, just in opposite directions.  This
sounds like a job for interpolation tables but I haven't tried them yet and I
don't know if I can use them in this way in YASim.

The opposing flap/aileron techique is also used for manuevering e.g. by using
it on just one side but I haven't tried to incorporate that yet;)

Landing it is proving to be tricky - it gets down smoothly to about 20ft then
what I presume is ground effect kicks in and upsets the trim.  The only
answer appears to be to force the nose down at this point.  What's more, it
needs to be held down untill you trim the elevator out otherwise it'll
happily roll along on it's main gear, with it's nose in the air:)  There's
definitely not enough drag either.
2003-06-12 02:27:15 +00:00
cvsguest
3eb1f3b84c Updated authors 2003-06-12 00:35:58 +00:00
curt
0b30480b26 Updated polish translation file. 2003-06-11 20:51:32 +00:00
mselig
f8dcdaf8ca Changes chase view to look in the direction of flight, not the heading 2003-06-08 22:50:34 +00:00
mselig
033afdd627 Changes chase view to look in the direction of flight, not the heading 2003-06-08 22:39:28 +00:00
mselig
4dd8d9bfcc Adds spoiler function with j/k keys for close/open spoilers. Sets the property /controls/flight/spoilers. 2003-06-08 22:39:24 +00:00
david
a48332cfdf Added initialization and user dialog for improved weather system. 2003-06-08 14:44:53 +00:00
ehofman
dd18220d95 David Culp:
For the base package I have some more files for the JSBSim airplanes.  All of the main configuration files now have a rudder aerosurface scale component, so that rudders can be animated.  This was not on my earlier models.  I also put fuel in the tanks, even though this seems not to work yet.

Also attached are the -set files for all the airplanes.  They now all specify  a fuel load.
2003-06-08 11:13:52 +00:00
jimw
8905040992 Not sure what I was thinking. This upper level "cruise" setting is at maximum
possible speed of the aircraft with max prop rpm setting.  Not a "real" cruise
configuration.  Setting prop pitch to max (1.0)
2003-06-05 03:39:25 +00:00
curt
8fd5775834 More last minute 0.9.2 tweaks. 2003-06-05 03:17:28 +00:00
jimw
bc586e69b3 A little proofing never hurt. :-) 2003-06-05 00:37:56 +00:00
jimw
19d3c9e30f Information and operating instructions for p51-d 2003-06-04 21:54:23 +00:00
jimw
201e4c953b Changed to standard config file layout. Also default first stage booster
on for p51d-yasim.
2003-06-04 21:53:09 +00:00
david
ad4a428f56 Fix to translate DME and TACAN X/Y channels to paired VHF frequencies
correctly.  Thanks to Jorge Van Hemelryck <ml@jvh.net> for the fix.
2003-06-04 20:27:49 +00:00
curt
d021b38b83 Updates to prepair for 0.9.2 release. 2003-06-04 20:21:29 +00:00
curt
9b1e230b87 Lee Elliott:
I've been messing with the yf23 some more.  I think it flies a bit better now
and has more reasonable auto-pilot take-off characteristics - just apply full
power and go, and it doesn't go into such a steep climb.

Out of curiosity, I've also taken the rudder control input and linked it to
the stabilators/elevators and ailerons.  Now, with some slick joystick
manipulation it's possible to fly it at about 30 deg off-axis in more or less
level flight (actually, with full 'rudder' input, it looks nearer to 40 deg
to me and you end up tracing a very long curve).

If no rudder input is used it flies 'normally'.

I'd like to be able to 'tune' it so that it's more stable while transitioning
but I'm not sure if that's going to be possible.  It's also high-lighted some
problems I'm having with my Sidewinder joystick - when I use the rudder
control, the engine No.2 throttle jumps to 50% unless auto-throttle is
engaged (this also happens with the b52 too), and there seems to be some
interaction between the different axis if all three (roll, pitch and rudder)
are changed at the same time - difficult to be sure on that one though.

I'll probably un-map the throttle control from the joystick as I tend to use
the keyboard for engine control anyway, especially for landing.
2003-06-04 17:54:08 +00:00
jimw
15921c254f Adjustments to translation offsets and added them to tower views. 2003-06-04 16:04:21 +00:00
jimw
e9e8022288 Fixed bug with field of view setting and adjusted pilot's eye location a very
tiny amount.
2003-06-04 15:30:46 +00:00
curt
a4bc2ca82e Back out the changes to cropgrass.rgb and drycrop.rgb for the 0.9.2 release.
The original textures are nice, but probably should be updated at some point.
When we do update them though, we should shoot for generic/variety in order
to give different parts of the flightgear world different looks (as best as
we can with our course land cover/land use data set.)
2003-06-04 15:02:39 +00:00
jimw
f2cf08fe2c gear volume setting for 747. 2003-06-04 14:45:04 +00:00
curt
a8612ab393 The low/default resolution of terrain textures should never be more than
256x256.  The Textures.high/ subdirectory is intended for the higher res
versions of the textures.  Scaled these 3 textures from 512x512 to 256x256.
2003-06-04 14:41:27 +00:00
jimw
1d855479ab Adjusted view from 3d cockpit slightly. 2003-06-03 19:47:42 +00:00
mselig
e9cde09541 Adding ornithopter. This models Prof DeLaurier's C-GPTR Ornithoper found here http://www.ornithopter.net. 2003-06-03 07:15:22 +00:00
ehofman
3c953a7e0b Add bog alias 2003-06-03 07:10:09 +00:00
jimw
02fbe34a49 Fan wav 2003-06-03 01:33:45 +00:00
jimw
b19baee40b Converted ov10 3d model to ac3d format. Fixed glitches.
Labeled objects.  Animated props.
2003-06-03 01:18:51 +00:00
david
463fd28a5c Retrim for JSBSim fixes. 2003-06-02 20:29:09 +00:00
mselig
e97004b2a5 updates A4 2D/3D panel function 2003-05-29 16:37:13 +00:00
mselig
fd7f5eca61 adds mini panel to A4 2003-05-29 05:21:11 +00:00
curt
1b107b3530 Point vacamp.xml at new suction model. 2003-05-28 21:06:30 +00:00
curt
d7fc05e5ba Lee Elliott:
Here's a quick update to the yf23 fdm and auto-pilot settings.  It flies and
takes-off reasonably well - still haven't tried landing it yet;)  It can
still be a bit wobbly at times though and It's not very good at terrain
following either.

Taking off on auto-pilot is quite fun.  Set full flaps and CTRL-a (assuming
you're near sea level), hit F6 to make it go straight and apply power - about
50% until it rotates then apply full power.  Retract the gear as soon as it
gets off the ground and by the time you#ve done that, retract the flaps.
Quite entertaining from a tower view:)

It's not really an ideal a/c to model but apart from the aesthetics, which
appeal to me, I was curious about not having a rudder.

There's a new texture sheet too but it only makes the a/c a paler shade of
grey.
2003-05-28 15:11:22 +00:00
curt
323fce18f7 Lee Elliott:
I've attached an update for the yf23 and I think I've included all the right
files - the model is unchanged (I think I'll eventually paint it in an
imaginary NASA scheme, perhaps a bit like the HIDEC F-15, until I can get
some newer pictures and see what they've done with it) so I've not included
it again.

The fdm still needs quite a bit of work - it can be a bit twitchy and wobbly
at times, and the auto-pilot roll-out and smooth need tightening up, but it's
flyable.  Haven't tried landing it yet though;)
2003-05-28 15:09:30 +00:00
curt
4534c3c8d3 Align all the approaches I could automatically match up to runways. 2003-05-27 20:15:45 +00:00
curt
4667e2f9f1 - Make hi-res c172s instrument knobs drawn conditionally.
- HSI GS needles shouldn't disappear when they hit their limits, only when
  there is no GS signal.
- Make vac/amp gauge driven by new minimalistic amp model.
- Update digital clock face color to look more "LCD-ish" based on a real
  C172-S cockpit photo.
- Add an OAT gauge to the old C172 2d panel.
2003-05-27 19:58:52 +00:00
curt
053610a636 Configure to omit instrument knobs by default. 2003-05-27 19:54:04 +00:00