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240 commits

Author SHA1 Message Date
Frederic Bouvier
754339b264 Syntax change for deferred buffers 2012-05-12 09:19:58 +02:00
Emilian Huminiuc
22352ec485 Switch building.eff to the ubershader.
Tweak building lightmap to work with ubershader.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-05-07 02:05:02 +03:00
Vivian Meazza
9657518663 Optimise water shaders after ideas and suggestions by Thorsten Renk
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2012-05-05 19:59:22 +01:00
Frederic Bouvier
7e1ed19307 Put encode_gbuffer in a separate shader to please ATI and/or Mac OSX that doesn't like to have gl_FragData and gl_FragColor in the same program, even if one is never called 2012-05-04 09:34:00 +02:00
Emilian Huminiuc
f26472f614 Remove useless include_fog.vert from some of the effects.
Fis c/p error in ubershader-deferred.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-05-03 00:01:59 +03:00
Emilian Huminiuc
ce08a30a58 Add missing uniform to model-combined technique 5. This should fix the lighting issues with the sky-dome shaders active and landmass
slider at 4.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-05-02 13:22:43 +03:00
Stuart Buchanan
9dbebd3c2d Emissive lighting on random buildings. 2012-05-01 22:36:24 +01:00
Frederic Bouvier
6be18a5c99 Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards. 2012-05-01 08:47:38 +02:00
Frederic Bouvier
76a11c2d48 Fix bug #750: allow cards or drivers not supporting dynamic indexing in fragment shaders to have simple shadows 2012-04-29 13:35:30 +02:00
Stuart Buchanan
5909285100 Building effect for random buildings. 2012-04-28 23:03:11 +01:00
Frederic Bouvier
b1938ce785 Remove duplicated technique 2012-04-27 09:19:16 +02:00
Flightgear Development
2b972341b3 Terrain Haze v1.3 2012-04-26 17:22:58 +03:00
Stuart Buchanan
98e7a194e8 Random buildings - initial commit of data portion. Requires
simgear change to have any effect.
2012-04-24 21:55:37 +01:00
Frederic Bouvier
661f9ec383 Restore current syntax 2012-04-18 22:54:15 +02:00
Frederic Bouvier
d62e7ed6cc Filtering requires GLSL 1.2 2012-04-18 22:34:03 +02:00
Frederic Bouvier
c06889b3c5 Revert "Remove ambient component of additional lights"
This reverts commit de454d1391ffc1d208dc783715524ef8eef4055f.
2012-04-18 20:19:47 +02:00
Frederic Bouvier
adf766aeff Add optional shadow filtering 2012-04-18 09:13:38 +02:00
Frederic Bouvier
e4b856805e Make the number of shadow cascades and the range of each configurable 2012-04-17 09:12:57 +02:00
Frederic Bouvier
6c407de9cf Remove unneeded requirement. Should help older card with Rembrandt 2012-04-16 22:49:38 +02:00
Frederic Bouvier
e442e37ec3 Remove ambient component of additional lights
It creates artifacts at edges of light volumes and should come from the main light source (sun and moon) anyway
2012-04-16 08:29:33 +02:00
Frederic Bouvier
1cdaafa20d Change light animation internal parameters layout 2012-04-14 10:05:25 +02:00
Frederic Bouvier
c05b12a6ab Change normal encoding method to get rid of RG16 textures and buffers 2012-04-13 00:01:12 +02:00
Emilian Huminiuc
aa644d02f2 Fix linear fetures effect.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-04-11 14:36:24 +03:00
Frederic Bouvier
b857fb2d7c Rembrandt: convert urban effect 2012-04-09 18:52:24 +02:00
Frederic Bouvier
70fa98dc86 Move skydome techine to make room for other techniques 2012-04-09 18:49:23 +02:00
Frederic Bouvier
a8aab2551d Merge branch 'master' of git://gitorious.org/fg/fgdata 2012-04-05 22:51:45 +02:00
Frederic Bouvier
37ce7f2683 Rembrandt trees: Fix technique numbering and restore transparent pass for the classical renderer 2012-04-05 08:22:12 +02:00
Stuart Buchanan
b09e37fefd Update random vegetation for project Rembrandt. Unfortunately due to a possible bug in the techniques code, the previous tree transparency handling has been disabled for the moment. 2012-04-04 22:39:46 +01:00
Frederic Bouvier
3f3a9ece00 Rembrandt: Put the ambient pass effect in fgdata 2012-04-04 22:31:40 +02:00
Frederic Bouvier
5678c1cd76 Add a sunlight technique to disable shadows, and avoid shader syntax problems with old NV cards 2012-04-04 20:42:05 +02:00
Gijs de Rooy
303f11af1d Remove unused property from skydome effect. 2012-04-04 18:26:05 +02:00
Frederic Bouvier
ddf0c576e9 Hopefully fix the two-sided case for the Rembrandt renderer. Shadows are not fixed yet. 2012-04-03 23:30:35 +02:00
Emilian Huminiuc
feb30c83b5 fix ubershader lighting in Rembrandt
IAR80: remove range animations for now
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-04-01 20:24:49 +03:00
Frederic Bouvier
0a662adee1 Fix a copy/paste typo 2012-04-01 14:29:45 +02:00
Frederic Bouvier
bdc642f068 Rembrandt: Create an effect for the fog stage. Duplicates the C++ code for now. 2012-04-01 00:00:43 +02:00
Frederic Bouvier
984bb05046 Rembrandt: Create an effect for the lighting stage. Duplicates the C++ code for now. 2012-03-31 23:15:14 +02:00
Emilian Huminiuc
a3f004f4ec Simple conversion of ubershader for Rembrandt, as ubersahader-gbuffer.frag
Make model-combined-gbuffer use it
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-03-31 22:24:00 +03:00
Frederic Bouvier
dc3ee9ad6e Supporting effects and shaders for lights 2012-03-31 20:32:50 +02:00
Emilian Huminiuc
edb789a684 Effects/model-combined fix missing porperty check in Rembrandt case, fix shader order
IAR80: use the new model-combined-deferred
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-03-31 17:18:28 +03:00
Emilian Huminiuc
d43770ab58 Effects/model-default.eff move skydome to technique 5 to provide more headroom
Effects/model-combined.eff fix techniques numbering. Make active under rembrandt too. add model-combined-deferred as a stub for now for specific
Rembrandt use.
Users of model-combined with normalmaps should change the technique number to 9, and duplicate that entry for technique 8.
Fix some longstanding png warnings. Provide null_reflectdir.png for model-combined
This should fix part of bug #726
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-03-31 15:00:36 +03:00
Frederic Bouvier
178cda57c8 Effect for registering transparent surfaces 2012-03-30 22:12:27 +02:00
Frederic Bouvier
c4390ae31a Change default effects attached to terrain and models
Add a technique that initialize the buffers of the Rembrandt renderer
     (use Multi Render Target)
  Renumber techniques that depends on old technique 10 (now 11) of model-default
2012-03-25 19:03:52 +02:00
Frederic Bouvier
4334e98e1d Add an effect for the final display stage of the Rembrandt renderer 2012-03-25 18:51:41 +02:00
Gijs de Rooy
6c19b0067c Correct lightmap condition property 2012-03-21 23:04:06 +01:00
Frederic Bouvier
ebc1002139 Sunrises 1.2 by Thorsten Renk 2012-03-08 23:22:27 +01:00
Frederic Bouvier
3e241108ad Effects does not need to test if rembrandt is not activated. This would be the default 2012-03-06 23:11:46 +01:00
Frederic Bouvier
68ffab1066 Create the /sim/rendering/rembrandt boolean property (set to false) and test it in default effect 2012-03-04 21:51:32 +01:00
Emilian Huminiuc
35193f0633 Make runway effect use png textures by default. Add runway png normalmap. Provide runway-dds.eff
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-23 23:56:28 +02:00
Emilian Huminiuc
4df2af2cef SHADERS:fix "unified" fog function.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-14 18:39:58 +02:00
Emilian Huminiuc
eb6672f313 Add missing include_fog.[vert/frag] to the forest, glacier, and herbtundra effects.
adapt forest.[vert/frag] shader to the common fog.
Thanks Stuart for reporting it.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-12 17:57:00 +02:00
Torsten Dreyer
22aeda4a04 cleanup water shader properties, interpolate sea-surface wind 2012-01-20 12:47:11 +01:00
Stuart Buchanan
fa933eda6e Updated shaders and effects for 3D clouds using single Drawable per cloud rather than per sprite. 2012-01-17 22:19:53 +00:00
James Turner
37a964ec92 Re-arrange effects using texture units >= 8 down to unused lower-numbered units. Especially move the noise texture down to the first available slot. 2012-01-11 23:22:44 +00:00
Gijs de Rooy
4e0cbba20a Add missing fog 2012-01-07 14:59:35 +01:00
Frederic Bouvier
56afb80358 Local Weather 1.4 by Thorsten Renk : fixes lots of graphical errors and transparency issues and provides a consistent GUI. 2012-01-03 20:21:34 +01:00
Vivian Meazza
609a3a196d Bugfix - prevent emissive dirt
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-24 15:47:09 +00:00
Frederic Bouvier
9dc155f832 Merge branch 'master' of gitorious.org:fg/fgdata 2011-12-17 18:23:31 +01:00
Frederic Bouvier
5026322da4 Revert unwanted change 2011-12-17 18:22:51 +01:00
Vivian Meazza
657bd30ae0 Merge branch 'master' of gitorious.org:fg/fgdata into work 2011-12-17 17:14:46 +00:00
Vivian Meazza
cfb86efb84 Add 2 more dirt channels - "green" and "blue"
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-17 17:07:41 +00:00
Frederic Bouvier
0726910feb Urban shader: fix best quality and cleanup quality level 2011-12-17 17:21:35 +01:00
Vivian Meazza
a51cb4a280 Add renderbin to technique
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-16 18:17:59 +00:00
Emilian Huminiuc
56a253a74a remove hardcoded quality 2011-12-15 14:27:35 +01:00
Gijs de Rooy
6c971211b8 Quality slider overwrites custom shader settings. All effects now listen to the new sim/rendering/shaders/<foo> properties. 2011-12-12 17:04:36 +01:00
Frederic Bouvier
6b6b5484c0 Urban shader doesn't need GL_ARB_shader_texture_lod for quality level below 4.0. If needed, the shader should be split to have different requirements between levels. 2011-12-11 12:42:48 +01:00
Vivian Meazza
1b9b1b49b9 Use updated shader
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-10 09:43:29 +00:00
Vivian Meazza
4b3f55a5d5 Exchange - for _. Use updated shader
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-10 09:42:48 +00:00
Mathias Froehlich
8eaedfae57 Correct extension handling in the urban fragment shader. 2011-12-08 08:58:36 +01:00
Gijs de Rooy
2ca355bc82 Fix issue #511: effects use new property for snow-level 2011-12-06 11:33:19 +01:00
Vivian Meazza
3b9bea6609 Make default renderbin 0
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-04 17:42:07 +00:00
Vivian Meazza
58dc77ad22 Bugfix
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-02 14:25:41 +00:00
Vivian Meazza
8a8e229e21 bugfix
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 23:13:39 +00:00
Vivian Meazza
8d36139f22 Migrate to Gijs' new gui
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 21:47:42 +00:00
Vivian Meazza
746b38ca9c Adapt to new rendering gui
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 21:44:10 +00:00
Vivian Meazza
17c1f39137 New effects
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 21:40:57 +00:00
Vivian Meazza
cc329668dc Add include fog
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-11-28 20:22:10 +00:00
Vivian Meazza
b8d57b9474 Add fog include and amend parameters iaw new render/shader dialog
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-11-28 15:02:20 +00:00
Vivian Meazza
f43a9e45e6 Add runway rain effect (experimental)
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-11-27 23:24:12 +00:00
Vivian Meazza
e9c37c0b74 Add runway rain effect (experimental)
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-11-27 23:12:59 +00:00
Stuart Buchanan
d8e7c3a62a Minor clean-up of cloud.eff 2011-11-24 22:43:40 +00:00
Stuart Buchanan
cc58f7e32e Remove reliance of 3d clouds on /sim/rendering/shader-effects 2011-11-24 22:30:36 +00:00
Stuart Buchanan
6fc8b10667 Fixes for random vegetation:
1) Remove dependency on the /sim/rendering/shader-effects
2) Fix http://code.google.com/p/flightgear-bugs/issues/detail?id=494 where
toggling the random vegetation on, iff initiall set off, did not generate
new random vegetation. Fixed by forcing a tile reload in the same way as
used for random objects.
2011-11-24 21:41:05 +00:00
PSadrozinski
7e5b3e2530 Adding lfeat effect to apply polygon-offset to linear features 2011-11-07 15:23:31 +01:00
James Turner
dc3d2b5b49 Remove an unused sampler from the water shader, which caused OpenGL errors on Mac+Ati. 2011-10-28 16:09:09 +01:00
Vivian Meazza
b7960ee919 Add flutter effect for flags etc.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-10-12 09:43:41 +01:00
Vivian Meazza
bee778ac2b Merge branch 'master' of gitorious.org:fg/fgdata into work 2011-10-07 13:01:17 +01:00
Vivian Meazza
d45670baa8 Water shader PhaseII improvements.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-10-07 12:46:01 +01:00
Stuart Buchanan
c0bebf5404 Updates to 3D clouds to use the new shading parameters. 2011-10-06 21:21:13 +01:00
Vivian Meazza
de7e0e5692 change name.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-09-27 00:07:47 +01:00
Vivian Meazza
e758deced1 Add foam to water effect. Based on work by Emilian Huminuc. 2011-09-26 23:35:20 +01:00
Vivian Meazza
b150771296 Add light map to reflect effect. Based on work by Emilian Huminuc.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-09-26 09:42:44 +01:00
Vivian Meazza
e6fb203302 Add light map to reflect shader.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-09-26 09:35:33 +01:00
Gijs de Rooy
321f9f6bbd Issue #203: fix white light cones. Still no fix for night-lighting though. 2011-09-22 16:53:47 +02:00
Vivian Meazza
ee01294e6e Update effect to use modified shader
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-09-22 15:31:42 +01:00
Vivian Meazza
c06d1a7710 Add new effects in support of .dds textures
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-09-05 16:05:59 +01:00
Vivian Meazza
3ca2539064 Merge branch 'work' of D:\Git_New\fgdata 2011-08-23 22:52:24 +01:00
Vivian Meazza
c383cda2c6 Add support for transparent materials and .dds normal maps.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-08-23 22:51:14 +01:00
Stuart Buchanan
74a9f8e1a6 Extend visibility range of 3d clouds to /sim/rendering/clouds3d-vis-range 2011-08-21 22:09:04 +01:00
Vivian Meazza
c2714d8903 Use single sided mode
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-08-08 17:08:25 +01:00
Gijs de Rooy
bef7c3b04b Add intensity-factor to lightmap shader 2011-06-10 18:51:30 +02:00