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Author SHA1 Message Date
vmmeazza
ee174ac91d Rationalize mobile TACAN assignments:
040-042X - c/s ESSO1-3
  050-052X - c/s TEXACO1-3
  060-062X - c/s MOBIL1-3
2006-05-18 16:52:14 +00:00
mfranz
419306632d turn flag display in the property browser explicitly off; don't let it
be a stealth property, so that it can be turned on in the browser itself
(Ctrl-click :-)
2006-05-18 14:48:15 +00:00
vmmeazza
d6684074a3 Radar enhancement - now 'detects' the first 2 multiplayer targets. This is a temporary fix only pending a better implementation of radar. There is a known limitation: when a multiplayer conatact is dropped it will probably not be re-detected. 2006-05-16 16:37:57 +00:00
mfranz
d21115dfdc update <list> and <select> descriptions 2006-05-16 12:53:34 +00:00
vmmeazza
a1425dd921 Add the abililty to have more than 1 tanker in the environment at one time. 2006-05-13 11:24:06 +00:00
mfranz
254404587d set min altitude-agl above which the route-manager automatically locks
heading/altitude on entering a waypoint. This is a convenience feature,
and some aircraft may want to turn it off using a very high altitude.
2006-05-12 09:40:21 +00:00
mfranz
49c0b7716d always use route-manager AP locking, no matter at which alt-agl (not that
/position/altitude-agl-ft would be set by the ufo fdm at all ... ;-)
2006-05-12 09:37:50 +00:00
mfranz
af04d04e79 fix rarely occurring bug: if the node isn't initialized, then cap is nil
and can't be compared with a scalar, but only with nil itself
2006-05-12 06:54:16 +00:00
mfranz
bb8b06e294 - consider --units-meters option for altitude display (Note that the option
has to be given before a --wp or --flight-plan option to work.)
- let the "Remove" button remove the first entry by default, not the last.
  (Note that you can remove any entry if you selected it in the list first.
  Likewise you can insert a new waypoint at any position by selecting the
  respective entry.)
2006-05-11 14:56:55 +00:00
mfranz
5e400f35b9 ufos are never really "on ground" 2006-05-11 09:57:16 +00:00
mfranz
3cf9901ce2 autopilot.xml: pick up initial mode
route-managers.xml: cosmetics
2006-05-10 20:24:21 +00:00
mfranz
446cc37d3c - more accurate menu entry for the Route Manager
- new dialog name
2006-05-10 09:43:18 +00:00
mfranz
3c28a4a142 - rename waypoints.xml -> route-manager.xml for consistency reasons
- increase lon/lat precision
2006-05-10 09:42:27 +00:00
mfranz
c620142778 display valid target altitudes only 2006-05-09 20:59:07 +00:00
mfranz
fc5ab53552 - hide status line in screenshots
- fix status dialog closing
2006-05-09 09:41:52 +00:00
mfranz
b73dec0724 use new route/waypoint management functions 2006-05-08 14:36:09 +00:00
mfranz
2d16a480ad waypoint manager dialog 2006-05-08 14:15:39 +00:00
mfranz
c149731efa Dave Perry: rewrite inspired by the Cyborg-Gold-3d-USB.xml driver 2006-05-08 10:13:29 +00:00
fredb
7dcc347802 Explain the timed animation 2006-05-01 18:00:49 +00:00
fredb
30e043da26 Document conditions, the select animation and introduce personality 2006-05-01 17:41:22 +00:00
fredb
64ccd69453 Add a paragraph on reordering translucent objects with none animation. 2006-05-01 12:08:32 +00:00
fredb
6427deaf7a Add few words on dist-scale and flash animations, clarification on reparenting and grouping objects, and how to combine animations 2006-05-01 11:54:14 +00:00
ehofman
1d75ec0639 Add support for a binary output mode. 2006-04-29 11:14:36 +00:00
ehofman
c9035a46d8 Add some noise. 2006-04-26 12:33:13 +00:00
mfranz
fdd9051722 finer slider operation 2006-04-24 21:40:28 +00:00
mfranz
c5527fc770 tweaks of the day 2006-04-24 20:34:59 +00:00
mfranz
708fd9b924 adjust colors 2006-04-23 21:03:57 +00:00
mfranz
3c2b7876de adjustment to the raised period to fight mipmapping artifacts 2006-04-22 15:36:40 +00:00
mfranz
7208f2d695 thanks to Erik's texture map I can now drop empty.rgb altogether and just
specify the same texture in the "foo.lighted" and "foo.unlighted" material
entry. This also allows to drop the state cloning and thereby solves the
most urgent apt_signs.cxx TODO. :-)
2006-04-22 13:40:58 +00:00
mfranz
6e36a0a8db now even smaller: 576 Bytes on disk, 64 bytes in memory 2006-04-22 09:45:50 +00:00
mfranz
f839a5111f whoops ... typo 2006-04-21 19:59:51 +00:00
mfranz
543be9df3f - make ufo import only static objects with a minimum of defined data
- turn off specular on the sign placeholder model
2006-04-21 19:49:44 +00:00
mfranz
5e192df677 now really empty. Kind of. 2006-04-21 15:00:09 +00:00
mfranz
4c3c3310c4 save some texture memory by setting a very small 8x8 texture. Otherwise
the matlib would use unknown.rgb, which is 256x256. And plib would AFAICS
load it 5 times, because it is too stupid to share the contents.
2006-04-20 20:00:29 +00:00
mfranz
d541f77982 add a separate material entry for each sign's unlighted state. That's not
exactly how the material lib was designed for. Better would be selectable
sub-states within one material. But as long as only the signs need it, I'd
say we can live with that.
2006-04-20 15:53:57 +00:00
vmmeazza
292c44f3f7 Add Air to Air TACAN. With this facility TACAN equipped aircraft can measure the range and bearing of TACAN equipped AI Aircraft. ATM there is only one assigned - callsign ESSO1 on TACAN channel 039X, but this can be easily expanded to include other c/s channel # pairs - just ask me if you want more. 2006-04-19 17:21:21 +00:00
curt
8d83fe27cf Marc Pirrung:
I got a new joystick, a Speedlink Black Hawk (USB) with force feedback for
which I have written a setup xml file (see attachment) since with the default
setup, the rudder control didn't work.

Perhaps you could include it in the next version of Flightgear, such that
other users with the same joystick could immediately use it. The xml file
contains a description of the axis/button setup and should be self-explanatory.
I am using Windows XP but I guess the configuration should at least work on
all Windows platforms, no idea whether it works under Linux.

It would be great if one could get the vibration function to work (for
touchdown, running over uneven ground, plane stalling and the like) but I
frankly don't know how to do it. Has anybody already implemented force feedback?

Let me stress that Flightgear is a great sim and that I really enjoy it a lot!
You all are doing a great job!
2006-04-17 15:56:40 +00:00
mfranz
21f0a726e6 don't convert spaces to underscores for signs. It happens much to often
that they are added unintentionally  ->  just drop them
2006-04-16 22:05:59 +00:00
mfranz
e54c43581d fix {start,stop}-frame for @L (Location) signs 2006-04-16 21:28:04 +00:00
mfranz
638a30502a add "runway boundary" and "ILS critical area boundary" glyph definitions 2006-04-16 17:24:32 +00:00
mfranz
5b2dcaf44f make invisible input field less visible :-) 2006-04-16 11:49:29 +00:00
mfranz
671c30449d - empty legend input field when no object is selected/available
- tweaks & cleanup
2006-04-16 10:39:07 +00:00
mfranz
783c5cde5f - fix unhiding in Dynamic.flash()
- some more comments (to make it look less messy ... or messier? :-)
2006-04-16 08:09:28 +00:00
mfranz
e18574273a whoops ... forgot to remove some experimental code ... which doesn't work :-( 2006-04-15 21:09:35 +00:00
mfranz
e17146bdfa - make deleting work even when 'flashing' of selected object is in progress
- fix object counter (which did often not go down to zero)
2006-04-15 20:21:41 +00:00
mfranz
9f37927237 minor corrections & cosmetics 2006-04-15 17:34:38 +00:00
mfranz
11fdae87a6 update 2006-04-14 17:00:46 +00:00
mfranz
47ccc8c4bb - new status line dialog, which contains an input line for comments/legend
- if the selected model is the sign placeholder (Aircraft/ufo/Models/sign.ac;
  first entry in the m-key dialog), then the export writes an OBJECT_SIGN
  entry with the legend as contents (rather than the path).

Note that the input field for legend/comment is invisible if it doesn't
contain any text. You find it if you click right over the status line
entry in the lower left corner. Usability bug by design.  :-)
(The dialog can also be dragged to another place.)
2006-04-14 14:58:08 +00:00
mfranz
25e6e4329a - add all exported models into "models" group. That way it's possible to
load the export file directly into fgfs via --config option:
  --config=$HOME/.fgfs/ufo-model-export.xml  (An fgfs wrapper could add
  this option automatically if the file exists. Mine does. :-)
- import all /models/model[n] objects into the UFO's model manager, so
  that they become editable

Both features together allow to save an UFO object session and to continue
it next time.
2006-04-13 22:01:53 +00:00
mfranz
063a9d92e0 always use OBJECT_SHARED 2006-04-13 20:47:25 +00:00