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Add a paragraph on reordering translucent objects with none animation.

This commit is contained in:
fredb 2006-05-01 12:08:32 +00:00
parent 6427deaf7a
commit 64ccd69453

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@ -275,6 +275,15 @@ The rule is that the group is inserted between the first object and its parent,
and then subsequent objects are removed from their original parent and added
to the new group.</p>
<p><var>none</var> animations are also handy to reorganise objects in a model.
When objects are translucents, they should be drawn back to front in order to
see the world that lies behind through the object. But the drawing order is often
the order of appearance in the model file, and it is hard to control inside the
modeler. This way, one can ignore the order in the modeller, and force the
reordering at load time. The order is of course the order of appearance of
the <var>object-name</var> clause inside the animation. Be aware that this
can be ruined by another subsequent animation (last have precedence over first).</p>
<p>The object name must match exactly the object name used in the 3D
file (including case). You may include more than one object name to
apply the same transformation to more than one object, assuming that