Add a paragraph on reordering translucent objects with none animation.
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@ -275,6 +275,15 @@ The rule is that the group is inserted between the first object and its parent,
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and then subsequent objects are removed from their original parent and added
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to the new group.</p>
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<p><var>none</var> animations are also handy to reorganise objects in a model.
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When objects are translucents, they should be drawn back to front in order to
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see the world that lies behind through the object. But the drawing order is often
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the order of appearance in the model file, and it is hard to control inside the
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modeler. This way, one can ignore the order in the modeller, and force the
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reordering at load time. The order is of course the order of appearance of
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the <var>object-name</var> clause inside the animation. Be aware that this
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can be ruined by another subsequent animation (last have precedence over first).</p>
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<p>The object name must match exactly the object name used in the 3D
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file (including case). You may include more than one object name to
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apply the same transformation to more than one object, assuming that
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