Consolidate the two nasal sections into one (only one nasal section would be used).
Make controls work properly and accurately reflect status.
Remove OK and Apply as enable/disable takes effect immediately.
Comment out unsupported "Download other data files" checkbox.
Revised logic of AI Traffic to reflect status; added button to force update (normally AI Traffic update is only performed during startup)
PTT now in
/controls/radios/comm-ptt as an int; non zero indicates which comm radio to use
/comm-radio-selected is the default comm channel to use. This should usually be the same as will be set by PTT into /controls/radios/comm-ptt
NOTE: that PTT will switch the FG comm inbound and outbound frequency to whichever radio was PTT'd.
Patch by Daniel Wickstrom, requires a corresponding FLightGear change
to extend the special search function used by this dialog to add
support for a type-prefix.
Big rework of the Adjust LOD ranges dialog to hopefully make it easier to understand, and harder to setup so that models aren't visible by accident.
All range entry is now via sliders.
The sliders are deltas from the previous value.
There is now the option to specifically choose either low detail or high detail AI/MP models. *NOTE* that for models without a fallback index the low detail model will be the blue yellow glider.
There is now clear indication of what happens for the Meters or Pixel modes.
Added a defaults button that will restore a reasonable set of default values.
The properties that were used have been renamed to ensure that sensible defaults will be picked, ideally we'd have a way to migrate things like this but I don't think we do, so this is a reasonable alternative.
Since we mutate the (cached) definition properties on each call to
clone(), we need to reset these values back, or the non-clone()-ed
instance gets confused paths to its input and list widgets.
https://sourceforge.net/p/flightgear/codetickets/2044/
This will only work for valid VORTAC or TACAN stations.
Not all frequencies can be mapped to VOR frequency range. These will be displayed (and entered) without a decimal place to differentiate them.
Realistically 768 pixels is the minimum height for most displays these days, so 500 is a reasonable figure for all displays, and it does make it easier to operate.
- added extra bindings
- reworked the view axis (usually bound to the hat); to move at a better rate.
- trim to elevator position. When selected this will remember the current position and when the joystick is centered it will apply this as the trim. Very useful for carrier approaches; and also it helps to do something that is much easier with loaded controls when you can feel the pressure being reduced by the operations of the trim switch
By setting /sim/model/fallback-model-index, an MP model
can transmit an index into the AI/Aircraft/fallback_models.xml
file which will be used if the aircraft model cannot be found
in other instances Aircraft or AI/Aircraft directories.
GUI and default property for /sim/multiplay/use-detailed-models
to indicated if we prefer to use detailed models from Aircraft (true)
or simpler models from AI (false).
Checklists now support grouping by placing a group of checklists
under a <group> node.
e.g. /sim/checklists/group/checklist
The group can have a <name>, which is used by the checklist dialog
and can be used by other interfaces, such as the FG1000.
- Engines control now use the same axis methods as the flight controls; which allows for these to have an inverted checkbox.
- Change the axis combo boxes to instead show a popup dialog (much like the button config). This is better because the items can be grouped sensibly.
- Changed the way that the "all engines" controls work - the dialog binds these to a "engines/XXXX-all" for which there is a listener in controls.nas which propogates over all engines.
- Added extra bindings to both the buttons and the axis dialogs.
- moved the "None" button to the bottom and renamed it to the more comprehensible "Remove assignment"