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Author SHA1 Message Date
david
77fa7b108f Distance attenuation patch from Erik Hofman:
It adds a command line options to enable/disbale distance attenuation
using a property rather than using a #define inside the code. It also
adds a small change for systems that don't support the OpenGL extension,
so that the lights *do* fade away as they get furher away but they don't
get smaller in size.
2002-12-30 21:52:50 +00:00
david
f051bfcc49 Modified so that the integer and decimal parts of frequencies are
controlled separately, and COM uses the correct range.
2002-12-30 19:48:04 +00:00
david
cf334a4c01 Changed default frequencies. KSFO ATIS is not on standby on COM1, and
KOAK ATIS is on standby on COM2 (this one doesn't seem to work, though).
2002-12-30 19:47:22 +00:00
mselig
b3cc48b0d6 update to Beech 99 set file, MSS 2002-12-29 00:42:10 +00:00
david
754cca868d Changed to use the new mod-up support for panel mouse actions. Now,
you simply click with the left mouse button to advance to 'both';
after that, if you click again, the start engages until you let go of
the mouse button, at which point the knob snaps back to 'both'.
2002-12-28 19:10:41 +00:00
david
183fe78168 Switched to an internal 3D view and started to rough in the interior. 2002-12-28 19:08:58 +00:00
j4strngs
84d494fa94 New HSI from Paul McCann 2002-12-28 00:48:31 +00:00
david
f55bba6054 Fully animated, untextured external model for Piper Cherokee Warrior
II.
2002-12-26 21:09:29 +00:00
mselig
590e8553c6 updating airwaveXtreme150 hang glider, MSS 2002-12-26 07:36:09 +00:00
mselig
009840ab49 updating asw20 sailplane, MSS 2002-12-26 07:35:22 +00:00
david
a5dcab7a5a Added a couple of simple demo dialogs, and bound the wind dialog to Ctrl-D. 2002-12-22 20:22:11 +00:00
david
c2ca4bf71a Rolled back some changes to improve handling. 2002-12-22 20:05:22 +00:00
mselig
f2b8f54d00 1903 Wright Flyer update, MSS 2002-12-22 04:58:17 +00:00
aross
759288135c Recent changes to the gear code caused the DC-3 to fall through the runway
and crash on startup.  The defaults tend to assume that load is borne in
proportion to the gear's distance from the c.g., but taildraggers are more
complicated.  Increase the spring strength.
2002-12-21 18:43:24 +00:00
curt
0b2640e9ac Cameron Moore:
Updated FAQ ...

o Added a section for FG v0.9.0
o Added the UIUC FDM to the FDM qna (M. Selig)
o Updated combat qna (M. Selig)
o Fixed some typos (M. Selig)
o Fixed section number generation bug in XSLT
2002-12-19 20:18:33 +00:00
curt
7f7af09f20 Lee Elliott:
Here's a B52-H that I've done and it can be distributed under the same
conditions etc. as fgfs.  It seems to fly ok but I'm sure it could do with a
bit of adjustment - perhaps Andy R. will have a look and give it a few tweaks.

It wouldn't need too much work to convert it to an -A model (different
engines, taller fin etc.) and then it could be teamed up with the X15 :)

I still can't get textures on the models but it occurred to me that if
someone could apply blank texture maps to the models I could then fill in the
blanks, as it were.

I also noticed that there don't appear to be models included for the F-104,
F-15 & F-16 and I think I could probably do some and animate them for fgfs if
they'd be useful.

Re the A10 - Andy said he'd had a look at it and made a few changes to fix a
few things that I'd done incorrectly and asked if I wanted to keep tinkering
with it or should he roll his changes into the fgfs cvs?  I said to him that
I'd be happy to go with his changes as they'll be more realistic/accurate than
the stuff I've done.

I've certainly no problem with anyone doing anything with any of the stuff
I've done, so long as it's an improvement :)
2002-12-18 02:32:08 +00:00
curt
2ff2a63ca3 Lee Elliott
Here's a B52-H that I've done and it can be distributed under the same
conditions etc. as fgfs.  It seems to fly ok but I'm sure it could do with a
bit of adjustment - perhaps Andy R. will have a look and give it a few tweaks.

It wouldn't need too much work to convert it to an -A model (different
engines, taller fin etc.) and then it could be teamed up with the X15 :)

I still can't get textures on the models but it occurred to me that if
someone could apply blank texture maps to the models I could then fill in the
blanks, as it were.

I also noticed that there don't appear to be models included for the F-104,
F-15 & F-16 and I think I could probably do some and animate them for fgfs if
they'd be useful.

Re the A10 - Andy said he'd had a look at it and made a few changes to fix a
few things that I'd done incorrectly and asked if I wanted to keep tinkering
with it or should he roll his changes into the fgfs cvs?  I said to him that
I'd be happy to go with his changes as they'll be more realistic/accurate than
the stuff I've done.

I've certainly no problem with anyone doing anything with any of the stuff
I've done, so long as it's an improvement :)
2002-12-18 02:30:45 +00:00
david
196a7e6b89 Minor adjustments. 2002-12-18 02:03:46 +00:00
curt
746313f650 Lee Elliott:
Updates to a10 yasim model.
2002-12-17 22:39:37 +00:00
dluff
67a6d1758d Bind ' key (n=39) to the pop-up ATC dialog box 2002-12-17 17:24:05 +00:00
dluff
fb9242c30e First draft of a prototype taxiway logical network file for KEMT 2002-12-16 21:24:02 +00:00
curt
e64d3e5194 Fabien ILLIDE:
2 corrections to the French translation.
2002-12-16 21:19:52 +00:00
dluff
2f162399c5 Added San-Francisco for development convienience 2002-12-16 21:14:45 +00:00
curt
376b2c782a Add Italian translation for menus. 2002-12-16 20:53:04 +00:00
j4strngs
29d42027c8 spambot defense measures 2002-12-16 18:43:20 +00:00
david
110f233514 Some basic performance info for the PA-28-161. 2002-12-12 19:24:26 +00:00
david
f30f9e7430 Preliminary draft of a PA28-161 (Piper Warrior II). Right now it uses
a simple YASim aero model, the Cessna 2D panel, and an unanimated,
untextured 3D model.
2002-12-12 18:55:58 +00:00
david
55620c983f Disable logging. 2002-12-12 18:40:04 +00:00
david
fe975e78a5 Some minor cleanups. Propeller RPM should be more reasonable now, and
approach speed isn't ridiculously low.
2002-12-12 18:17:19 +00:00
jimw
adee24603d Adjusted gear compression so that aircraft sits more level. 2002-12-09 02:38:30 +00:00
curt
3a71945920 Lee Elliott:
Initial revision of a10.
2002-12-06 18:41:03 +00:00
curt
5122472a13 Lee Elliott:
Initial revision of a10
2002-12-06 18:40:36 +00:00
david
1217aebbe0 Added windows, propeller disks, some interior detailing, and a few
basic instruments to the civilian C310.
2002-12-06 12:39:35 +00:00
david
28d36f2685 Higher precision for vertex locations. 2002-12-06 12:16:57 +00:00
curt
f9c076ed64 Updated for 0.9.1 2002-12-05 15:17:02 +00:00
j4strngs
77ae2e7561 voice ATIS updates from Dave Luff 2002-12-04 18:24:38 +00:00
aross
e7c4d83bce Misc tweaks. I honestly forget the reasoning behind some of these changes. 2002-11-30 07:20:41 +00:00
aross
11b583b54e Document the new "idrag" attribute on wing objects. 2002-11-30 03:24:27 +00:00
curt
79463103ae Lee Elliott:
I've taken the liberty of attaching a .tar.gz file containing a .3ds model of
a BAC-TSR2, a yasim config file based on the correct figures (where I could
find them) and the -set.xml and model.xml files to fly it.

I'm primarily a 3d'er and originally did the TSR2 for a picture I'm working
on but when I got fgfs running (Debian Linux) I couldn't resist loading it in
and trying to get it to fly.  The model was created in Realsoft3D and
exported as .3ds.

I've been able to tag the various sub-objects, to animate them but the export
process appears to 'flatten' any object hierarchy I set up and I'm guessing
this is necessary for sequential animations - I couldn't set up the correct
sequential rotations to properly bring the main u/c in.  Also, in real life,
there are several other u/c doors that should open and close in sequence to
get the gear in and apparently the sequence was quite complex.

On the ground though, it is as shown (so I didn't need to model the extra
doors for my picture anyway;)

It could do with some airbrakes too, both for the model and for the fdm.  As
with the extra u/c doors, I didn't need them for the picture and they haven't
been modelled.

As well as not being able to preserve object hierarchies when I export from
Realsoft3D's native object format to .3ds, I'm not able to preserve textures
or colour-mapping either, so the aircraft appears all white.

Hopefully, someone might like to add the extra doors and airbrakes, which
shouldn't be too difficult, and put some texturing on it - mostly white
anyway, for the prototypes, or a contemporary RAF scheme if someone wants to
pretend that it entered service.

The yasim fdm model, as said, cannot be regarded as accurate.  However, while
it is based on the specs for the real aircraft, where I could find them, the
measurments are probably only accurate to about 1 metre.  That's assuming I
was measuring the right things in the first place;)  Other bits that I wasn't
sure about i.e. flaps, ailerons etc. have been hacked out of the a4 or the
747.

It could do with some 'refinment' by people who know what they're doing, but
it seems to fly about right, or rather, as I'd imagine:)  (me want a
forward-looking ski-toe terrain avoidance radar:)

Anyway, I'm happy for the whole lot to be released under the same licence and
conditions as the rest of the fgfs stuff, either as a part of fgfs or by
anyone else who will also follow those same licence and condition terms.

I've also got a reasonable yasim b52 flying but no moveable bits on the model
yet, a vulcan with a similar simple 3d model using a grossly hacked c310
jbsim fdm (right numbers where I could find them but powered by a couple of
XLRs) and a Saunders-Roe SR45 Princess flying boat model and yasim fdm (can't
get it into the air with propellors but substituting equivilent jets (2.5x
factor) got it flying.  I've started on a EE/BAC Lighting FMk6 model but I'll
probably be doing a Fairchild A-10 and an Antonov An-225 first.

I figure this is the best way I can contribute to the fgfs project, and l'd
like to be able to offer something.
2002-11-27 21:35:06 +00:00
jimw
17e908cfd7 Beginning of 3D Flight Deck. So far only the main panel. 2002-11-27 21:16:39 +00:00
david
3e85bbb246 Toned down yaw from rudder and ailerons a bit. 2002-11-27 17:49:38 +00:00
david
78bc6f6d22 Retrim for new JSBSim aero config file. The plane is optimized to fly
(pretty-much) hands off straight-and-level at 3000ft, 110 KIAS.
2002-11-27 16:02:03 +00:00
david
0b62241a7b Latest version from JSBSim CVS.
Make the plane much sloppier at high alpha and/or with the flaps
extended.  In slow flight, there's much more lateral instability now,
and adverse yaw is more obvious at the start of a turn using only
ailerons.
2002-11-27 16:00:47 +00:00
david
e66946a070 Initialize more cockpit controls. 2002-11-26 04:05:27 +00:00
david
6ff248ba8b Make cities and towns glow a little at night. 2002-11-26 04:04:32 +00:00
tony
281658459d Updates from JSBSim. Includes two new aircraft from Erik Hofman, the f104 and f15. 2002-11-23 16:06:30 +00:00
david
06d40db457 Removed alpha component (and switch labels) from 3D panel. That fixes
the bleed-through problem -- it occurs only when the texture has an
alpha component.  It's not a good, long-term solution, though.
2002-11-19 03:36:37 +00:00
curt
6f8e2ab711 Added a "Presets" menu. 2002-11-18 21:29:52 +00:00
david
2a346c9e3c Repositioned and improved left and right nav lights; added white rear
nav light; enlarged beacon.
2002-11-17 11:24:48 +00:00
curt
8f57805def Curt Olson:
Explicitely set the runway number, rather than depending on the
"closest one to the specified heading" behavior.
2002-11-17 04:48:11 +00:00