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25 commits

Author SHA1 Message Date
Gijs de Rooy
79726c6ec6 NavDisplay: 4 -> 6 on compass 2014-02-16 18:57:47 +01:00
Gijs de Rooy
9d64f98090 NavDisplay: waypoint drawing fix 2014-02-16 17:23:13 +01:00
Gijs de Rooy
69280a75c9 NavDisplay: fix route drawing 2014-02-13 19:36:27 +01:00
Gijs de Rooy
c7007cd545 NavDisplay fixes:
- correct VOR/ADF pointer and ILS rotation center
- display proper ETA hours
- fix DME range property
2014-02-11 19:45:39 +01:00
Philosopher
6de533b71b Canvas ND: disable MapStructure TFC layer 2014-02-10 16:00:34 -06:00
Gijs de Rooy
4d7509e198 NavDisplay bug fixes:
- tru/mag and hdg/trk are now correctly handled
- heading 000 is replaced by 360
- NM font size fixed
- several rotation centers fixed
2014-02-04 22:07:35 +01:00
Philosopher
73c21e0df4 Remove canvas.Map.df_controller 2014-02-02 12:25:45 -06:00
Gijs de Rooy
653d86db46 NavDisplay bug fixes:
- NM font correction
- Range displayed in PLAN mode
- ETA seconds format correction
- Calculate wind arrow based on track/heading
2014-01-31 23:36:41 +01:00
Philosopher
4a2dab6f21 Canvas ND: small tweaks 2014-01-27 20:53:46 -06:00
Philosopher
0d4a86e3d4 Canvas ND: use MapStructure for TFC, other misc.
Implement traffic in MapStructure and use it. Various other hacks and/or
cleanup. Feedback required on whether this is a lot better than before.

Also partially revert 9c018d94c4d88dad7476ec250fa3b52024526f4b to add
feature to geo.PositionedSearch: it me._equals is overridden then the
old mechanism is used instead of the new C++ function, so that the
custom equality can be used. (In particular for the Fixes with the
TrafficModel class).
2014-01-26 20:26:25 -06:00
Hyde Yamakawa
21fe2f4489 Add altitude profile T/C, T/D, S/C and E/D mark on ND route 2014-01-26 12:07:18 -05:00
Philosopher
381aeb918e Canvas ND: keep canvases through reinit
Make fdm listener single-fire, don't listen to /sim/signals/reinit. This
allows the Canvas to stay with the same placement through reinit, after
both the 777 and 747 were having problems. I don't see any reason for
having to recreate it all, and the cleanup function is still there (e.g.
for independent windows, to have their .del() call the ND's .del()).

renamed handle_reinit() -> del()
2014-01-25 21:13:49 -06:00
Philosopher
99fb72d26a Canvas ND: obey traffic switch 2014-01-25 19:24:30 -06:00
Philosopher
a4f289ecee Canvas ND: Do del() on reinit
This also makes sure the /canvas/by-index/canvas[3/4]/ nodes are removed
and then recrated, as well as making sure the MapStructure del() path is
followed and working. Unfortunately the NDs are still blank after reinit.
2014-01-23 21:21:49 -06:00
Gijs de Rooy
73c2c0c8bb Navigation display: fix map range, hide HDG bug after 10 sec, fix route predicates, fix SVG centers 2014-01-18 15:22:42 +01:00
Philosopher
7ca8482b07 MapStructure work & (partial) integration
In time for 3.0. The API is still not fully complete, and not fully
cleaned up, but this is good enough for this release cycle (and it
should offer benefit longer term, if not now -- hopefully performance as
well).

Many thanks to Hooray as well, who has helped prepare things while I
could not, and often suggested ideas.
2014-01-09 21:24:22 -06:00
Gijs de Rooy
9af485ad93 Navigation display:
- remove debug prints
- proper ADF/ILS display
- add LCD/CRT option
- fix ranges
2014-01-08 21:45:48 +01:00
Gijs de Rooy
2b6964911f Boeing ND:
- add VOR, APP, PLAN and CTR modes.
- add true/mag switch
- display waypoint altitudes
2013-12-28 16:18:35 +01:00
Gijs de Rooy
c409864dac Navigation display:
- move SVG to Canvas directory
- add basic wxradar
- differentiate between track and heading
- improve altitude arc
- add range arcs
- display correct ETA for next waypoint
2013-12-04 23:22:51 +01:00
Gijs de Rooy
a9576e8c8d Canvas Navigational Display:
- get rid of global variables and use instance variables
- identified all important drawing routines and move them into *.draw files
- changed to dynamic loading of *.draw *.model and *.layer files
- implemented poor-man's controller hash to move use-case specific conditionals out of the draw files, and back into the instantiation, i.e. Gijs' EFIS class
- started identifying stuff that is not specific to drawing, but to what is to be drawn, i.e. Model stuff - such as positioned queries, moved those out into *.model files
- some more work on supporting more than a single ND MFD instance per aircraft
- renamed a handful of SVG identifiers to avoid naming conflicts and to simplify usage of SVG IDs as member fields
- moved all of the setlistener setup out of the fdm-initialized stub right into the ctor of the Efis class (actually that's controller stuff...)
- initial MapStructure framework
- aircraft-agnostic NavDisplay class
- preparations for deprecating map.nas
- additions to canvas.map
- preparations for making NDStyles configurable via XML
2013-12-01 13:36:23 +01:00
Christian Schmitt
312862271d Position tower on canvas map at the correct place, not at the airport center 2013-03-01 17:16:01 +01:00
Christian Schmitt
0484849b67 Add helipads to the canvas map (grey rectangle for now). 2013-03-01 14:54:33 +01:00
Christian Schmitt
9dff0b4221 Canvas map: cleanup the runway routines. Simplify by using new functions and two runway ends 2013-03-01 14:54:13 +01:00
Thomas Geymayer
7f1117a537 Use new props.addChildren method to speed up 'Select Aiport' dialog 2012-10-14 17:33:31 +02:00
Hooray
e510c8917f Canvas Scripting Layer (Mapping):
- first stab at refactoring the map.nas module, and trying to let the API evolve according to our requirements
- split up the module into separate files (some of them will disappear soon)
- split up the "drawing" loops into separate functions so that they can be individually called
- move actual "drawing" to map_layers.nas
- introduce some OOP helpers to prepare a pure Layer-based design
- prepare helpers: LayeredMap, GenericMap, AirportMap (TODO: use a real "Layer" class)
- move airport features (taxiways, runways, parking, tower) to separate layers (i.e. canvas groups)
- avoid using a single update callback and use different layer-specific callbacks to update individual layers more efficiently
- add some boilerplate hashes to prepare the MVC design
- allow lazy updating of layers, where canvas groups are only populated on demand, to save some time during instantiation, i.e. loading an airport without "parking" selected, will only populate the layer once the checkbox is checked
- extend the original code such that it supports showing multiple airports at once
- add some proof of concept "navaid" layer using SVG files for navaid symbols (added only NDB symbol from wikimedia commons)

regressions:
- runway highlighting needs to be re-implemented
- parking highlighting will be done differently
- enforcing a specific drawing order for layers is currently not explicitly supported, so that taxiways may be rendered on top of runways

Also:

- integrated with the latest changes in git/master (HEAD) -i.e. metar support
- further generalized map.nas
- partially moved instantiation from Nasal space to XML space (WIP)
- create "toggle layer" checkboxes procedurally in Nasal space
- prepared the code to be better reusable in other dialogs (e.g. route manager, map dialog etc)
- completely removed the "highlighting" (runway/parking) feature for now, because we talked about re-implementing it anyhow
2012-09-29 21:16:31 +01:00