Durk Talsma
6ee5fcab3a
Some prepatory work for User ATC/AI interactions.
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- Renable the ATC dialog in keyboard.xml
- Add two new materials in Symbols: A unidirectional and a bidirectional arrow tape.
2011-04-21 08:02:17 +02:00
Martin Spott
09e503ecd8
Add material alias from Landcover-DB
2011-04-03 12:04:47 +02:00
Martin Spott
676dd3e9f2
Move ancient models to proper subdirectories so they can be used from
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within Scenemodels.
2011-02-03 16:40:12 +01:00
Martin Spott
1e928f282a
Mmmhhhh :-/
2011-01-24 18:55:26 +01:00
Martin Spott
4c75279152
Add more placeholders for differentiated land cover types. Requires
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someone to create the corresponding textures to make the best use of
upcoming CORINE and custom land cover. Refers to this list:
http://wiki.osgeo.org/wiki/LandcoverDB_CS_Detail
2011-01-24 17:56:29 +01:00
Martin Spott
6750551818
Add a placeholder for rice fields - among this one there's still more
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variety of land cover types to explore in VMap0 ....
v
2011-01-20 20:32:02 +01:00
Gijs de Rooy
992ab2ba50
Runway stopway materials, were never fully implemented apparently
2011-01-20 16:45:38 +01:00
Gijs de Rooy
0a016495a7
Urban effects with --season=winter
2011-01-06 21:30:23 +01:00
Jon Stockill
6e8081d7fe
Remove large groups of buildings from random models
2010-12-14 23:15:51 +00:00
ThorstenB
5612cd36dd
Horse/cow (scenery) culling...
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Removed since this caused severe scenery (un)loading issues with osg.
Scenery nodes with too many parents cause extreme delays when unloading tiles.
=> Need a better cow/horse-herd implementation! :)
2010-11-01 17:47:08 +01:00
Torsten Dreyer
7d67ebc031
correct _all_ paths of the farmhouse in materials.xml
2010-10-12 15:31:46 +02:00
Torsten Dreyer
90633fd213
fix wrong path for farmhouse[123].ac in materials.xml
2010-10-11 20:04:18 +02:00
gral@who.net
2041f6a577
Revert change in materials.xml
2010-08-25 23:15:13 +02:00
gral@who.net
197200149c
Better herbtundra colour and transition
2010-08-25 22:50:57 +02:00
gral@who.net
64c5757f6d
Working on transitions, adding herbtundra
2010-08-23 12:15:09 +02:00
gral@who.net
10f97d1718
New combination of snow and glacier/permanent snow
2010-08-22 23:05:46 +02:00
gral@who.net
2cccee4886
New forest efffect with rock
2010-08-21 12:54:26 +02:00
gral@who.net
1a9bf761fe
Added cropgrass effect and associated textures
2010-08-15 16:30:11 +02:00
gral@who.net
700e8c1ef2
Removing roads in the new forest textures and changed all values in materials.xml from <a>1</a> to <a>1.0</a>.
2010-07-31 16:19:46 +02:00
Martin Spott
4d66f75b52
Fix material name typo
2010-07-23 00:58:41 +02:00
fredb
65007fd4b3
Create effects for shrub type landmass with no or little height. Add a new shrub texture contributed by Yves
2010-04-11 08:36:29 +00:00
fredb
09addc4390
Restore original urban texture scale
2010-04-10 10:10:58 +00:00
fredb
cae0c318b7
Use new materials.xml format to declare a second city texture with its own relief map provided by Yves/hb-gral
2010-04-10 09:32:54 +00:00
fredb
fbb810c5a6
Reindent file
2010-04-10 08:26:50 +00:00
stuart
20d5a5716e
Use landmass (snow and rock) shader for TundraCover, GrassCover.
2010-03-26 22:12:25 +00:00
ehofman
e96ca342c5
better coverage size for city textures
2010-03-13 10:34:50 +00:00
fredb
c9236ad565
First iteration of the urban effect with relief mapping. Relief map by HB-Gral.
2010-03-12 22:25:19 +00:00
ehofman
e750871f7c
remove an empty <path/> tag
2010-02-03 08:34:05 +00:00
ehofman
6ca9a4868c
Reorganize the town area a bit
2010-01-26 12:38:25 +00:00
ehofman
a8a8f22642
ease up on the exotic buildings a bit
2010-01-26 11:32:19 +00:00
martin
2ca51947fd
Introducory step to support CORINE-based FlightGear Scenery.
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Feel invited to create and introduce appropriate or/and better textures
for Littoral/FloodLand, GolfCourse, Cemetry, OpenMining, Lava,
ComplexCrop, Saline, Orchard, Rainforest .... and probably also those
which I've forgotten.
2009-12-26 18:49:37 +00:00
martin
953d867749
John Holden:
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Lava Texture. If someone comes up with something better, I'm all for
using that instead. This is just a recolorized dirt.
2009-09-30 05:22:57 +00:00
torsten
50e7bd1ff2
Stuart Buchanan: I've been working on a small patch to allow trees to be grouped together into woods. This allows what seems to me to be a more realistic grouping of trees for farmland in particular.
2009-08-09 10:51:51 +00:00
timoore
943ba2a4fe
Till Busch - effects, shaders and textures for crop and water effects
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Incorporated changes to effects file syntax. Changed Till's landmass
to mix in the base terrain texture. Some shader cleanup.
Also, add a GUI control for enabling shaders.
2009-08-08 10:17:58 +00:00
timoore
a3adbc74cb
Effects documentation.
2009-07-15 22:50:03 +00:00
martin
544abe7ea9
Lay the path to allow ongoing development of diversity in landuse types.
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Having distinct textures at least for GolfCourse, Dirt, OpenMining and Lava
would be higly desirable - we'd be really happy to see a texture developer
step up.
2009-01-20 12:19:59 +00:00
sydadams
74ebae5b2b
changed rgb to png
2008-10-14 00:55:22 +00:00
jons
b417e152e6
Add random horses
2008-09-30 19:23:16 +00:00
vmmeazza
94dbbb8eac
Use new and modified ship models as random objects
2008-04-21 21:14:16 +00:00
sydadams
f4eada5a28
Electrical fix ... couldn't shut off generators
2008-04-20 20:17:51 +00:00
vmmeazza
76e013871a
Add some random shipping (experimental)
2008-04-06 22:19:26 +00:00
mfranz
a606294bf7
remove trailing spaces, fix indentation, spelling fixes
2008-02-16 22:42:24 +00:00
sydadams
e78dc8c153
removed the materials.xml.test file , changes are in materials.xml now
2008-02-16 22:34:51 +00:00
mfranz
2aa8e41828
rename '.' glyph and arrow glyph names according to the new sign language spec
2008-02-13 19:06:46 +00:00
timoore
cefe3edeb2
Latest trees update from Stuart Buchanan.
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Random variation of tree texture maps.
2008-02-07 23:11:38 +00:00
timoore
a511a1d020
Specification of random tree models and densities. From Stuart Buchanan.
2008-02-02 23:10:08 +00:00
mfranz
a856d86181
adopt glyph names from apt.dat 840 for "runway safety area" and "ils critical
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area boundary"
2008-01-20 15:14:47 +00:00
frohlich
c621499645
Modified Files:
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materials.dtd materials.xml:Olaf Flebbe: Clean up anisotropic
filtering.
2007-06-08 06:51:38 +00:00
frohlich
4058cd1a37
Modified Files:
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materials.xml: Add runway light materails.
2007-05-28 05:07:49 +00:00
mfranz
e6feb269c7
s/resistence/resistance/
2007-05-13 11:53:46 +00:00