All necessary elements for an ADF gauge had been migrated from
Cockpit/kr_87.cxx to Instrumentation/adf.cxx. Migrating the sound
related elements was apparently planned, but not done yet. This
intermediate state broke the ident morse sound: it couldn't get
turned off and it always indicated "SF", regardless of the tuned-in
frequency. The following patches continue the migration:
adf-radio.diff => Base/Aircraft/Instruments/adf-radio.xml:
---------------------------------------------------------------
* sets maximum volume to 1 (rather than 2); Not only is 1
loud enough (and 2 unpleasantly noisy), it also prevents
the knob from being turned to non-existant positions. :-)
* fixes wrong use of /instrumentation/adf/ident
* the voice/ident selector(?) remains unchanged, but as it's
not switched to "IDENT", there'll be no ident sound by default
this is consistent with other sounds and DME.
radiostack.diff => src/Cockpit/radiostack.[ch]xx:
---------------------------------------------------------------
* comment out use of FGKR_87 class. kr_87.[ch]xx is now no
longer used. kr-87adf.xml would no longer work, either, but
isn't used anywhere, anyway. Future adf radios have to use
the adf instrument, using xml/Nasal for specific hardware
implementation details.
adf.diff => src/Instrumentation/adf.[ch]xx:
---------------------------------------------------------------
* adds ident morse sound capability using two new input
properties:
- /instrumentation/adf/volume-norm (double)
- /instrumentation/adf/ident-audible (bool)
typo; the SimGear "pass subproperty as first argument" shortcut
doesn't work in Nasal. This checkin is blind, but should have a high
probability of correctness.
The following patch updates the ThrustMaster FCS joystick configuration. I have "Nasal-ized" the joystick bindings, drawing ideas from the Cyborg-Gold-3d-USB configuration file. I also changed some of the bindings, so the joystick setup is more like the default four-axis-joystick config. When I submitted the original config file, I had the hat switch bound to the rudder and elevator trim. Since the vast majority (all?) of the other joystick configs use the hat switch to control view direction, I think it would be best for the defaults for this joystick to conform to the rest in order to obey the "principle of least surprise" for the unsuspecting user.
I've included the latest fixes to the Traffic Manager/AI flightplan generation
code. Most of the code changes are in AIFllightplan.cxx. This is the code
that runs without depending on predefined FlightPlans in
#FG_ROOT/Data/AI/Flightplans.i
As suggested by Dave, I've also added a new property in
preferences.xml: /sim/traffic-manager/enabled, which is used to control
whether or not the traffic manager is active.
I'm still working on a few more 737 traffic patterns, those are going to take
a little longer, so I didn't want to wait sending in this code.
Finally, I haven't put much effort into ensuring "aeronautical correctness" in
this version yet. The code works on my system, but what the AI plane do may
actaully be quite rediculous. But I'd like to leave that for the next
version.
I'd like to suggest that the spoiler settings are set in the same way as the
flaps are now done i.e. via Nasal, so that specific spoiler settings can also
be defined in the aircraft set file.
It was only when I was about to change the keyboard bindings for the slats
control that I remembered that there wasn't already a mapping for them in
keyboard.xml. I've _not_ added a mapping for slats as this is a bit of a hot
topic atm but as I had already added a Nasal func for the slats in
controls.nas I've left that in there. It's a trivial bit of code but I don't
know if leaving it in there is a good idea as it's code that shouldn't ever
be called until there's a corresponding keyboard mapping.