Vivian Meazza
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b8d57b9474
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Add fog include and amend parameters iaw new render/shader dialog
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2011-11-28 15:02:20 +00:00 |
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Frederic Bouvier
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7c608c2003
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Restore QDM urban shader technique for quality level >= 4
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2010-11-02 22:31:39 +01:00 |
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Frederic Bouvier
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7d82264b79
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Revert "Urban shader using Quadtree Displacement Mapping"
This reverts commit 3cd68ac922d5768e5403065e1654478c1fbe0c7f.
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2010-11-02 21:31:31 +01:00 |
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Frederic Bouvier
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a3813bda8d
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Urban shader using Quadtree Displacement Mapping
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2010-10-25 22:37:05 +02:00 |
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fredb
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64f351935b
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Add snow to urban shader
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2010-04-10 17:32:07 +00:00 |
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fredb
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714c500fa9
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Use quality level inside urban fragment shader
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2010-04-10 14:35:02 +00:00 |
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fredb
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9638e607cf
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Use new "/sim/rendering/quality-level" property
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2010-04-10 13:59:24 +00:00 |
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fredb
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2ed5074122
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Use actual texture coverage
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2010-04-10 10:08:27 +00:00 |
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fredb
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71ff1ae846
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Use new materials.xml format to declare a second city texture with its own relief map provided by Yves/hb-gral
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2010-04-10 09:40:41 +00:00 |
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fredb
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7ebe34e95c
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Put the color of night lighting in a uniform
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2010-03-28 17:20:04 +00:00 |
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fredb
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0d930f3b68
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Urban texture coverage was changed lately
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2010-03-22 22:30:57 +00:00 |
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fredb
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f8e595361a
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Update to the urban shader. Support shadows, intersection with 3d objects and night lighting.
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2010-03-22 22:00:44 +00:00 |
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fredb
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c9236ad565
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First iteration of the urban effect with relief mapping. Relief map by HB-Gral.
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2010-03-12 22:25:19 +00:00 |
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