James Turner
549507874b
Nasal: extend props.Node alias() API
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Add optional argument to specify if lisenters should work
on aliased properties or not. Current default is false for
backwards compatability.
2023-06-13 14:24:22 +01:00
Benedikt Wolf
a301094022
Towing: Fix small bug
2023-05-29 12:36:47 +02:00
Benedikt Wolf
2305672157
Autochecklist: Add support for checklists using multiple <page>s
2023-05-15 18:02:23 +02:00
scttgs0
f05440df49
Refresh METAR list
2023-05-15 09:58:58 -05:00
Erik Hofman
ac8000c4a9
Add a missing timezone file
2023-05-13 10:05:56 +02:00
Erik Hofman
5dc7c0f9d4
timezone16.bin uses 'Kyiv' while zone.tab uses 'Kiev' so add them both
2023-05-12 14:27:18 +02:00
scttgs0
0cbbb1e793
Revert "[Textures] PNG compression"
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This reverts commit 998b309aac
.
2023-05-09 23:33:10 -05:00
Stuart Buchanan
ea982e075c
WS30 HDR: Use interface blocks
2023-05-08 19:44:37 +01:00
scttgs0
53866c24b1
WS3: Renew apt.dat file
2023-05-07 13:34:24 -05:00
Fernando García Liñán
5f4f51c8ea
HDR: Add support for glTF emissive objects
2023-05-04 06:09:36 +02:00
Fernando García Liñán
7ca349b82e
HDR: More robust envmap updating
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- Use the frame signal instead of settimer() with interval 0 to get more
consistent behaviour.
- Update the envmap more often when time warp is active.
- Use maketimer() instead of settimer().
2023-05-04 06:09:36 +02:00
scttgs0
f9042b000f
Revert "[Textures] PNG compression and iCCP removal"
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This reverts commit 6d03eb190f
.
2023-05-03 09:26:52 -05:00
Fernando García Liñán
e9ea661b83
Fix typo
2023-05-03 11:44:51 +02:00
Fernando García Liñán
fcf46b39d8
Attempt to fix remaining transparency issues
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All transparency-related config has been reverted back to how it was in
2020.3 for maximum compatibility. This is not ideal for HDR but we will
figure something out.
In HDR, transparent AC objects must be marked with model-transparent or
model-combined-transparent. glTF objects are automatically assigned the
correct Effects.
2023-05-03 11:39:59 +02:00
Fernando García Liñán
1e66c4104a
HDR: Improved environment mapping
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- Terrain and clouds and now rendered on the envmap, with correct aerial
perspective.
- Each face is rendered on a separate frame to help with performance.
- All faces are updated every 1.5 minutes. This can be changed through a
property.
2023-05-03 02:03:10 +02:00
Stuart Buchanan
d8c0e6c22f
WS30: Force the sea to sea level
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Mapping landclass-mapping.xml indicating if a particular
landclass represents the sea and therefore should be
forced to 0 elevation.
2023-05-02 19:55:14 +01:00
Fernando García Liñán
d38e6bffd6
HDR: Fix building vertex attributes
2023-04-28 23:02:42 +02:00
Fernando García Liñán
5c33dafdec
Change buildings and lights vertex attributes (again)
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See related SimGear commit 009547c0.
2023-04-28 22:56:25 +02:00
scttgs0
827f9cdc49
Ticket 2774 - [keyboard.xml] Request add binding for Auto-Coordination
2023-04-28 00:44:27 -05:00
scttgs0
998b309aac
[Textures] PNG compression
2023-04-27 23:40:26 -05:00
scttgs0
b1f87ac535
Ticket #2801 - navselector prop rule causes [ALRT]:autopilot DigitalFilter: unknown config
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<value> elements are invalid within a <filter> element.
Fix was to changed to <input> elements.
2023-04-27 23:33:24 -05:00
Fernando García Liñán
649e2a0574
HDR: Simplify water shader
2023-04-28 04:58:24 +02:00
Fernando García Liñán
afa8331299
HDR: Fix wingflex shader
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It does not work (there is no wingflex), but at least it renders properly.
2023-04-24 05:04:02 +02:00
Fernando García Liñán
631bc13e94
HDR: Add tree shaders
2023-04-23 23:11:51 +02:00
Fernando García Liñán
4ab57b15c2
HDR: Add missing GL extension
2023-04-23 21:30:29 +02:00
Fernando García Liñán
8a28ac7131
HDR: Add support for random and OSG buildings
2023-04-23 21:26:26 +02:00
Fernando García Liñán
775ca98db3
HDR: Fix typos
2023-04-23 21:26:25 +02:00
scttgs0
9616dba341
[Textures] Miscellaneous PNG compression
2023-04-23 03:29:52 -05:00
scttgs0
380c421c98
[Texture/Sings] PNG compression
2023-04-23 03:26:49 -05:00
scttgs0
b990de866b
[Textures/Runway] PNG compression
2023-04-23 03:25:24 -05:00
scttgs0
387d1a3d94
[Textures/osm2city] PNG compression
2023-04-23 03:23:44 -05:00
scttgs0
742f5f5775
[Aircraft/Instruments-3d] PNG compression and iCCP removal
2023-04-23 02:53:50 -05:00
scttgs0
fced1632d4
[Cubemap/buildings] PNG compression and iCCP removal
2023-04-23 02:46:10 -05:00
scttgs0
a1c17f9ca1
[gui] PNG compression and iCCP removal
2023-04-23 02:41:28 -05:00
Fernando García Liñán
51b8141575
Change vertex attributes of buildings and lights
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See related SimGear commit 1c2a39fa.
2023-04-21 02:21:15 +02:00
Fernando García Liñán
691337a00e
HDR: Add separate fog layer to atmosphere
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Also use Nasal to feed the shaders' uniforms. Much better than running
the computations on the GPU.
2023-04-21 02:15:42 +02:00
scttgs0
6d03eb190f
[Textures] PNG compression and iCCP removal
2023-04-17 15:58:44 -05:00
scttgs0
985ce85649
[AI/Aircraft] PNG compression and iCCP removal
2023-04-17 14:59:10 -05:00
scttgs0
f221be9be6
[Geodata] PNG compression and iCCP removal
2023-04-17 14:50:03 -05:00
scttgs0
38ccff0900
[gui] PNG compression and iCCP removal
2023-04-17 14:46:35 -05:00
scttgs0
35e4efc09d
Merge branch 'next' of git://git.code.sf.net/p/flightgear/fgdata into next
2023-04-17 14:33:54 -05:00
scttgs0
e65bc0e3ec
[Models] PNG compression and iCCP removal
2023-04-17 14:30:48 -05:00
TheFGFSEagle
4c398de46c
More robust rotation center handling
2023-04-17 15:13:18 +01:00
TheFGFSEagle
e5f4915e89
canvas.gui.widgets PropertyWidgets: Add functionality to temporarily disable property syncedness for property-synced widgets
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This is needed for example to prevent writing to the bound property while adding items to a PropertyComboBox
2023-04-17 15:13:17 +01:00
TheFGFSEagle
ad266eb743
canvas.gui.widgets.ComboBox: Bug fixes, implement findByValue and findByText methods, add placeholders for missing artwork
2023-04-17 15:13:17 +01:00
TheFGFSEagle
51e16819be
aircraft.data: Enable method chaining and add method to remove properties from the catalog
2023-04-17 15:13:17 +01:00
TheFGFSEagle
d70d073a22
Added property-synced dial and slider
2023-04-17 15:13:17 +01:00
TheFGFSEagle
638b6182d6
Implemented dial with optional value display, ticks and wrapping
2023-04-17 15:13:17 +01:00
TheFGFSEagle
4fb22e821a
Fix menus popping back up when clicking on a menu bar item / combo box with the respective menu open
2023-04-17 15:13:17 +01:00
Fernando García Liñán
10cd3fb8c4
HDR: Normal mapping without precomputed tangents
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Also tidy up model and terrain shaders. Inputs and outputs to vertex and
fragment shaders are now interface blocks.
2023-04-17 05:09:24 +02:00