Thorsten Renk
9afc904482
Prepare ALS tree shader for filtering, add functionality for (optional) agressive optimization
2016-03-26 09:02:51 +02:00
Thorsten Renk
8bf55eec3c
More work on ALS filter code - noise and vignette for night vision, IR vision work
2016-03-17 14:40:37 +02:00
Thorsten Renk
f08f21902c
More structure for Aurora Borealis rendering in ALS
2016-02-03 09:14:42 +02:00
Thorsten Renk
459d8a02e0
Simple Aurora Borealis strength manager dependent on viewer latitude
2016-01-10 13:00:15 +02:00
Thorsten Renk
3ab3ba72e6
Support for Aurora Boeralis for ALS skydome and Earthview
2016-01-10 10:07:21 +02:00
Thorsten Renk
a6110f9b48
Light scattering phenomena for ALS: rainbow, halo, sundogs and light pillar
2015-12-21 13:07:32 +02:00
Thorsten Renk
04524c0cca
Tentative improvements to AW gust modeling
2015-11-16 17:41:57 +02:00
Thorsten Renk
454fa8df8f
More work on rendering lighting in ALS, public domain NOAA image resources are gratefully acknowledged
2015-08-12 11:31:05 +03:00
Thorsten Renk
a48dea9e48
Lightning for AW with ALS support - work in progress
2015-08-11 16:28:32 +03:00
Emilian Huminiuc
52887ad7c3
Environment/interpolator.xml: create copies of tied properties used by the ubershader reflection rotation.
...
Effects/model-combined.eff: use copies instead of tied properties Shaders/ubershader: fix reflection rotation for dynamic reflections.
2015-05-25 16:29:56 +02:00
Thorsten Renk
1a169d6de3
More work on ALS glass and cockpit interior
2015-03-16 10:47:10 +02:00
Thorsten Renk
419ae89ae2
Glass effect maintenance - lightcurve adjustment and damage support
2015-03-12 09:21:02 +02:00
Thorsten Renk
8beeb39932
Wiper and fog map for ALS glass effect
2015-03-11 11:04:48 +02:00
Thorsten Renk
87c3bf5772
Interior glass effect with dynamic environment response for ALS
2015-03-10 13:43:08 +02:00
Torsten Dreyer
ca3510aac1
Don't reference gui controls from the description
2015-02-13 16:32:22 +01:00
Torsten Dreyer
2cf3ed4c0c
Proably better description for "Live data" WX Scenario
2015-02-13 11:54:44 +01:00
Thorsten Renk
9369073c5a
Auto-adjust ground wetness to maximum of noise-spike filtered rain-norm or user-set wetness
2014-11-07 10:31:19 +02:00
Thorsten Renk
4e144a16bb
AW uses detailed precipitation control, property rule adjusts precipitation illumination
2014-10-22 11:00:19 +03:00
Thorsten Renk
426a4a0a6c
GUI option and some internal tweaks for cloud shadow functionality
2014-04-17 12:39:53 +03:00
Thorsten Renk
3a87e5a514
Experimental support for cloud shadows on the terrain
2014-03-10 10:29:14 +02:00
Thorsten Renk
1c1bcda8d6
Support for creating high altitude noctilucent clouds in Advanced Weather/ALS
2014-01-30 11:08:35 +02:00
Stuart Buchanan
09d5fe703f
Replace ac-str clouds with ac for ac cloudfields. More realistic and improves performance.
2014-01-25 21:00:22 +00:00
Thorsten Renk
ab9825c966
Added Warm sector weather scenario
2013-10-17 11:19:27 +03:00
Gijs de Rooy
2e96b9ea2c
Place default snow line at estimated climatic snow line, based on latitude. Feature is only enabled when 'Set maximum snow line from METAR' is enabled in the environment dialog.
2013-05-11 16:51:14 +02:00
Stuart Buchanan
266313486d
Add dynamic selection of tree texture based on season and snow level.
...
All tree texture sheets now contain 4 different texture sets for
different conditions. See Docs/README.materials for details.
Also retire the -summer and -winter variants of tree textures, which
are now redundant.
2013-04-20 21:09:03 +01:00
Stuart Buchanan
823510f0b4
Basic Weather integration with Atmospheric Shader.
2013-04-16 22:09:44 +01:00
Thorsten Renk
df35c11af2
Packice overlay and water color variations for high quality water shader in Atmospheric Light Scattering
2013-04-15 14:29:04 +03:00
Thorsten Renk
1c9f110192
Replace Nasal loop for camera altitude computation by property rule
2013-01-25 14:55:58 +02:00
Thorsten Renk
ed80612c98
Atmospheric Light Scattering update
2012-12-05 20:31:27 +00:00
Stuart Buchanan
d758f6e28a
Add environment parameters to control precipitation level.
2012-11-27 22:22:25 +00:00
Thorsten Renk
397fdf1cc4
Weather bugfixes and additional scenarios
2012-10-06 21:13:19 +01:00
Thomas Geymayer
42f21680a2
Rename Environment MetarControllers to prevent duplicate names
2012-09-26 18:49:32 +02:00
Gijs de Rooy
b950ff1e6e
Fix automated METAR snow line.
2012-08-11 19:56:29 +02:00
Stuart Buchanan
4ec24853a8
Create an Environment Settings dialog for non-weather environment settings
...
such as snow level, dust, wetness, and texture set.
Also add a parameter to control whether the snow level moves with METAR,
and retire /environment/mysnow-level-m.
2012-08-09 22:52:51 +01:00
Stuart Buchanan
0a40f0be0f
Updated Weather dialog
...
- Bug fix so manual configuration works properly
- Interpret METAR directly to set default wind settings for Local Weather mode.
2012-08-09 21:38:36 +01:00
Stuart Buchanan
ed068bef82
Unification of Weather UI.
2012-08-07 21:27:29 +01:00
Thorsten Renk
9be134b34d
Procedural Texturing
2012-08-07 09:01:14 +02:00
Flightgear Development
2b972341b3
Terrain Haze v1.3
2012-04-26 17:22:58 +03:00
Torsten Dreyer
d66712a3c1
restore wind-filter-time messed up by 8d124f85
2012-03-10 21:49:30 +01:00
Frederic Bouvier
ebc1002139
Sunrises 1.2 by Thorsten Renk
2012-03-08 23:22:27 +01:00
Torsten Dreyer
6cc0f6c27c
Environment: use linear interpolation for wind
...
Interpolation over time for wind used to be an exponential (low-pass)
filter and is now a noise-spike (linear) filter, This should slow
down wharp9 waves.
2012-02-23 20:23:37 +01:00
Torsten Dreyer
352bbd3cfa
missing properties and a terminator
...
- define missing property-definitions for the skydome shader
- introduce a property rule for terminator-relative-position-m
for local weather
2012-01-20 19:23:02 +01:00
Torsten Dreyer
22aeda4a04
cleanup water shader properties, interpolate sea-surface wind
2012-01-20 12:47:11 +01:00
Torsten Dreyer
edbff6bd34
Refactor weather-utility.nas
...
A bug in weather-utility.nas caused constant computation
of wave parameters due to the fact that the wind speed
was ignored.
That code was ugly anyway, so it has been replaced by
property rules which don't create work for the nasal
garbage collector.
All required properties for the wave shader are now in
interpolator.xml, the snow-line computation lives in
metarinterpolator.xml
2012-01-19 00:05:48 +01:00
Frederic Bouvier
dfea2249b5
Correct fix for Local Weather 1.4
2012-01-05 09:47:26 +01:00
Frederic Bouvier
151d45778e
Try to fix the Nasal error in Local Weather 1.4 by initializing ground-haze-factor in local-weather-default.xml
2012-01-04 12:56:17 +01:00
Gijs de Rooy
729e3b2e36
Set default snow line to 3200m, seems to be a good worldwide average.
2011-12-06 20:37:00 +01:00
Gijs de Rooy
6f724ed8fc
Remove old shader properties, rename/move skydome and snow-level properties.
2011-12-06 12:12:47 +01:00
Stuart Buchanan
0cbdcd6aa0
Fix bottom/middle/top shading, and update global clouds.
2011-10-13 22:39:27 +01:00
Stuart Buchanan
c0bebf5404
Updates to 3D clouds to use the new shading parameters.
2011-10-06 21:21:13 +01:00