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4769 commits

Author SHA1 Message Date
vmmeazza
b33e332709 Remove incorrectly mapped cube cross. Add correct cube cross 2010-04-02 13:51:39 +00:00
fredb
5d76d5f3f5 Landmass update: add a triangle for the ground and don't apply relief on it 2010-04-02 07:06:39 +00:00
fredb
d73a93f284 Disable self shadowing for now to gain some fps on older GPU. Should be configurable in the future 2010-04-01 20:59:17 +00:00
vmmeazza
f71d794866 Tie reflectivity to material shininess, and provide more user control via parameters.
Perpare for cube cross textures.
2010-03-31 09:11:44 +00:00
vmmeazza
6e99283904 Remove warnings 2010-03-29 09:50:54 +00:00
fredb
ecd154b951 Typo 2010-03-29 07:07:41 +00:00
fredb
4309cab248 Update doc for geometry shaders 2010-03-29 07:05:52 +00:00
fredb
e0056383f3 Use geometry shader to give more relief to landmass 2010-03-29 06:13:43 +00:00
fredb
7ebe34e95c Put the color of night lighting in a uniform 2010-03-28 17:20:04 +00:00
fredb
24d8e9293c Add relief mapping to landmass effect 2010-03-28 17:00:19 +00:00
fredb
2a99305a28 Night lighting improvement suggested by Erik Hofman 2010-03-28 16:54:26 +00:00
fredb
17f9563900 Add generate documentation 2010-03-28 16:30:38 +00:00
vmmeazza
e7444434c5 Used with reflection effect - needs this patch ftp://ftp.abbeytheatre2.org.uk/fgfs/Shader/Reflect/cube-map.patch which will be included in Simgear soon (hopefully). 2010-03-28 11:20:09 +00:00
vmmeazza
2c825cbef2 A simple reflection effect - needs this patch ftp://ftp.abbeytheatre2.org.uk/fgfs/Shader/Reflect/cube-map.patch which will be included in Simgear soon (hopefully). 2010-03-28 11:17:51 +00:00
jmt
b38d470782 Switch the route-manager dialog over to use the waypoint-list widget, and update other functionality to match. 2010-03-27 17:56:01 +00:00
jmt
38832daf77 Route-manager - replace pop/clear items with prev/next items, which are more useful in the new waypoint scheme. 2010-03-27 17:16:01 +00:00
jmt
e415e52aae Data files for MapDialog 2010-03-27 16:52:21 +00:00
stuart
6b4857ce8c Allow the snow level of the landmass shader to be set from the property system, and expose it in the rendering dialog. Could be used in future to set the snow level based on the current weather. 2010-03-27 14:02:56 +00:00
jmt
21b52ac628 Update autopilot dialog to use a new flag, to give feedback when the GPS/route-manager is driving the true heading. 2010-03-27 12:19:52 +00:00
jmt
cca70e4e6a Fix 'active route waypoint' button to actually load the current wp, instead of wp0. 2010-03-27 11:36:14 +00:00
stuart
20d5a5716e Use landmass (snow and rock) shader for TundraCover, GrassCover. 2010-03-26 22:12:25 +00:00
jmt
26607856c6 GPS: updated generic GPS dialog, with OBS course selection dial. 2010-03-25 16:42:37 +00:00
fredb
d8f6ccf49b Lessen fog in front of city light 2010-03-23 22:20:24 +00:00
fredb
0d930f3b68 Urban texture coverage was changed lately 2010-03-22 22:30:57 +00:00
fredb
f8e595361a Update to the urban shader. Support shadows, intersection with 3d objects and night lighting. 2010-03-22 22:00:44 +00:00
ehofman
ce1db5c859 Update to better highlight the reflections away from the sun 2010-03-22 10:07:04 +00:00
ehofman
164effede9 small update: multiply the diffuse and ambient settings by the bump(map) value. 2010-03-21 13:21:37 +00:00
fredb
8556d3c1ea Rewrote the bumpspec effect to fix light parameters 2010-03-20 18:00:26 +00:00
abory
026ff680d4 - Added an offset parameter to better match HUD geometry so the 'target
locked' diamond symbol doesn't show outside a not centered HUD. No
  change to the default behaviour.

  New property: /instrumentation/radar2/hud-vertical-offset-m
2010-03-18 12:11:21 +00:00
torsten
59846fb883 added an 'about' dialog 2010-03-18 08:23:23 +00:00
fredb
8e95df54e2 Fix bumpspec effect 2010-03-17 17:56:13 +00:00
vmmeazza
b84c39f1c9 Add an environment map for use with shaders 2010-03-16 20:42:08 +00:00
fredb
27968d4da9 Bump map shader contributed by Emilian Huminiuc. Should be inherited from to be used in models. 2010-03-16 07:21:47 +00:00
sydadams
553d6f2c21 fix some route manager related breaks ... add more nil checks 2010-03-14 20:57:55 +00:00
sydadams
b27c3bb7a5 Document the use of the overspeed indicator 2010-03-13 23:44:26 +00:00
ehofman
e96ca342c5 better coverage size for city textures 2010-03-13 10:34:50 +00:00
fredb
c9236ad565 First iteration of the urban effect with relief mapping. Relief map by HB-Gral. 2010-03-12 22:25:19 +00:00
martin
b00cfd84a8 Commit current HTML version. 2010-03-03 17:28:04 +00:00
sydadams
f53633485f ADF fixes 2010-03-01 00:26:25 +00:00
sydadams
e41cd335b4 switch from getNode to initNode 2010-02-28 22:48:21 +00:00
fredb
4ddd8a8934 Fix line endings 2010-02-27 13:29:50 +00:00
stuart
8b4341f510 Check in the latest version of getstart.pdf 2010-02-25 20:14:33 +00:00
ehofman
da8d8679de Just to be safe: use license free font types 'BGP Elite Bold' (with custom shear) and 'Dustismo Bold Italic' 2010-02-21 09:35:32 +00:00
ehofman
9c58ea2c9e now without the typo.. 2010-02-20 12:50:39 +00:00
ehofman
db6f793793 revert to previous 2010-02-20 10:07:23 +00:00
ehofman
32e9adc221 New set of splash screens 2010-02-20 10:03:23 +00:00
vmmeazza
985a10ce00 Add tachiametric, or angle-rate, sight 2010-02-19 08:49:52 +00:00
vmmeazza
f668bbe7cf Move from source and add some further explanation.
Note: this document awaits an update from Tim Moore to reflect
recent developments.
2010-02-13 11:39:46 +00:00
vmmeazza
391b46612b Update by Anders Gidenstein - an improved version of the buffer 2010-02-13 09:40:53 +00:00
vmmeazza
50adc28ff7 Update by Anders Gidenstein to prevent scripts producing the error:
"WARNING: PUI: Too many live puInterfaces open at once!"
due to multiple window/dialog updates during the same frame.
This error has been reported to cause FG to crash, but this cannot be
reliably reproduced.
2010-02-12 23:35:22 +00:00