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19 commits

Author SHA1 Message Date
Stuart Buchanan
d15c7f7b20 WS30: LOD Range GUI for WS3.0
GUI changes to allow control of line feature rendering
and provide a more intuitive UI for other WS3.0 parameters
2021-03-07 19:29:39 +00:00
Stuart Buchanan
721f7cef00 WS30 Line Features
Move some WS3.0 LoD settings to the static-lod dialog.
2021-02-24 21:57:48 +00:00
Stuart Buchanan
5448a995f3 Don't reload materials on LoD change
https://sourceforge.net/p/flightgear/codetickets/2224/

Speculative fix that reloading materials might impact
scenery reloading.  No reason to reload materials on
an LoD change, so removing it.
2020-04-29 22:41:07 +01:00
Richard Harrison
2d3042abf9 LOD: Increase detailed range to 100km, fix reload when changed 2018-11-01 01:39:18 +01:00
Richard Harrison
160abde2a6 LOD dialogs rework.
Big rework of the Adjust LOD ranges dialog to hopefully make it easier to understand, and harder to setup so that models aren't visible by accident.

All range entry is now via sliders.

The sliders are deltas from the previous value.

There is now the option to specifically choose either low detail or high detail AI/MP models. *NOTE* that for models without a fallback index the low detail model will be the blue yellow glider.

There is now clear indication of what happens for the Meters or Pixel modes.

Added a defaults button that will restore a reasonable set of default values.

The properties that were used have been renamed to ensure that sensible defaults will be picked, ideally we'd have a way to migrate things like this but I don't think we do, so this is a reasonable alternative.
2018-10-30 20:19:10 +01:00
Stuart Buchanan
7a8dc7d2d9 Fallback AI model list.
By setting /sim/model/fallback-model-index, an MP model
can transmit an index into the AI/Aircraft/fallback_models.xml
file which will be used if the aircraft model cannot be found
in other instances Aircraft or AI/Aircraft directories.
2018-07-27 18:39:53 +01:00
Stuart Buchanan
a5e848d8a5 Fix GUI elements referencing "tile-manager" 2017-03-26 20:34:41 +01:00
Stuart Buchanan
97d54bf17f Make LOD for trees/buildings/objects/STG configurable.
Now based on /sim/rendering/static-lod/rough.

This commit removes a large number of range
settings that should in general be set by the user.
2016-04-08 22:39:29 +01:00
Torsten Dreyer
50c388f634 Workaround for "AI Models invisible"
expose the ai-range-mode flag to the static-lod dialog.
PagedLOD culling based on distance seems to be more reliable than that based
on projected screen size.
2015-07-09 10:15:40 +02:00
Clément de l'Hamaide
5f342fdc7c Add new LOD key: AI/MP Interior, default value: 50.0 2014-09-21 22:15:52 +02:00
ThorstenB
d281490ae1 Improve LOD dialog.
Also enable LOD for AI/MP aircraft by default.
2011-10-03 12:19:09 +02:00
Stuart Buchanan
3a53827272 Minor UI layout changes.
- Change title of static LOD and View dialogs to be closer to menu description.
- Improve layout of About dialog, add Close button, no-longer modal.
2011-07-11 22:15:23 +01:00
Stuart Buchanan
3d7d00ead9 Minor changes various dialogs to make generally consistent:
- Title bar with cancel button in top left hand side.
- horizontal line dividing main dialog from bottom buttons
- Minor layout and Nasal fixes.
2010-12-27 20:19:31 +00:00
mfranz
c1c86bb8a5 - use <hrule/> and <vrule/> without dummy children
- minor improvements/cosmetics
2007-03-26 15:25:27 +00:00
mfranz
0aad05f9a8 - add title <hrule>
- remove comment about values not being permanent. (-> $FG_HOME/autosave.xml
2006-03-31 10:29:07 +00:00
mfranz
9fa98151db use <key>Esc</key> instead of <keynum>27</keynum> 2005-11-05 18:42:28 +00:00
mfranz
9c49dccd5b let all dialogs in $FG_ROOT/gui/dialogs be closed/canceled/dismissed on
Escape key; nasal generated dialogs will follow
2005-11-05 13:59:06 +00:00
andy
54954eb8de GUI layout management and a few visual/eye-candy modifications. See
DOCS/README.layout in the base package for details, along with the
modified dialog files.
2004-05-12 15:37:17 +00:00
ehofman
bc8dc5a466 Add a dialog box to adjust LOD ranges. 2003-11-29 14:20:00 +00:00