Big rework of the Adjust LOD ranges dialog to hopefully make it easier to understand, and harder to setup so that models aren't visible by accident. All range entry is now via sliders. The sliders are deltas from the previous value. There is now the option to specifically choose either low detail or high detail AI/MP models. *NOTE* that for models without a fallback index the low detail model will be the blue yellow glider. There is now clear indication of what happens for the Meters or Pixel modes. Added a defaults button that will restore a reasonable set of default values. The properties that were used have been renamed to ensure that sensible defaults will be picked, ideally we'd have a way to migrate things like this but I don't think we do, so this is a reasonable alternative.
656 lines
24 KiB
XML
656 lines
24 KiB
XML
<?xml version="1.0"?>
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<PropertyList>
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<nasal>
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<open>
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<![CDATA[
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var lodDIALOG = cmdarg();
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var dlgLOD = props.Node.new({"dialog-name": "static-lod"});
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var ai_mp_bare = gui.findElementByName(lodDIALOG, "aimp-bare");
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var ai_mp_bare_label = gui.findElementByName(lodDIALOG, "aimp-bare-label");
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var ai_mp_detailed = gui.findElementByName(lodDIALOG, "aimp-detailed");
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var ai_mp_detailed_label = gui.findElementByName(lodDIALOG, "aimp-detailed-label");
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var current_detailed = nil;
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var current_bare = nil;
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var current_ai_mp_mode = "";
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if (getprop("/sim/rendering/static-lod/aimp-detailed") < 0)
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setprop("/sim/gui/dialogs/static-lod/aimp-mp-mode", "High Detail only");
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else if (getprop("/sim/rendering/static-lod/aimp-detailed") == getprop("/sim/rendering/static-lod/aimp-bare"))
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setprop("/sim/gui/dialogs/static-lod/aimp-mp-mode", "Low Detail only");
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else
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setprop("/sim/gui/dialogs/static-lod/aimp-mp-mode", "Specify Ranges");
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update_enabling = func{
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var mode = getprop("/sim/gui/dialogs/static-lod/aimp-mp-mode");
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if (mode == "Low Detail only") {
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setprop("/sim/gui/dialogs/static-lod/aimp-mp-bare-enabled", 1);
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setprop("/sim/gui/dialogs/static-lod/aimp-mp-detailed-enabled", 0);
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} else if (mode == "High Detail only") {
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setprop("/sim/gui/dialogs/static-lod/aimp-mp-bare-enabled", 0);
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setprop("/sim/gui/dialogs/static-lod/aimp-mp-detailed-enabled", 0);
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} else {
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setprop("/sim/gui/dialogs/static-lod/aimp-mp-bare-enabled", 1);
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setprop("/sim/gui/dialogs/static-lod/aimp-mp-detailed-enabled", 1);
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}
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# if (!getprop("/sim/rendering/static-lod/aimp-bare") and !getprop("/sim/rendering/static-lod/aimp-detailed")) {
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# setprop("/sim/rendering/static-lod/aimp-bare", 0);
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# setprop("/sim/rendering/static-lod/aimp-detailed",100);
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# }
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return mode;
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};
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reload_sliders = func(reload) {
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if (!reload)
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return ;
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var current_dialog = getprop("/sim/gui/dialogs/current-dialog");
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fgcommand("dialog-close", dlgLOD);
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fgcommand("dialog-show", dlgLOD);
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if (current_dialog != "") {
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var show_node = props.Node.new({"dialog-name": current_dialog});
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fgcommand("dialog-show", show_node);
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}
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}
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;
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update_scenery_text = func{
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var detailed = getprop("/sim/rendering/static-lod/detailed");
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var bare = getprop("/sim/rendering/static-lod/bare-delta");
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var rough = getprop("/sim/rendering/static-lod/rough-delta");
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setprop("/sim/rendering/static-lod/detailed-description", sprintf("from %5.0fm to %5.0fm",0, detailed));
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setprop("/sim/rendering/static-lod/rough-delta-description", sprintf("from %5.0fm to %5.0fm",detailed, rough+detailed));
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setprop("/sim/rendering/static-lod/bare-delta-description", sprintf("from %5.0fm to %5.0fm",rough+detailed,rough+bare+detailed));
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};
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update_description = func(mode){
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var descD = "";
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var descB = "";
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var descW = "";
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if (getprop("sim/rendering/static-lod/aimp-range-mode-distance")) {
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if (mode == "Low Detail only") {
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if (getprop("/sim/rendering/static-lod/aimp-bare")>0) {
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descD = sprintf("visible when viewpoint within\n%.0f meters", getprop("/sim/rendering/static-lod/aimp-detailed"));
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} else {
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descB = "always visible";
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}
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} else if (mode == "High Detail only") {
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descW = "Always visible regardless of distance";
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} else {
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descW = "";
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descD = sprintf("0 to %.0fm from viewpoint", getprop("/sim/rendering/static-lod/aimp-detailed"));
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descB = sprintf("%.0fm to %.0fm", getprop("/sim/rendering/static-lod/aimp-detailed"), getprop("/sim/rendering/static-lod/aimp-detailed")+getprop("/sim/rendering/static-lod/aimp-bare"));
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var lowDetailRange = getprop("/sim/rendering/static-lod/aimp-detailed") + getprop("/sim/rendering/static-lod/aimp-bare") ;
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if (lowDetailRange < 1000)
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descW = sprintf("WARNING: Low Detail too close, nothing drawn over %.0fm", lowDetailRange);
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}
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} else {
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if (mode == "Low Detail only") {
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if (getprop("/sim/rendering/static-lod/aimp-bare")>0) {
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descD = sprintf("visible when larger than\n%.0f pixels in size on screen", getprop("/sim/rendering/static-lod/aimp-detailed"));
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descB = "";
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descW = sprintf("WARNING: When smaller than %.0f pixels nothing will be drawn", getprop("/sim/rendering/static-lod/aimp-bare"));
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} else {
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descW = "";
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descD = "";
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descB = "always visible";
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}
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} else if (mode == "High Detail only") {
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descW = "Always visible regardless of distance";
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} else {
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descW = "";
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if (getprop("/sim/rendering/static-lod/aimp-bare")>0)
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descW = sprintf("WARNING: Below %.0f pixels in size nothing will be drawn", getprop("/sim/rendering/static-lod/aimp-bare"));
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descD = sprintf("above %.0f pixels in size", getprop("/sim/rendering/static-lod/aimp-detailed"));
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descB = sprintf("above %.0f pixels in size", getprop("/sim/rendering/static-lod/aimp-bare"));
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}
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}
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setprop("/sim/gui/dialogs/static-lod/aimp-detailed-description", descD);
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setprop("/sim/gui/dialogs/static-lod/aimp-bare-description", descB);
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setprop("/sim/gui/dialogs/static-lod/aimp-bare-description1", descW);
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};
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# returns non zero if the value was adjusted and it can be adjusted (can_reload)
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adjustValue = func(id, nodeId, value, can_reload){
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var node = nodeId.getNode(id);
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if (node != nil) {
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var cv = node.getValue();
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if (cv != value) {
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node.setValue(value);
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if (can_reload)
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reload_sliders(1);
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}
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}
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return 0; # no need to reload.
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}
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update_ai_mp = func(can_reload) {
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var mode = update_enabling ();
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var distance_mode = getprop("sim/rendering/static-lod/aimp-range-mode-distance");
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update_description(mode);
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if (mode == "Low Detail only") {
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setprop("/sim/rendering/static-lod/aimp-detailed",getprop("/sim/rendering/static-lod/aimp-bare"));
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can_reload = adjustValue("max", ai_mp_bare, 2000, can_reload);
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reload_sliders(can_reload);
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} else if (mode == "High Detail only") {
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# setprop("/sim/rendering/static-lod/aimp-bare", 0);
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# setprop("/sim/rendering/static-lod/aimp-detailed",-1);
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} else {
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if (!distance_mode) {
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if (getprop("/sim/rendering/static-lod/aimp-bare") > getprop("/sim/rendering/static-lod/aimp-detailed")){
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setprop("/sim/rendering/static-lod/aimp-bare", getprop("/sim/rendering/static-lod/aimp-detailed")-1 ) ;
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}
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can_reload = adjustValue("max", ai_mp_detailed, 2000, can_reload);
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can_reload = adjustValue("max", ai_mp_bare, getprop("/sim/rendering/static-lod/aimp-detailed"), can_reload);
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} else {
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can_reload = adjustValue("max", ai_mp_detailed, 3000, can_reload);
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can_reload = adjustValue("max", ai_mp_bare, 3000, can_reload);
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}
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}
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}
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update_aimp_mode = func{
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var new_mode = getprop("/sim/gui/dialogs/static-lod/aimp-mp-mode");
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if (new_mode != current_ai_mp_mode) {
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if (current_ai_mp_mode == "Specify Ranges") {
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current_detailed = getprop("/sim/rendering/static-lod/aimp-detailed");
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current_bare =getprop("/sim/rendering/static-lod/aimp-bare");
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}
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if (current_ai_mp_mode == "Low Detail only" or current_ai_mp_mode == "High Detail only") {
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if (current_detailed != nil)
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setprop("/sim/rendering/static-lod/aimp-detailed", current_detailed );
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if (current_bare != nil)
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setprop("/sim/rendering/static-lod/aimp-bare",current_bare);
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}
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if (new_mode == "High Detail only") {
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setprop("/sim/rendering/static-lod/aimp-detailed", -1);
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setprop("/sim/rendering/static-lod/aimp-bare",0);
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} else if (new_mode == "Low Detail only"){
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setprop("/sim/rendering/static-lod/aimp-detailed", 0);
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setprop("/sim/rendering/static-lod/aimp-bare",0);
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}
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current_ai_mp_mode = new_mode;
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}
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update_description(update_enabling());
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}
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# setlistener("/sim/gui/dialogs/static-lod/aimp-mp-mode", func(v){
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# },0 ,0);
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update_scenery_text ();
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update_ai_mp (0);
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]]>
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</open>
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</nasal>
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<name>static-lod</name>
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<layout>vbox</layout>
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<group>
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<layout>hbox</layout>
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<empty>
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<stretch>1</stretch>
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</empty>
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<text>
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<label>Adjust Level Of Detail Ranges</label>
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</text>
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<empty>
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<stretch>1</stretch>
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</empty>
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<button>
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<pref-width>16</pref-width>
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<pref-height>16</pref-height>
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<legend></legend>
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<keynum>27</keynum>
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<border>2</border>
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<binding>
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<command>dialog-close</command>
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</binding>
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</button>
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</group>
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<hrule/>
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<group>
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<layout>table</layout>
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<halign>center</halign>
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<text>
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<row>0</row>
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<col>1</col>
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<halign>center</halign>
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<label>Scenery (Tiles, Buildings, Roads, Railways)</label>
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</text>
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<text>
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<row>1</row>
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<col>0</col>
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<label>Detailed</label>
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</text>
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<slider>
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<row>1</row>
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<col>1</col>
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<pref-width>300</pref-width>
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<pref-height>14</pref-height>
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<name>scenery-detailed</name>
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<property>/sim/rendering/static-lod/detailed</property>
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<live>1</live>
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<min>0</min>
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<max>5000</max>
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<binding>
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<command>dialog-apply</command>
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<object-name>scenery-detailed</object-name>
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</binding>
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<binding>
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<command>nasal</command>
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<script>
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<![CDATA[
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update_scenery_text();
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]]>
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</script>
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</binding>
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</slider>
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<text>
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<row>1</row>
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<col>2</col>
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<halign>left</halign>
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<label>xxxxxxxxxxxxxxxxxxx</label>
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<live>true</live>
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<property>/sim/rendering/static-lod/detailed-description</property>
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</text>
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<!--ROUGH -->
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<text>
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<row>2</row>
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<col>0</col>
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<label>Rough</label>
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</text>
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<slider>
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<row>2</row>
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<col>1</col>
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<pref-width>300</pref-width>
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<pref-height>14</pref-height>
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<name>scenery-rough</name>
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<property>/sim/rendering/static-lod/rough-delta</property>
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<live>1</live>
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<min>0</min>
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<max>200000</max>
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<binding>
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<command>dialog-apply</command>
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<object-name>scenery-rough</object-name>
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</binding>
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<binding>
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<command>nasal</command>
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<script>
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<![CDATA[
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update_scenery_text();
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]]>
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</script>
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</binding>
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</slider>
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<text>
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<row>2</row>
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<col>2</col>
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<halign>left</halign>
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<label>xxxxxxxxxxxxxx</label>
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<live>true</live>
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<property>/sim/rendering/static-lod/rough-delta-description</property>
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</text>
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<!--BARE -->
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<text>
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<row>3</row>
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<col>0</col>
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<label>Bare</label>
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</text>
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<slider>
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<row>3</row>
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<col>1</col>
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<pref-width>300</pref-width>
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<pref-height>14</pref-height>
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<name>scenery-bare</name>
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<property>/sim/rendering/static-lod/bare-delta</property>
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<live>1</live>
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<min>0</min>
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<max>200000</max>
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<binding>
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<command>dialog-apply</command>
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<object-name>scenery-bare</object-name>
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</binding>
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<binding>
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<command>nasal</command>
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<script>
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<![CDATA[
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update_scenery_text();
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]]>
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</script>
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</binding>
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</slider>
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<text>
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<row>3</row>
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<col>2</col>
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<halign>left</halign>
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<label>xxxxxxxxxxxxxx</label>
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<live>true</live>
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<property>/sim/rendering/static-lod/bare-delta-description</property>
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</text>
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<!-- end bare -->
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<!--This is the AI/MP part-->
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<hrule>
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<row>4</row>
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<col>0</col>
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<colspan>7</colspan>
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</hrule>
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<text>
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<row>5</row>
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<col>1</col>
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<halign>center</halign>
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<label>AI/MP Aircraft</label>
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</text>
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<combo>
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<row>6</row>
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<col>1</col>
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<pref-width>200</pref-width>
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<name>aimp-mode</name>
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<property>/sim/gui/dialogs/static-lod/aimp-mp-mode</property>
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<value>Specify Ranges</value>
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<value>Low Detail only</value>
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<value>High Detail only</value>
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<editable>false</editable>
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<binding>
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<command>dialog-apply</command>
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<object-name>aimp-mode</object-name>
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</binding>
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<binding>
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<command>nasal</command>
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<script>
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<![CDATA[
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update_aimp_mode();
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]]>
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</script>
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</binding>
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</combo>
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<checkbox>
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<row>6</row>
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<col>2</col>
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<halign>left</halign>
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<name>distance</name>
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<property>sim/rendering/static-lod/aimp-range-mode-distance</property>
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<live>true</live>
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<label>AI/MP in meters</label>
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<binding>
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<command>property-toggle</command>
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<property>sim/rendering/static-lod/aimp-range-mode-distance</property>
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<value>0</value>
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</binding>
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<binding>
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<command>nasal</command>
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<script>
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<![CDATA[
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update_ai_mp(0);
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]]>
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</script>
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</binding>
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</checkbox>
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<!--ai - detail-->
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<text>
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<row>7</row>
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<col>0</col>
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<name>aimp-detailed-label</name>
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<enable><property>/sim/gui/dialogs/static-lod/aimp-mp-detailed-enabled</property></enable>
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<label>High Detail</label>
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</text>
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<slider>
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<row>7</row>
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<col>1</col>
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<pref-width>300</pref-width>
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<pref-height>14</pref-height>
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<name>aimp-detailed</name>
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<enable><property>/sim/gui/dialogs/static-lod/aimp-mp-detailed-enabled</property></enable>
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<property>/sim/rendering/static-lod/aimp-detailed</property>
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<live>1</live>
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<min>0</min>
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<max>1500</max>
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<binding>
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<command>dialog-apply</command>
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<object-name>aimp-detailed</object-name>
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</binding>
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<binding>
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<command>nasal</command>
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<script>
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<![CDATA[
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update_ai_mp(1);
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]]>
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</script>
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</binding>
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<binding>
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<command>dialog-update</command>
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</binding>
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</slider>
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<text>
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<row>7</row>
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<col>2</col>
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<halign>left</halign>
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<label>xxxxxxxxxxxxxxxxxxxxxxxxxx</label>
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<live>true</live>
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<property>/sim/gui/dialogs/static-lod/aimp-detailed-description</property>
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</text>
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<!-- end ai detail -->
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<!--ai - bare-->
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<text>
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<name>aimp-bare-label</name>
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<enable><property>/sim/gui/dialogs/static-lod/aimp-mp-bare-enabled</property></enable>
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<row>8</row>
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<col>0</col>
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<label>Low Detail</label>
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</text>
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<slider>
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<row>8</row>
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<col>1</col>
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<enable><property>/sim/gui/dialogs/static-lod/aimp-mp-bare-enabled</property></enable>
|
|
<pref-width>300</pref-width>
|
|
<pref-height>14</pref-height>
|
|
<name>aimp-bare</name>
|
|
<property>/sim/rendering/static-lod/aimp-bare</property>
|
|
<live>1</live>
|
|
<min>0</min>
|
|
<max>1500</max>
|
|
<binding>
|
|
<command>dialog-apply</command>
|
|
<object-name>aimp-bare</object-name>
|
|
</binding>
|
|
<binding>
|
|
<command>nasal</command>
|
|
<script>
|
|
<![CDATA[
|
|
update_ai_mp(1);
|
|
]]>
|
|
</script>
|
|
</binding>
|
|
<binding>
|
|
<command>dialog-update</command>
|
|
</binding>
|
|
</slider>
|
|
|
|
<text>
|
|
<row>8</row>
|
|
<col>2</col>
|
|
<halign>left</halign>
|
|
<valign>top</valign>
|
|
<label>xxxxxxxxxxxxxxxxxxxxxxxxxx</label>
|
|
<live>true</live>
|
|
<property>/sim/gui/dialogs/static-lod/aimp-bare-description</property>
|
|
</text>
|
|
<text>
|
|
<row>9</row>
|
|
<col>1</col>
|
|
<halign>left</halign>
|
|
<valign>top</valign>
|
|
<label>xxxxxxxxxxxxxxxxxxxxxxxxxx</label>
|
|
<live>true</live>
|
|
<property>/sim/gui/dialogs/static-lod/aimp-bare-description1</property>
|
|
</text>
|
|
|
|
<text>
|
|
<row>11</row>
|
|
<col>0</col>
|
|
<halign>right</halign>
|
|
<label>AI/MP Interior</label>
|
|
</text>
|
|
|
|
<slider>
|
|
<row>11</row>
|
|
<col>1</col>
|
|
<pref-width>300</pref-width>
|
|
<pref-height>14</pref-height>
|
|
<name>aimp-interior</name>
|
|
<property>/sim/rendering/static-lod/aimp-interior</property>
|
|
<live>1</live>
|
|
<min>0</min>
|
|
<max>1500</max>
|
|
<binding>
|
|
<command>dialog-apply</command>
|
|
<object-name>aimp-interior</object-name>
|
|
</binding>
|
|
<!--<binding>
|
|
<command>nasal</command>
|
|
<script>
|
|
<![CDATA[
|
|
update_ai_mp(1);
|
|
]]>
|
|
</script>
|
|
</binding>
|
|
<binding>
|
|
<command>dialog-update</command>
|
|
</binding>-->
|
|
</slider>
|
|
<text>
|
|
<row>11</row>
|
|
<col>2</col>
|
|
<halign>left</halign>
|
|
<valign>top</valign>
|
|
<label>xxxxxxxxxxxxxxxxxxxxxxxxxx</label>
|
|
<format>%.0f </format>
|
|
<live>true</live>
|
|
<property>/sim/rendering/static-lod/aimp-interior</property>
|
|
</text>
|
|
|
|
|
|
</group>
|
|
|
|
<hrule/>
|
|
|
|
<group>
|
|
<layout>hbox</layout>
|
|
<default-padding>10</default-padding>
|
|
<empty>
|
|
<stretch>true</stretch>
|
|
</empty>
|
|
<button>
|
|
<legend>OK</legend>
|
|
<default>true</default>
|
|
<equal>true</equal>
|
|
<binding>
|
|
<command>dialog-apply</command>
|
|
</binding>
|
|
<binding>
|
|
<command>nasal</command>
|
|
<script>
|
|
<![CDATA[
|
|
var reinit = 0;
|
|
foreach (var p; reload_props) {
|
|
if (reload_vals[p] != getprop(p)) {
|
|
reinit = 1;
|
|
}
|
|
}
|
|
|
|
if (reinit) {
|
|
fgcommand("reload-materials", props.Node.new());
|
|
fgcommand("reinit", props.Node.new({"subsystem": "scenery"}));
|
|
}
|
|
]]>
|
|
</script>
|
|
</binding>
|
|
<binding>
|
|
<command>dialog-close</command>
|
|
</binding>
|
|
</button>
|
|
<empty>
|
|
<stretch>true</stretch>
|
|
</empty>
|
|
<button>
|
|
<legend>Apply</legend>
|
|
<equal>true</equal>
|
|
<binding>
|
|
<command>dialog-apply</command>
|
|
</binding>
|
|
</button>
|
|
<empty>
|
|
<stretch>true</stretch>
|
|
</empty>
|
|
|
|
<button>
|
|
<legend>Defaults</legend>
|
|
<equal>true</equal>
|
|
|
|
<!--end reset for pixel mode-->
|
|
<binding>
|
|
<command>nasal</command>
|
|
<script>
|
|
<![CDATA[
|
|
setprop("/sim/gui/dialogs/static-lod/aimp-mp-mode", "Specify Ranges");
|
|
setprop("/sim/rendering/static-lod/detailed",1500);
|
|
setprop("/sim/rendering/static-lod/rough-delta",7500);
|
|
setprop("/sim/rendering/static-lod/bare-delta",21000);
|
|
if (getprop("sim/rendering/static-lod/aimp-range-mode-distance")){
|
|
# Reset for meters
|
|
setprop("/sim/rendering/static-lod/aimp-detailed",500);
|
|
setprop("/sim/rendering/static-lod/aimp-bare",2000);
|
|
setprop("/sim/rendering/static-lod/aimp-interior",50);
|
|
} else {
|
|
# Reset for pixel mode
|
|
setprop("/sim/rendering/static-lod/aimp-detailed",400);
|
|
setprop("/sim/rendering/static-lod/aimp-bare",0);
|
|
setprop("/sim/rendering/static-lod/aimp-interior",200);
|
|
}
|
|
update_description(update_enabling());
|
|
reload_sliders(1);
|
|
]]>
|
|
</script>
|
|
</binding>
|
|
</button>
|
|
<empty>
|
|
<stretch>true</stretch>
|
|
</empty>
|
|
<button>
|
|
<legend>Close</legend>
|
|
<key>Esc</key>
|
|
<binding>
|
|
<command>dialog-close</command>
|
|
</binding>
|
|
</button>
|
|
</group>
|
|
|
|
|
|
|
|
</PropertyList>
|