ufo position, but the selected objects: ctrl-mmb left/right/up/down move
the objects left/right/away/nearer, and ctrl-mmb-lmb l/r/u/d rotate them
all around the active object ('m'-key marker!) or raise/lower them.
(the gear-key 'g' can for now be used as a Ctrl replacement for people
with 2 button mouse; will probably be moved to a better place ...)
When holding the gear key or button down (as a kind of modifier) and after
left-clicking on the terrain, teleport the UFO to the click position.
Keep heading if no model is active, otherise look there. Keep altitude-agl.
(but disabled) by default. You won't notice any difference, unless you
place, let's say, an A-10-model.xml in the scenery. Some of the A-10's "select"
animations unselect the fuselage and other parts, when they thinks the A-10
is in cockpit view, not knowing that it's actually the *ufo*, which is in
cockpit view.
This patch for the 3d artificial horizon enables the movement of the
reference bar like the 2d instrument and corrects the wrong display of
pitch.
The original version already has a reference bar object in the .ac file
called bezel, but it is not bound to a animation. And the pitch is
indicated approx. 25% low so a pitch of +10deg is indicated as approx.
7deg.
"I have been working with Torsten Dryer to model
these three autopilots that are very common in aircraft manufactured in
the 1960s through the late 1980s. The Altimatic IIIc in the SenecaII is
a variation on the Century III and uses the same nasal model."
mf: these should be in cvs since a while; somehow I missed them, sorry
"For more than a month, I have been working with Torsten Dryer to model
these three autopilots that are very common in aircraft manufactured in
the 1960s through the late 1980s. The Altimatic IIIc in the SenecaII is
a variation on the Century III and uses the same nasal model."