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add a "Camera View", which is an exact copy of "Cockpit View" and selected

(but disabled) by default. You won't notice any difference, unless you
place, let's say, an A-10-model.xml in the scenery. Some of the A-10's "select"
animations unselect the fuselage and other parts, when they thinks the A-10
is in cockpit view, not knowing that it's actually the *ufo*, which is in
cockpit view.
This commit is contained in:
mfranz 2007-12-14 10:50:02 +00:00
parent c96fd4b089
commit a7cdd684a1

View file

@ -25,6 +25,38 @@
<path>Aircraft/ufo/Instruments/instrumentation.xml</path>
</instrumentation>
<current-view>
<view-number>-100</view-number>
</current-view>
<view n="100">
<name>Camera View</name>
<!--
same as "Cockpit View", but different index, so that it doesn't hide
parts of aircraft that are unselected for view number 0
-->
<enabled type="bool">false</enabled>
<type>lookfrom</type>
<internal type="bool">false</internal>
<config>
<from-model type="bool">true</from-model>
<from-model-idx type="int">0</from-model-idx>
<ground-level-nearplane-m type="double">0.5f</ground-level-nearplane-m>
<default-field-of-view-deg type="double">55.0</default-field-of-view-deg>
<default-pitch-deg type="double">0</default-pitch-deg>
<default-heading-deg type="double">0</default-heading-deg>
<front-direction-deg type="double">0</front-direction-deg>
<front-left-direction-deg type="double">45</front-left-direction-deg>
<left-direction-deg type="double">90</left-direction-deg>
<back-left-direction-deg type="double">135</back-left-direction-deg>
<back-direction-deg type="double">180</back-direction-deg>
<back-right-direction-deg type="double">225</back-right-direction-deg>
<right-direction-deg type="double">270</right-direction-deg>
<front-right-direction-deg type="double">315</front-right-direction-deg>
<dynamic-view type="bool">true</dynamic-view>
</config>
</view>
<help>
<title>UFO</title>
<key>