add a "Camera View", which is an exact copy of "Cockpit View" and selected
(but disabled) by default. You won't notice any difference, unless you place, let's say, an A-10-model.xml in the scenery. Some of the A-10's "select" animations unselect the fuselage and other parts, when they thinks the A-10 is in cockpit view, not knowing that it's actually the *ufo*, which is in cockpit view.
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@ -25,6 +25,38 @@
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<path>Aircraft/ufo/Instruments/instrumentation.xml</path>
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</instrumentation>
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<current-view>
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<view-number>-100</view-number>
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</current-view>
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<view n="100">
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<name>Camera View</name>
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<!--
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same as "Cockpit View", but different index, so that it doesn't hide
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parts of aircraft that are unselected for view number 0
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-->
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<enabled type="bool">false</enabled>
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<type>lookfrom</type>
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<internal type="bool">false</internal>
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<config>
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<from-model type="bool">true</from-model>
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<from-model-idx type="int">0</from-model-idx>
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<ground-level-nearplane-m type="double">0.5f</ground-level-nearplane-m>
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<default-field-of-view-deg type="double">55.0</default-field-of-view-deg>
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<default-pitch-deg type="double">0</default-pitch-deg>
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<default-heading-deg type="double">0</default-heading-deg>
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<front-direction-deg type="double">0</front-direction-deg>
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<front-left-direction-deg type="double">45</front-left-direction-deg>
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<left-direction-deg type="double">90</left-direction-deg>
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<back-left-direction-deg type="double">135</back-left-direction-deg>
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<back-direction-deg type="double">180</back-direction-deg>
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<back-right-direction-deg type="double">225</back-right-direction-deg>
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<right-direction-deg type="double">270</right-direction-deg>
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<front-right-direction-deg type="double">315</front-right-direction-deg>
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<dynamic-view type="bool">true</dynamic-view>
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</config>
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</view>
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<help>
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<title>UFO</title>
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<key>
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