Thorsten Renk
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48768ee9d2
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Earthview 2.1 - parallax mapping for cloud layer, lightning at night, Rayleigh scattering in atmosphere and minor bugfixes
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2017-04-05 16:50:31 +03:00 |
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Thorsten Renk
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bdab63dc97
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ALS: Fade rendering of impostor clouds out explicitly in poor visibility
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2017-03-15 17:34:13 +02:00 |
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Thorsten Renk
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5181edd8cf
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ALS road shader: Allow to reverse traffic direction
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2017-03-09 14:07:20 +02:00 |
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Thorsten Renk
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bfc6a014bb
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ALS road shader: add procedural snow, make lighting switchable
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2017-03-09 14:00:09 +02:00 |
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Thorsten Renk
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7cbdc2cbfe
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ALS road effect: Configure streetlight color, simulate traffic jams
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2017-03-07 12:10:34 +02:00 |
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Thorsten Renk
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58ef0ce998
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ALS road shader development
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2017-03-06 12:21:54 +02:00 |
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Thorsten Renk
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e503971ab1
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Groundwork for OSM-specific shaders - stub for road shader (at the moment trivial), property rules to generate lightmap factor
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2017-03-05 13:01:11 +02:00 |
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Thorsten Renk
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d3c93a2c64
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More ALS filter work
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2017-03-05 12:36:51 +02:00 |
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Thorsten Renk
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47a8ac62e1
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More ALS g-force effect work
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2017-03-04 10:31:27 +02:00 |
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Thorsten Renk
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d683845745
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Integrate cloud impostors properly into ALS filtering framework
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2017-03-04 09:37:42 +02:00 |
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Thorsten Renk
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662d782f98
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Groundwork for ALS g-force blackout filter, WIP
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2017-03-03 19:50:13 +02:00 |
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Thorsten Renk
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498439379a
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ALS HUD effect approximating the appearance of light projected on the combiner
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2017-02-24 09:28:54 +02:00 |
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Thorsten Renk
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e1dcd3f38c
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Run urban shader in lightmap-only mode when either random or OMS buildings are enabled
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2017-02-23 10:13:22 +02:00 |
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Thorsten Renk
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f852460713
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ALS drag/parachute animation shader
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2016-12-10 10:40:25 +02:00 |
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Thorsten Renk
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5c437d74cb
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Earthview 2.0 - support for normal maps, better upper atmosphere edge, cloud relief shader, improved dawn zone, horizon estimation, improved resource management,...
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2016-11-17 20:54:32 +02:00 |
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Thorsten Renk
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950fc0ab22
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Additions to ALS model shader suggested and partially implemented by Heiko Schulz: alternative reflection coloring model, Fresnel effect and normal map distortion of environment reflections in an efficient approximation
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2016-11-17 19:01:46 +02:00 |
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Thorsten Renk
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f881091bbb
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Fix lowest quality building shader bug
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2016-11-17 18:58:45 +02:00 |
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Thorsten Renk
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400409f10b
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Bugfixes for ALS light addition
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2016-08-18 09:25:03 +03:00 |
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Thorsten Renk
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0a853f5a4d
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Domain-based de-tiling for Southern Europe city definitions
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2016-08-08 10:05:43 +03:00 |
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Thorsten Renk
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e9bafac525
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ALS urban shader development, minor fixes
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2016-08-08 09:19:22 +03:00 |
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Thorsten Renk
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6cdc86c9d7
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Blend option for ALS urban shader effect
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2016-08-05 12:57:21 +03:00 |
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Thorsten Renk
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12f4129a0d
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Lightspot effect for ALS runway shader
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2016-08-01 12:32:57 +03:00 |
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Thorsten Renk
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1e51bf00c0
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Experimental additional lighting options for ALS model shaders
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2016-07-31 10:29:02 +03:00 |
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Thorsten Renk
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8283c215c8
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Sort Earthview cloudlayer into depth-ordered render bin to avoid z-ordering issues
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2016-06-21 12:44:44 +03:00 |
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Thorsten Renk
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f6a44ca869
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Support for city night lights in Earthview
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2016-06-13 13:00:27 +03:00 |
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Thorsten Renk
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379dd17b3d
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ALS maintenance: bugfix for cloud impostors, 'inverse' Mie for cloud shader, glare for translucent objects proportional to 1-alpha rather than on-off
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2016-06-12 15:22:11 +03:00 |
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Thorsten Renk
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ebd87c1427
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Fix trees for non-antialiasing technique
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2016-05-15 10:23:51 +03:00 |
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Thorsten Renk
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94c96a29c7
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ALS bird shader
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2016-04-30 21:27:28 +03:00 |
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Thorsten Renk
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fc868d5d0b
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Fix wingflex shader for dragon
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2016-04-29 17:28:28 +03:00 |
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Thorsten Renk
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f3d79f18e3
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Rain layer effect to ALS filtering
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2016-04-08 15:57:59 +03:00 |
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Thorsten Renk
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5134fa2a61
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AW drives diurnal terrain temperature differences
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2016-04-08 10:49:55 +03:00 |
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Thorsten Renk
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3146d6e4fe
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Filtering for most remaining ALS shaders
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2016-04-06 09:26:49 +03:00 |
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Thorsten Renk
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e9bac7dac4
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Fix tiling issues in Tropical South America airport keep definitions
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2016-03-28 18:19:05 +03:00 |
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Thorsten Renk
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31c2312732
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Prepare rock and base terrain effect for ALS filtering
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2016-03-28 13:25:47 +03:00 |
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Thorsten Renk
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bb8e93da97
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Enable filtering for ALS lower quality terrain, water and model shaders
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2016-03-27 20:27:32 +03:00 |
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Thorsten Renk
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9afc904482
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Prepare ALS tree shader for filtering, add functionality for (optional) agressive optimization
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2016-03-26 09:02:51 +02:00 |
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Thorsten Renk
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fbc81836c0
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Add urban and agriculture effects to ALS filtering scheme
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2016-03-25 10:49:07 +02:00 |
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Thorsten Renk
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cbc851d415
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Extend ALS flitering to more effects
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2016-03-18 09:32:34 +02:00 |
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Thorsten Renk
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8bf55eec3c
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More work on ALS filter code - noise and vignette for night vision, IR vision work
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2016-03-17 14:40:37 +02:00 |
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Thorsten Renk
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5bd2faab04
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Preparation for filtering (gamma, brightness, night vision) for ALS
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2016-03-14 11:43:55 +02:00 |
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Thorsten Renk
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2366eaec94
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More customizable ALS airport keep effect
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2016-02-03 10:01:59 +02:00 |
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Thorsten Renk
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f08f21902c
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More structure for Aurora Borealis rendering in ALS
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2016-02-03 09:14:42 +02:00 |
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Thorsten Renk
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97cc53d7b3
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Procedural aircraft lights for ALS - WIP
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2016-02-03 09:13:30 +02:00 |
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Thorsten Renk
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3ab3ba72e6
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Support for Aurora Boeralis for ALS skydome and Earthview
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2016-01-10 10:07:21 +02:00 |
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Thorsten Renk
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88bc96d346
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Aurora Borealis shader effects for Earthview - not yet used
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2015-12-23 13:39:45 +02:00 |
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Thorsten Renk
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a6110f9b48
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Light scattering phenomena for ALS: rainbow, halo, sundogs and light pillar
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2015-12-21 13:07:32 +02:00 |
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Thorsten Renk
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c275d3a8ad
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Improved light curves for Earthview in low light
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2015-12-07 08:43:58 +02:00 |
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Thorsten Renk
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88bd9e97a4
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Wing motion shader, currently adapted for Pterosaur Dragon model
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2015-11-08 22:34:12 +02:00 |
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Thorsten Renk
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8e03960e3b
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Tentative procedural skid marks for paved runways, work in progress
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2015-10-27 15:18:45 +02:00 |
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Thorsten Renk
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def0ee20d4
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Vertical offset for ALS landing lights by Wayne Bragg
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2015-10-22 12:06:12 +03:00 |
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