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1723 commits

Author SHA1 Message Date
Florent Rougon
4846871a5c Fix handling of percent signs by gui.popupTip()
Since commit e41c0f099b, the Tooltip class has performed string
interpolation (i.e., sprintf()-style formatting) regardless of whether a
<property> was specified for the tooltip. This broke the API of
gui.popupTip(): all '%' characters in the message had to be doubled to
work as before. This commit restores the normal behavior of
gui.popupTip() where '%' characters aren't interpreted in any special
way.
2023-01-13 09:56:15 +01:00
James Turner
73fbeaade2 Canvas: keyboards bindings handled in widget 2023-01-11 11:47:27 +00:00
TheFGFSEagle
a5e30023bd Added menu bar widget and global menu bar, menu item improvements 2023-01-11 11:47:27 +00:00
TheFGFSEagle
2cf388e674 Added real keyboard shortcut support for menu items 2023-01-11 11:47:27 +00:00
TheFGFSEagle
f1d7848a6b Added keyboard Nasal module 2023-01-11 11:08:40 +00:00
TheFGFSEagle
ef602c0d3a Improved resize buttons by Hooray 2023-01-11 11:08:40 +00:00
TheFGFSEagle
d21158fdbf Added more key bindings and a context menu 2023-01-11 11:08:40 +00:00
TheFGFSEagle
a25674337d Added shortcut option for menu items 2023-01-11 11:05:01 +00:00
TheFGFSEagle
764e6f0ced Added Popup, Menu and MenuItem classes 2023-01-11 11:05:01 +00:00
James Turner
581f8d163f GUI: add PUI combo-box mapping 2023-01-11 10:57:42 +00:00
James Turner
aa57b7992f Canvas: rule lines working with styling
PUI uses these a lot, so good to have them working
2023-01-11 10:57:42 +00:00
James Turner
d00c983429 Canvas widgets: style for Slider
Only horizontal mode for now, and not quite right visually,
but usable enough to start with.
2023-01-11 10:57:42 +00:00
James Turner
b93ecb962b Canvas: add unload logic
Clean up various global things, especially commands, when
unloading the Canvas. This means reloads of Canvas are
clean.
2023-01-06 10:57:00 +00:00
James Turner
b359fc88cb TabWidget: make setCurrentTab lazy 2023-01-05 14:39:43 +00:00
James Turner
333321556f Add example of coordinate conversion 2023-01-05 14:28:20 +00:00
James Turner
df43cb2554 Canvas: make setVisible chainable
Change Element.setVisible to return self, so it can be chain
called like most other setters. Note this also requires some C++
changes in FlightGear.
2023-01-04 15:32:26 +00:00
TheFGFSEagle
074e2511de Fixed some more typos 2023-01-04 12:35:04 +00:00
TheFGFSEagle
114694cbbe Fix inheritance mistake, add resizing test button 2023-01-04 10:03:27 +00:00
TheFGFSEagle
b2f37b67f8 Added usage example for the TabWidget 2023-01-03 13:49:56 +00:00
TheFGFSEagle
4bc559bcf4 Added canvas widget factory dialog 2023-01-03 13:49:56 +00:00
TheFGFSEagle
09e15ddf16 Added canvas checkbox subclass whose check state is always the bool value of a node and vice versa 2023-01-03 12:39:51 +00:00
TheFGFSEagle
8d5e4aaf1c Added basic tab widget 2023-01-03 12:39:51 +00:00
James Turner
aef16be4f0 Revert "Add option to read upper winds from simbrief"
As requested by Lars, revert these commits since they don't
work as hoped, reliably.

This reverts commit 55b17f4c5e.
This reverts commit 91401a95b0.
2022-11-24 12:17:49 +00:00
James Turner
1e1f974b76 Clean up autopush attribution 2022-10-18 10:08:41 +01:00
James Turner
6e8520dbb5 Canvas windows: allow hiding without deletion
Optionally, allow Canvas windows to persist (and be shown again) when
closed.
2022-10-14 09:01:52 +01:00
James Turner
4fd8092e38 Canvas GUI: left position for checkbox text 2022-10-14 09:00:02 +01:00
Roman Ludwicki
41006285d5 Fix description for Shift-F10 2022-09-29 00:45:58 +02:00
James Turner
312822e4b0 Canvas: reduce SVG console spam
Ignore certain standard elements added by Sodipodi / Inkscape, to
reduce console spam loading SVGs.
2022-09-26 08:59:18 +01:00
James Turner
459dea77e5 Add more Nasal skeleton for new UI objects 2022-09-26 08:58:24 +01:00
James Turner
82cb79feb3 Add additional widgets for PUI compat
Styling of these is not complete yet.
2022-09-09 12:19:33 +01:00
Lars Toenning
55b17f4c5e Block metar winds if simbrief winds are active 2022-08-21 15:57:34 +02:00
Lars Toenning
91401a95b0 Add option to read upper winds from simbrief 2022-08-16 08:33:35 +01:00
Roman Ludwicki
1c5fcf3cef Add missing button "Rudder Trim Pos" for joystick assignment 2022-07-17 19:55:23 +02:00
James Turner
3965f216e5 Gui: add some helpers:
- clear() function on LineEdit
 - setDefault/Destructive flags on Button
 - check if focus is set on a Widget
2022-06-30 12:41:17 +02:00
James Turner
fe7c87b21a Nasal glue for building widgets from XML compat 2022-06-30 12:41:10 +02:00
Josh Davidson
918b5fd72f Canvas: Add an option for Canvas dialogs to not take focus from the simulator 2022-06-30 11:33:40 +02:00
Julian Smith
c55c17dd64 Nasal/multiplayer.nas: always enable multiplayer chat when replaying.
This is an additional fix for bug 2731, ensuring that replay includes chat
messages even if we are not connected to an MP server.
2022-04-22 20:38:00 +01:00
Julian Smith
e0070501e6 Nasal/multiplayer.nas: always enable multiplayer menu items when replaying.
This fixes bug 2731, where MP menu items were greyed out if we are not
connected to MP server, even if we are replaying a recording with MP aircraft.
2022-04-22 00:27:54 +01:00
James Turner
e945dafca3 Props: add defaultValue to getInt|Double Value
Simplify handling where the property value might be nil.
2022-04-06 07:49:39 +01:00
Richard Harrison
a395423f27 Nsasl: Added Exec Scheduler
see also https://wiki.flightgear.org/Nasal_Optimisation#Emesary_real_time_executive

Using a scheduler to manage the invocation of Nasal modules provides a more predictable and efficient way to replace update loops and also optimises property tree access to one access per property per frame by using a hash that contains the property values.

There is a default global object created (emexec.ExecScheduler) that should be used in most circumstances.

Each Nasal object simply has to have an update(notification) method. This will be called on a schedule and the notification will contain any requested property values.

The exec will also adapt the rate to the frame rate; with a maximum of 50hz, but this will drop to as low as 4hz based on the frame rate to optimise workload.

The modules will be called in the order in which they were added; so it is possible to have modules in the right sequence (i.e. an earlier module calculates values that are used by a later module)

A simple example is below. The VSD_device has the update method
------

# list of prooperties to include in the notification hash
var properties_to_monitor = {
                                OrientationHeadingDeg  : "orientation/heading-deg",
                                OrientationPitchDeg    : "orientation/pitch-deg",
                                OrientationRollDeg     : "orientation/roll-deg",
                                GroundspeedKts         : "velocities/groundspeed-kt",
                                radar2_range           : "instrumentation/radar/radar2-range",
                                target_display         : "sim/model/f15/instrumentation/radar-awg-9/hud/target-display",
                                vc_kts                 : "instrumentation/airspeed-indicator/true-speed-kt",
                            };
# create Canvas based device (that has an update method)
VSD = VSD_Device.new(designation, textureImage, notification.Ident, root_node);

# register with the exec;
# - ident
# - proprties to include in notification hash
# - object (with an .update(notification) method
# - rate (4 = 1/4)
emexec.ExecModule.register("F15-VSD", properties_to_monitor, VSD, 4);
2022-04-04 17:23:12 +02:00
Richard Harrison
304836f41a Nasal: optimises properties in lp filter
Use geNode instead of getprop
2022-04-03 18:30:17 +02:00
Richard Harrison
2fe23785d5 Multiplayer pilot list fixes
- made it more robust so that bad data doesn't stop it from working.
- optimised to store the prop nodes that we use in the list
2022-03-17 19:27:13 +01:00
James Turner
2fb18ceed6 ProperyElement: remove dependency on aircraft.nas
Make a local copy of the makeNode helper, so Canvas doesn't depend on
aircraft.nas
2022-03-06 10:59:06 +00:00
Richard Harrison
8419dec54a Fix Tyre Smoke/Spray in air.
Previously it was possible that the smoke/spray would continue if the aircraft went weight off wheels whilst smoke was active.
2022-03-02 14:16:19 +01:00
Richard Harrison
09adb59959 Controls: Added trim to position for rudder and aileron 2022-03-02 14:16:18 +01:00
Erik Hofman
1012c49143 Add a copyright header and
make the heading relative to make it usefull for cockput cubemaps
2022-02-10 15:00:15 +01:00
Erik Hofman
216f3fbf0c Add a Nasal module to create a cubemap or panorama view
Inspiration taken from:
https://wiki.flightgear.org/Howto:Make_full_spherical_panorama
2022-02-09 15:49:23 +01:00
James Turner
2d17217a01 Marker-pins FGData changes
From Tobias Dammers
2022-01-27 12:11:24 +00:00
Scott Giese
61bf4c2858 Canvas Map: Add outline to aircraft symbol 2022-01-14 01:12:26 -06:00
Julian Smith
e951ae9e9a Nasal/multiplayer.nas: append +/- to indicate change in distance. 2022-01-08 16:16:21 +00:00