Multiplayer pilot list fixes
- made it more robust so that bad data doesn't stop it from working. - optimised to store the prop nodes that we use in the list
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1 changed files with 13 additions and 5 deletions
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@ -435,18 +435,18 @@ var dialog = {
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if (distance_delta < -10) distance_delta_text = ' -';
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}
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n.setValues({
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"model-short": n.getNode("model-installed").getValue() ? mp.model : "[" ~ mp.model ~ "]",
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"model-short": mp.modelInstallNode.getValue() ? mp.model : "[" ~ mp.model ~ "]",
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"set-loaded": set_loaded ? " *" : " ",
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"bearing-to": self.course_to(ac),
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"distance-to-km": distance / 1000.0,
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"distance-to-nm": distance * M2NM,
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"distance_delta": distance_delta_text,
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"position/altitude-m": n.getNode("position/altitude-ft").getValue() * FT2M,
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"position/altitude-m": mp.altitudeNode.getValue() * FT2M,
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"ascent_descent": ascent_descent,
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"controls/invisible": contains(ignore, mp.callsign),
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"id-code": idcode,
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"airport-id": airport_id,
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"lag/lag-mod-averaged-ms": n.getNode("lag/lag-mod-averaged").getValue() * 1000,
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"lag/lag-mod-averaged-ms": (mp.lagModAveragedNode.getDoubleValue() or 0) * 1000,
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});
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}
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}
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@ -596,8 +596,16 @@ var model = {
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model = me.remove_suffix(model, "-anim");
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var root = n.getPath();
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var data = { node: n, callsign: callsign, model: model, root: root,
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sort: string.lc(callsign) };
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var data = {
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node: n,
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callsign: callsign,
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model: model,
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root: root,
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sort: string.lc(callsign),
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modelInstallNode : n.getNode("model-installed",1),
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altitudeNode : n.getNode("position/altitude-ft",1),
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lagModAveragedNode: n.getNode("lag/lag-mod-averaged",1),
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};
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me.data[root] = data;
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me.callsign[callsign] = data;
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