Thorsten Renk
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746e80547e
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ALS - begin infrastructure for moonlight perception filtering
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2017-06-18 10:08:39 +03:00 |
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Erik Hofman
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fc2db8871b
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
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Thorsten Renk
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8bf55eec3c
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More work on ALS filter code - noise and vignette for night vision, IR vision work
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2016-03-17 14:40:37 +02:00 |
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Thorsten Renk
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1ad83ec6e5
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Bugfix - restore deep shade model for ALS terrain
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2014-12-16 13:39:49 +02:00 |
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Thorsten Renk
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2c0513816c
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ALS maintenance - reworked light curves, streamlining, minor bugfixes,...
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2014-12-15 15:50:47 +02:00 |
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Thorsten Renk
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fddf1edc54
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Rayleigh effect reworked with fog illumination as proxy for scene light, small bugfixes
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2014-12-03 13:50:05 +02:00 |
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Thorsten Renk
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52dc0e9e69
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No changing gl_Vertex, ATI/AMD may not tolerate it
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2014-10-13 08:32:23 +03:00 |
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Thorsten Renk
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f8f8e9b709
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ALS secondary lights and Rayleigh haze for models, cleanup of naming conventions
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2014-10-12 11:13:58 +03:00 |
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