Thorsten Renk
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f8f8e9b709
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ALS secondary lights and Rayleigh haze for models, cleanup of naming conventions
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2014-10-12 11:13:58 +03:00 |
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Thorsten Renk
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77e5cc4c9f
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Tentative fix for taxiway line z-fighting within ALS
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2014-10-10 11:20:19 +03:00 |
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Thorsten Renk
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4ac3620f5b
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Rayleigh scattering for light reflected from the terrain, leading to blue hazy distance effects and redshift of reflected sunlight, work in progress, only terrain and water done
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2014-10-03 13:49:38 +03:00 |
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Thorsten Renk
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c3a92a4799
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Slope line noise pattern for ALS terrain rendering
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2014-04-28 09:24:19 +03:00 |
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Thorsten Renk
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402d75a602
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Deeper shadows and fog/snow continuity across terrain tiles for highest quality level terrain shader of Atmospheric Light Scattering
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2013-04-15 14:00:22 +03:00 |
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Thorsten Renk
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c948d93444
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Indonesia regional texturing definitions
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2013-01-21 14:05:05 +02:00 |
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Thorsten Renk
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c1157b762a
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The ultra-terrain shader
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2013-01-21 13:57:18 +02:00 |
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