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22 commits

Author SHA1 Message Date
Fernando García Liñán
e12afa0a7d HDR: Fix "floating" shadows in Screen Space Shadows 2023-10-04 02:41:22 +02:00
Fernando García Liñán
fcf46b39d8 Attempt to fix remaining transparency issues
All transparency-related config has been reverted back to how it was in
2020.3 for maximum compatibility. This is not ideal for HDR but we will
figure something out.

In HDR, transparent AC objects must be marked with model-transparent or
model-combined-transparent. glTF objects are automatically assigned the
correct Effects.
2023-05-03 11:39:59 +02:00
Fernando García Liñán
c4d19877cf HDR: Significant update
- New atmosphering rendering technique based on my own work.
- Attempt to fix some remaining transparency issues.
- Use a luminance histogram for auto exposure.
- Add support for clustered shading.
- Add WS 2.0 shaders.
- Add 3D cloud shaders.
- Add orthoscenery support.
2023-04-06 00:18:29 +02:00
Erik Hofman
20d6299a6b Fix commit e505c79618
model-combined-transparent was replaced by calling model-transparent causing the ALS
externel canopy effects to get lost. Call model-combined instead which restores these
effects.
2022-02-07 14:06:03 +01:00
Fernando García Liñán
e505c79618 Better handling of transparent objects in Classic
- model-combined-transparent is deprecated.
- model-transparent can be used to let some rendering pipelines know that
an object is transparent.
- In the case of Classic, model-transparent just inherits from model-default
and the object is rendered normally.
2021-08-31 18:25:28 +02:00
Fernando García Liñán
eea955168e HDR: Organize shadow-related files and add screen space shadows 2021-08-24 23:38:56 +02:00
Fernando García Liñán
7ff31e9004 HDR: Properly handle AC3D transparent materials 2021-08-19 18:20:37 +02:00
Fernando García Liñán
96313e7eb0 Initial commit of the HDR pipeline 2021-07-23 07:46:05 +02:00
Fernando García Liñán
69387f09f4 Reduce shader complexity and implement graphics presets
- All non-ALS Effects have been removed (except generic ones from model-default and terrain-default).
- The rendering dialog has been reworked to accomodate the changes.
- All necessary properties have been added to graphics-properties.xml
- Five graphics presets have been added: Minimal, Low, Medium, High and Ultra.
- Some unused properties have been removed from defaults.xml
2021-03-31 04:05:34 +02:00
Fernando García Liñán
a3a8f9123e Make Compositor default
- Remove all Compositor Effects and Shaders.
- Unify the low-spec and ALS pipelines in a single pipeline called 'Classic'.
- Readd shadow mapping.
- Move the WS30 Effect and fragment shader out of the Compositor-specific directories.
2020-11-16 13:46:30 +01:00
Edward d'Auvergne
39d86a06ea Removal of the unused executable bit from the affected Effects files. 2015-04-29 17:40:43 +02:00
Emilian Huminiuc
3dc0e641c1 Rewrite ubershader reflection. Objects using the dynamic option will now display the reflection properly when affected by a spin/rotate animation. Improved appearance of reflection + normalmap. Normalmap support added to random-buildings when ubershader active.
Also fixes some bugs exposed on AMD GPUs
2015-03-29 13:49:36 +02:00
Clément de l'Hamaide
f6f433529f Revert "UniformFactory: merge current uniform per <name> of effect"
Talking with Emilian about this commit, we came to the conclusion we don't want share uniform between .eff file
This reverts commit 91a6a27f32ee5f79e1d7e0d4570e879a902de58f.
2014-11-16 22:09:41 +01:00
Clément de l'Hamaide
95640a1b6f UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
Emilian Huminiuc
745874315b Tentative fix for random buildings red flickering in some cases 2014-02-23 13:12:35 +01:00
James Turner
39cc76d1d6 Workaround for Effects crash.
Certain systems experience memory corruption related to this
effect. There is certainly an underlying bug in effects code
(or SGExpression code), but in the short-term this avoids the
issue by fixing some bad syntax in the .eff file.

(<property> is only for boolean properties, not to read a value)
2014-02-15 18:09:44 +00:00
Emilian Huminiuc
1ec07461a5 Fix issue for objects using transparency with model-shader disabled 2014-02-02 15:11:05 +01:00
Emilian Huminiuc
7f183e0117 Remove intermediate quality settings from the ubershader. Fix a texture. 2014-01-15 23:30:03 +01:00
Clément de l'Hamaide
cad2dc9e06 Fix missing elements in texture declaration in effects files. Fixes bug #1267 2013-11-18 03:17:58 +01:00
Vivian Meazza
646a74f915 Consolidate Fresnel and Rainbow look-up textures. Re-instate Rainbow effect in ALS shader.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2013-04-26 20:18:41 +01:00
Emilian Huminiuc
72c876aec6 Ubershader fixes
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2013-01-17 11:32:00 +02:00
Emilian Huminiuc
2c058f9c1f New effect: Effects/model-combined-transparent
Switch c172p and concorde glass effects to the new effect.
Docs/model-combined.eff/: Updated transparent effect template.

From now on Effects/model-combined should not be inherited from directly.
Use either Effects/model-combined-deferred
or Effects/model-combined-transparent

Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-09-09 22:28:45 +03:00