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8 commits

Author SHA1 Message Date
Fernando García Liñán
3f489619c5 Fix landmass geometry shader errors
It was using features from GLSL 120 and 150. Only use 120 features for now.
2020-12-03 23:24:40 +01:00
Erik Hofman
f705d0f908 Fix a few GLSL errors as reported by glslangValidator 2016-06-29 11:53:24 +02:00
Frederic Bouvier
a8863ad2b8 Workaround to make the landmass shader work on MacOSX, contributed by Olaf Flebbe 2012-04-16 08:53:18 +02:00
timoore
74f70ee3e4 Another go at the landmass geometry shader, using fewer varying parameters
Author: Tim Moore <timoore@redhat.com>
2010-04-30 15:20:36 +00:00
timoore
6e58bce8e5 Rewrote landmass geometry shader
I did several optimizations, including reducing to a bare minimum
shader computations and producing the geometry as one tristrip with
degenerate triangles. The result was an increase from 14 fps to 51 fps
(NVidia 8600M, ufo, ksfo).


Author: Tim Moore <timoore@redhat.com>
2010-04-22 14:56:34 +00:00
fredb
52c46e87c9 Create effects for shrub type landmass with no or little height. Add a new shrub texture contributed by Yves 2010-04-11 08:36:36 +00:00
fredb
5d76d5f3f5 Landmass update: add a triangle for the ground and don't apply relief on it 2010-04-02 07:06:39 +00:00
fredb
e0056383f3 Use geometry shader to give more relief to landmass 2010-03-29 06:13:43 +00:00