Fix landmass geometry shader errors
It was using features from GLSL 120 and 150. Only use 120 features for now.
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1 changed files with 16 additions and 16 deletions
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#version 150
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#version 120
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#extension GL_EXT_geometry_shader4 : enable
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// Geometry shader that creates a prism from a terrain triangle,
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// A geometry shader should do as little computation as possible.
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// See landmass-g.vert for a description of the inputs.
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in vec4 rawposIn[3];
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in vec3 NormalIn[3];
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in vec4 ecPosIn[3];
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in vec3 ecNormalIn[3];
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in vec3 VTangentIn[3];
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in vec3 VBinormalIn[3];
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in vec4 constantColorIn[3];
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varying in vec4 rawposIn[3];
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varying in vec3 NormalIn[3];
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varying in vec4 ecPosIn[3];
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varying in vec3 ecNormalIn[3];
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varying in vec3 VTangentIn[3];
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varying in vec3 VBinormalIn[3];
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varying in vec4 constantColorIn[3];
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uniform float canopy_height;
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// model position
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out vec4 rawpos;
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varying out vec4 rawpos;
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// eye position
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out vec4 ecPosition;
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varying out vec4 ecPosition;
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// eye space surface matrix
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out vec3 VNormal;
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out vec3 VTangent;
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out vec3 VBinormal;
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varying out vec3 VNormal;
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varying out vec3 VTangent;
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varying out vec3 VBinormal;
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// model normal
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out vec3 Normal;
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out vec4 constantColor;
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out float bump;
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varying out vec3 Normal;
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varying out vec4 constantColor;
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varying out float bump;
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// Emit one vertex of the forest geometry.
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// parameters:
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