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5 commits

Author SHA1 Message Date
Stuart Buchanan
10d7165c54 Set correct depth ranges for randing buildings
Unlikely that we'll enable shadows for them, but they
should have logarithmic depth set anyway.
2020-04-13 17:56:49 +01:00
Stuart Buchanan
1d877850b9 Fix OSM2city buildings for Compositor using model shader
Previously osm2city buildings did not render under the
Compositor/ALS pipeline with /sim/rendering/shaders/model>0

Now it does.  Thanks to merspieler for assistance in
diagnosing the problem.
2020-04-13 17:17:45 +01:00
Stuart Buchanan
9e7afc7291 Fix random buildings in Compositor
Update Compositor Effects and Shaders with latest random/osm2city
buildings implementation.
2020-03-28 14:27:08 +00:00
Fernando García Liñán
d1ab981110 Compositor: Fixed render order of child effects 2019-10-30 20:12:55 +01:00
Fernando García Liñán
fb7f1545a0 Compositor: Ported most Effects to the compositor 2019-10-26 01:42:48 +02:00