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8 commits

Author SHA1 Message Date
Stuart Buchanan
b2f261ea0a Improved Random building texturesa - Gabo Huerta
Improved textures, lightmaps from Gabo Huerta.
Improved interaction with the urban shader from Thorsten Renk.
2013-12-28 20:36:49 +00:00
James Turner
105983702f Fix a GLSL compile error on Mac
(doesn't like #elif it seems). Since neither of these values
are ever defined, kill off the conditionals entirely.
2013-06-25 22:50:39 +01:00
Frederic Bouvier
6be18a5c99 Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards. 2012-05-01 08:47:38 +02:00
Frederic Bouvier
e09670ea33 Fix the Rembrandt version of the urban shader 2012-04-16 23:53:09 +02:00
Frederic Bouvier
40f0b5f242 Don't modify depth buffer at grazing angles in the urban shader 2012-04-16 08:30:47 +02:00
Frederic Bouvier
98208409f4 Urban shader for Rembrandt: comment out snow and night light for the moment 2012-04-14 23:48:05 +02:00
Frederic Bouvier
c05b12a6ab Change normal encoding method to get rid of RG16 textures and buffers 2012-04-13 00:01:12 +02:00
Frederic Bouvier
b857fb2d7c Rembrandt: convert urban effect 2012-04-09 18:52:24 +02:00