Stuart Buchanan
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b2f261ea0a
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Improved Random building texturesa - Gabo Huerta
Improved textures, lightmaps from Gabo Huerta.
Improved interaction with the urban shader from Thorsten Renk.
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2013-12-28 20:36:49 +00:00 |
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James Turner
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105983702f
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Fix a GLSL compile error on Mac
(doesn't like #elif it seems). Since neither of these values
are ever defined, kill off the conditionals entirely.
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2013-06-25 22:50:39 +01:00 |
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Frederic Bouvier
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6be18a5c99
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Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards.
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2012-05-01 08:47:38 +02:00 |
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Frederic Bouvier
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e09670ea33
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Fix the Rembrandt version of the urban shader
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2012-04-16 23:53:09 +02:00 |
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Frederic Bouvier
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40f0b5f242
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Don't modify depth buffer at grazing angles in the urban shader
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2012-04-16 08:30:47 +02:00 |
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Frederic Bouvier
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98208409f4
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Urban shader for Rembrandt: comment out snow and night light for the moment
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2012-04-14 23:48:05 +02:00 |
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Frederic Bouvier
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c05b12a6ab
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Change normal encoding method to get rid of RG16 textures and buffers
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2012-04-13 00:01:12 +02:00 |
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Frederic Bouvier
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b857fb2d7c
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Rembrandt: convert urban effect
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2012-04-09 18:52:24 +02:00 |
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