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9606 commits

Author SHA1 Message Date
david
c85990a796 Fix the AI a bit, and move it forward in the Warrior panel. 2004-03-20 16:40:17 +00:00
ehofman
7eea5be358 Melchior FRANZ:
Don't know if this was intentional, but since revision 1.128
(2003/10/01 21:15:55; david; "Add some whitespace, and initialize
the new ADF subsystem.") the ADF isn't initialized with useful
frequencies any more. It should be something in the bay area.
379 is for BRIJJ again (in the glide slope of KSFO) and 341 is
for RORAY (KOAK). Don't know what the standby frequency was before.
2004-03-19 18:05:58 +00:00
ehofman
05125e7a38 Add a bunch of 3d switches. 2004-03-19 09:57:01 +00:00
ehofman
e91fbf2beb Use the nasal flap selection mechanism 2004-03-18 14:50:04 +00:00
david
c425703651 Use only two top-level configuration files:
--aircraft=c172p
  --aircraft=c172p-2dpanel
2004-03-18 03:37:14 +00:00
curt
598f967882 Prepair for next release. 2004-03-18 02:37:11 +00:00
ehofman
b3600801da The result of being bored for 15 minutes. Lets call it an easter ufo. 2004-03-17 15:32:53 +00:00
ehofman
4e23f490d1 Remove unused directory since WeatherCM is removed from FlightGear 2004-03-17 10:43:15 +00:00
david
b5006ad7c6 Convert from grayscale to RGB so that alpha transparency will work
with plib.
2004-03-13 02:44:32 +00:00
ehofman
dda8a33fee Turn textures into grayscale to save texture memory 2004-03-12 22:22:07 +00:00
ehofman
1734216cf4 Remove unused alpha channel. 2004-03-12 22:19:52 +00:00
ehofman
217dcb38fa David Culp:
Add clickable range selection for the radar and wxradar.  Right
now it is clickable only between 20 and 40 mile ranges, which should work for
most uses.
2004-03-12 15:06:04 +00:00
ehofman
b8eebf3e0c David Culp:
OV10-jsbsim-set.xml  has many changes.  It creates a thunderstorm over
woodside VOR.  It removes the lowest cloud layer so that the storm can be
seen.  It sets the surface wind speed to zero, which may help stop the
"drifting left" complaints. It sets the radar range to 40 miles.


The weather radar instrument is corrected.
2004-03-12 10:15:51 +00:00
ehofman
352ab0418a Updated Dry Crop texture 2004-03-11 15:48:43 +00:00
david
ef91f5bde2 Bind Ctrl-R to the radios dialog. 2004-03-11 14:37:39 +00:00
david
012ecde8d7 Fix the ADF properties. 2004-03-11 14:37:19 +00:00
david
c706eedf11 Illuminate the VOR heads and the ADF needle. 2004-03-11 14:37:03 +00:00
ehofman
6a4cc33b67 Update the scattered clouds texture. The previous one has too much of a checkboard pattern. 2004-03-10 15:11:53 +00:00
daveluff
4f02c5d2cb Remove some more ^M's. For some reason d2u doesn't seem to have worked on these. 2004-03-09 13:18:23 +00:00
daveluff
eb1b15497c Remove a stray DOS line ending 2004-03-09 13:16:26 +00:00
daveluff
dc0538cc8c Add a combo box to set AI traffic level, and remove the text about AI being limited to KEMT only 2004-03-09 12:32:04 +00:00
daveluff
d49fc91fd7 Set a default AI traffic level 2004-03-09 12:30:42 +00:00
ehofman
b1c8da4b56 Updated scattered clouds texture to match the others more closely. 2004-03-07 20:29:43 +00:00
ehofman
ade05c7be2 Use two textures for buildup/resgrid, to remove some artefacts, from now on. 2004-03-07 18:51:34 +00:00
ehofman
a036f8030a Remove an unused texture file 2004-03-07 18:48:29 +00:00
daveluff
6549e4a4c2 More US tower name fixes 2004-03-05 13:28:01 +00:00
david
5f815ff011 Added a 3D EGT gauge, calibrated from 0 to 500 degF (for now).
Lightly lit.
2004-03-04 22:22:53 +00:00
daveluff
7542f681d1 Fixed the names of airports in the base package, plus a few others 2004-03-04 17:19:33 +00:00
daveluff
701d5bdbfd Removed 'International', 'Municipal', 'Regional', 'Executive' and 'Field' from tower names 2004-03-04 16:12:14 +00:00
ehofman
edf25a4e82 Fix two typo's 2004-03-04 12:18:34 +00:00
ehofman
60663a001a Adjust to modern times 2004-03-04 12:17:21 +00:00
ehofman
db14caea2d Add support for a Logitech Extreme 3D Pro and a thrustmaster top gun afterburner USB joystick 2004-03-04 10:37:44 +00:00
daveluff
65407653a9 Fix the Aussie tower names 2004-03-04 10:34:34 +00:00
ehofman
26761349ae Restore the pa28-fuel-oil directory again 2004-03-03 22:32:33 +00:00
ehofman
bba44e353f Add the new stables and farmhouses 2004-03-02 13:56:15 +00:00
ehofman
febed25dbb Add a Bank Building, 2 apartment buildings and 3 office buildings 2004-02-29 18:23:47 +00:00
ehofman
b1f694cec0 Add a weather radar display instrument which treats every AIAircraft as a thunderstorm right now. 2004-02-28 12:17:00 +00:00
david
779116ab4f Lower the resolution of the textures (they were gratuitously high,
sometimes up to 512x512).
2004-02-27 18:49:08 +00:00
ehofman
b5b60a65d7 Add support for a storm blib 2004-02-27 13:48:24 +00:00
ehofman
e4faabff78 David Culp:
The radar instrument uses the above three items, and applies a scale factor to
the x-shift and y-shift in order to match the instrument's scale.  Changing
the display scale can be done entirely in the XML code for the instrument.
Right now it's set up only to display a 40 mile scale.

The radar is an AWACS view, which is not very realistic, but it is useful and
demonstrates the technology.  With just a little more work I can get a HUD
marker.  All I need to do there is make a bank angle adjustment to the
current values.

This works great with one target.  For two or more targets the radar
instrument will have to know the numbering of the aircraft model properties.
This isn't implemented yet.

David Culp:
I couldn't stop.  Here's a better radar instrument.  It has:

1)  range select knob 20 and 40 nm (not clickable.. yet)
2)  target altitude readout at lower right
3)  target disappears when range exceeds 43 nm
4)  range ring values now are read from instrumentation/radar/range
5)  instrumentation/radar/range is preset in the *-set.xml file to 40 nm

The next step would be a clickable range selection.  The problem here is that
the instrument currently displays the "blip" only if the target's range is
less then 43 nm.  If the range scale is decreased to 20 nm, then the "blip"
will show past the edges of the instrument.  I might need to make another
instrument for the 20 nm scale to make that work.
2004-02-27 10:22:23 +00:00
ehofman
6f8a6bd045 Further refinements 2004-02-26 14:51:04 +00:00
ehofman
20d0cb3623 Melchior FRANZ:
- add zoom out/zoom in (F4 + F1/F2)
- make brakes a bit more effective
- fix references
2004-02-26 09:39:24 +00:00
david
cb2acf8724 The VOR head is now mostly functional: the needles and the outer ring
move properly, but the flags are not yet implemented.  Currently, the
head is hardwired to the NAV1 radio.
2004-02-24 03:14:08 +00:00
curt
560c08f990 A simple list of id's of metar stations. We can use this list to mark
which airports have corresponding metar data so we don't flood the noaa site
with bogus queries.
2004-02-23 16:53:45 +00:00
curt
29dbe6d379 So far I haven't been able to make the new PID algorithm work well for
tasks that should be purely proportional.  So I added support for my old
ultra-simplistic PI controller.  This does wonders for stage #1 of the
altitude and AGL hold.
2004-02-23 02:05:21 +00:00
david
94efbd6fad Standalone internal 3d mag compass unit (may be fit into different
casings).
2004-02-22 19:30:34 +00:00
david
a45edc154d Fix alpha problems. 2004-02-22 17:50:23 +00:00
david
208f900de8 Fix texture name. 2004-02-21 22:25:17 +00:00
david
3df160072f Added a KX170B (King NavComm) faceplate; nothing else, yet. 2004-02-21 18:28:11 +00:00
david
0c6719165e Added more detail to the ADF, including face markings. 2004-02-21 18:27:38 +00:00