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22 commits

Author SHA1 Message Date
Fernando García Liñán
b79d09d45f HDR: Prevent materials with roughness=0 from blowing out the lighting 2021-08-22 18:01:30 +02:00
Fernando García Liñán
b52fe3bf34 HDR: Remove glass.eff minimum alpha hack 2021-08-19 20:19:55 +02:00
Fernando García Liñán
7ff31e9004 HDR: Properly handle AC3D transparent materials 2021-08-19 18:20:37 +02:00
Fernando García Liñán
765a7d88f5 HDR: Use precomputed uniforms in the skydome shader 2021-08-19 14:06:25 +02:00
Fernando García Liñán
94f4007793 HDR: Use precomputed uniforms for atmospheric scattering 2021-08-19 12:50:16 +02:00
Fernando García Liñán
212f8fdab9 HDR: Add support for glTF transparent objects 2021-08-19 01:42:32 +02:00
Fernando García Liñán
05994100ea HDR: Better handling of model-combined for backwards compatibility 2021-08-18 12:27:03 +02:00
Fernando García Liñán
f5bc6df9fb HDR: Use a reversed depth buffer to increase precision and avoid Z-fighting 2021-08-17 20:58:48 +02:00
Fernando García Liñán
13df616ca6 HDR: Support glTF models 2021-08-16 17:10:01 +02:00
Fernando García Liñán
4d34115177 HDR: Increase maximum distance of aerial perspective 2021-07-31 19:13:19 +02:00
Fernando García Liñán
467468ef3a HDR: Improve exposure and bloom handling 2021-07-31 19:13:19 +02:00
Fernando García Liñán
526491790e HDR: Improve envmap pre-filtering 2021-07-31 19:13:19 +02:00
Fernando García Liñán
5c1c28c536 HDR: Improve PBR Effect 2021-07-31 19:13:19 +02:00
Fernando García Liñán
871654c16f HDR: Better handling of the Sun
Add transmittance to the Sun illuminance value to get correct colors at every time of day.
Also improved the Sun disk rendering.
2021-07-31 19:13:19 +02:00
Fernando García Liñán
a00f7ddfaf HDR: Fix Earth appearing to be "rounder" than normal
We have to compensate for the fact that the sky-view LUT contains the view from the camera, but the skydome remains fixed on the ground.
2021-07-29 11:55:01 +02:00
Fernando García Liñán
af29642423 HDR: miscellaneous changes
- Add an utility linearizeDepth function to help visualize the depth buffer for debug purposes.
- Use 'color0' instead of 'color' for all color attachments.
- Do not write to the HDR buffer if a fragment doesn't need shading (depth = 1).
2021-07-29 08:45:17 +02:00
Fernando García Liñán
760db3ba6d HDR: gracefully handle situations where the viewer is below the ground 2021-07-28 11:37:33 +02:00
Fernando García Liñán
9b9ae5cf38 HDR pipeline: even better atmospheric scattering
Implementation of "A Scalable and Production Ready Sky and Atmosphere Rendering Technique" by Sébastien Hillaire (2020).
2021-07-28 09:40:04 +02:00
Fernando García Liñán
016585e176 HDR pipeline: Use MRT to prefilter the environment map 2021-07-26 17:21:20 +02:00
Fernando García Liñán
9eaef501c7 HDR pipeline: a lot of improvements to atmospheric scattering 2021-07-26 12:11:37 +02:00
Fernando García Liñán
1215f1eba2 HDR pipeline: add placeholder shaders for WS 3.0 2021-07-24 13:35:53 +02:00
Fernando García Liñán
96313e7eb0 Initial commit of the HDR pipeline 2021-07-23 07:46:05 +02:00