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fgdata/Shaders/HDR
Fernando García Liñán af29642423 HDR: miscellaneous changes
- Add an utility linearizeDepth function to help visualize the depth buffer for debug purposes.
- Use 'color0' instead of 'color' for all color attachments.
- Do not write to the HDR buffer if a fragment doesn't need shading (depth = 1).
2021-07-29 08:45:17 +02:00
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adapt-luminance.frag Initial commit of the HDR pipeline 2021-07-23 07:46:05 +02:00
adapt-luminance.vert Initial commit of the HDR pipeline 2021-07-23 07:46:05 +02:00
ao.frag Initial commit of the HDR pipeline 2021-07-23 07:46:05 +02:00
atmos-aerial-perspective.frag HDR: gracefully handle situations where the viewer is below the ground 2021-07-28 11:37:33 +02:00
atmos-include.frag HDR: miscellaneous changes 2021-07-29 08:45:17 +02:00
atmos-multiple-scattering.frag HDR pipeline: even better atmospheric scattering 2021-07-28 09:40:04 +02:00
atmos-sky-view.frag HDR: gracefully handle situations where the viewer is below the ground 2021-07-28 11:37:33 +02:00
atmos-transmittance.frag HDR pipeline: even better atmospheric scattering 2021-07-28 09:40:04 +02:00
bloom-threshold.frag Initial commit of the HDR pipeline 2021-07-23 07:46:05 +02:00
blur.frag Initial commit of the HDR pipeline 2021-07-23 07:46:05 +02:00
copy-prev-luminance.frag Initial commit of the HDR pipeline 2021-07-23 07:46:05 +02:00
display.frag Initial commit of the HDR pipeline 2021-07-23 07:46:05 +02:00
display.vert Initial commit of the HDR pipeline 2021-07-23 07:46:05 +02:00
envmap-prefilter.frag HDR pipeline: Use MRT to prefilter the environment map 2021-07-26 17:21:20 +02:00
envmap-prefilter.vert HDR pipeline: Use MRT to prefilter the environment map 2021-07-26 17:21:20 +02:00
forward.frag Initial commit of the HDR pipeline 2021-07-23 07:46:05 +02:00
forward.vert Initial commit of the HDR pipeline 2021-07-23 07:46:05 +02:00
gbuffer-include.frag HDR: miscellaneous changes 2021-07-29 08:45:17 +02:00
geometry-combined.frag Initial commit of the HDR pipeline 2021-07-23 07:46:05 +02:00
geometry-combined.vert Initial commit of the HDR pipeline 2021-07-23 07:46:05 +02:00
geometry-pbr.frag Initial commit of the HDR pipeline 2021-07-23 07:46:05 +02:00
geometry-pbr.vert Initial commit of the HDR pipeline 2021-07-23 07:46:05 +02:00
geometry-shadow.frag Initial commit of the HDR pipeline 2021-07-23 07:46:05 +02:00
geometry-shadow.vert Initial commit of the HDR pipeline 2021-07-23 07:46:05 +02:00
geometry.frag Initial commit of the HDR pipeline 2021-07-23 07:46:05 +02:00
geometry.vert Initial commit of the HDR pipeline 2021-07-23 07:46:05 +02:00
lighting.frag HDR: miscellaneous changes 2021-07-29 08:45:17 +02:00
luminance.frag Initial commit of the HDR pipeline 2021-07-23 07:46:05 +02:00
postprocess.frag Initial commit of the HDR pipeline 2021-07-23 07:46:05 +02:00
skydome.frag HDR pipeline: even better atmospheric scattering 2021-07-28 09:40:04 +02:00
skydome.vert HDR pipeline: even better atmospheric scattering 2021-07-28 09:40:04 +02:00
trivial-cubemap.vert Initial commit of the HDR pipeline 2021-07-23 07:46:05 +02:00
trivial.frag Initial commit of the HDR pipeline 2021-07-23 07:46:05 +02:00
trivial.vert Initial commit of the HDR pipeline 2021-07-23 07:46:05 +02:00
visualize-depth.frag HDR: miscellaneous changes 2021-07-29 08:45:17 +02:00
ws30.frag HDR pipeline: add placeholder shaders for WS 3.0 2021-07-24 13:35:53 +02:00