1
0
Fork 0
fgdata/Shaders/HDR
2021-08-22 18:01:30 +02:00
..
adapt-luminance.frag HDR: Improve exposure and bloom handling 2021-07-31 19:13:19 +02:00
adapt-luminance.vert Initial commit of the HDR pipeline 2021-07-23 07:46:05 +02:00
aerial-perspective-include.frag HDR: Add support for glTF transparent objects 2021-08-19 01:42:32 +02:00
ao.frag HDR: Use a reversed depth buffer to increase precision and avoid Z-fighting 2021-08-17 20:58:48 +02:00
atmos-aerial-perspective.frag HDR: Use precomputed uniforms for atmospheric scattering 2021-08-19 12:50:16 +02:00
atmos-include.frag HDR: miscellaneous changes 2021-07-29 08:45:17 +02:00
atmos-multiple-scattering.frag HDR: Use precomputed uniforms for atmospheric scattering 2021-08-19 12:50:16 +02:00
atmos-sky-view.frag HDR: Use precomputed uniforms for atmospheric scattering 2021-08-19 12:50:16 +02:00
atmos-transmittance.frag HDR: Use precomputed uniforms for atmospheric scattering 2021-08-19 12:50:16 +02:00
bloom-threshold.frag HDR: Improve exposure and bloom handling 2021-07-31 19:13:19 +02:00
blur.frag Initial commit of the HDR pipeline 2021-07-23 07:46:05 +02:00
copy-prev-luminance.frag Initial commit of the HDR pipeline 2021-07-23 07:46:05 +02:00
display.frag Initial commit of the HDR pipeline 2021-07-23 07:46:05 +02:00
display.vert Initial commit of the HDR pipeline 2021-07-23 07:46:05 +02:00
envmap-copy.frag HDR: Improve envmap pre-filtering 2021-07-31 19:13:19 +02:00
envmap-prefilter.frag HDR: Improve envmap pre-filtering 2021-07-31 19:13:19 +02:00
envmap-prefilter.vert HDR pipeline: Use MRT to prefilter the environment map 2021-07-26 17:21:20 +02:00
exposure-include.frag HDR: Improve exposure and bloom handling 2021-07-31 19:13:19 +02:00
forward.frag Initial commit of the HDR pipeline 2021-07-23 07:46:05 +02:00
forward.vert Initial commit of the HDR pipeline 2021-07-23 07:46:05 +02:00
gbuffer-include.frag HDR: Use a reversed depth buffer to increase precision and avoid Z-fighting 2021-08-17 20:58:48 +02:00
geometry-combined.frag HDR: Properly handle AC3D transparent materials 2021-08-19 18:20:37 +02:00
geometry-combined.vert HDR: Improve PBR Effect 2021-07-31 19:13:19 +02:00
geometry-pbr-transparent.frag HDR: Add support for glTF transparent objects 2021-08-19 01:42:32 +02:00
geometry-pbr-transparent.vert HDR: Add support for glTF transparent objects 2021-08-19 01:42:32 +02:00
geometry-pbr.frag HDR: Add support for glTF transparent objects 2021-08-19 01:42:32 +02:00
geometry-pbr.vert HDR: Support glTF models 2021-08-16 17:10:01 +02:00
geometry-shadow.frag Initial commit of the HDR pipeline 2021-07-23 07:46:05 +02:00
geometry-shadow.vert Initial commit of the HDR pipeline 2021-07-23 07:46:05 +02:00
geometry-transparent.frag HDR: Remove glass.eff minimum alpha hack 2021-08-19 20:19:55 +02:00
geometry-transparent.vert HDR: Properly handle AC3D transparent materials 2021-08-19 18:20:37 +02:00
geometry.frag HDR: Properly handle AC3D transparent materials 2021-08-19 18:20:37 +02:00
geometry.vert HDR: Properly handle AC3D transparent materials 2021-08-19 18:20:37 +02:00
lighting-include.frag HDR: Prevent materials with roughness=0 from blowing out the lighting 2021-08-22 18:01:30 +02:00
lighting.frag HDR: Add support for glTF transparent objects 2021-08-19 01:42:32 +02:00
luminance.frag HDR: Improve exposure and bloom handling 2021-07-31 19:13:19 +02:00
postprocess.frag HDR: Improve exposure and bloom handling 2021-07-31 19:13:19 +02:00
skydome.frag HDR: Use precomputed uniforms in the skydome shader 2021-08-19 14:06:25 +02:00
skydome.vert HDR: Fix Earth appearing to be "rounder" than normal 2021-07-29 11:55:01 +02:00
trivial-cubemap.vert Initial commit of the HDR pipeline 2021-07-23 07:46:05 +02:00
trivial.frag Initial commit of the HDR pipeline 2021-07-23 07:46:05 +02:00
trivial.vert Initial commit of the HDR pipeline 2021-07-23 07:46:05 +02:00
visualize-depth.frag HDR: miscellaneous changes 2021-07-29 08:45:17 +02:00
ws30.frag HDR: Use a reversed depth buffer to increase precision and avoid Z-fighting 2021-08-17 20:58:48 +02:00