david
2063ed48c6
Add variant name reported by William Earnest.
2002-07-31 15:35:28 +00:00
j4strngs
951ae43adb
New splash screen from Cameron Moore
2002-07-30 04:11:35 +00:00
j4strngs
123519c03c
Making way for new splashscreen
2002-07-30 04:10:48 +00:00
j4strngs
e08a89a37c
King KR-87 ADF radio markup
...
It's a little funky to use right now because
the FRQ and timer buttons should be momentary action.
As it stands you need to do 2 clicks to send on/off.
If anybody can think of a workaround, we could use one.
For now the ADF and BFO buttons just toggle the
annunciators. For ANT mode, I just need to wire up the
ADF needle.
Two clicks on FRQ flip flops the selected and standby
freqs.
Two clicks of FLT/ET will change the standby display
to timer mode and another two will flip between
FLT and ET. If you click and the annunciator flashes
briefly but the display does not change, you need
to click FRQ -one time- to get the button in phase.
ET mode has a count down mode, this is where it really gets tricky.
On the real thing, you hold the SET/RST button for 2 seconds.
Here you must click one time, wait for the display to flash then
click one more time. Now you can set the time to count down.
Right clicking the dial will set minutes, middle click (I know,
I'll make it a keyboard modifier later) sets hours. As usual
the left side decreases and right side increases.
Once you have the desired time set, click the SET/RST button
twice in rapid succession. Two rapid clicks will reset the
elapsed timer when it's counting down, but also while you are
setting it (when display is flashing).
When the count down timer reaches zero, it starts counting up again.
It -should- flash for 15 seconds and set off a warning tone, but
for now it doesn't.
The unit is also equipped with an on/off/volume knob. Whne the
unit is powered down the timers are reset.
TODO:
Add labeling
Wire up ADF needle
Prettier face
2002-07-30 04:03:36 +00:00
j4strngs
b0e9bebdfc
King KR-87 ADF radio texture
2002-07-30 03:42:41 +00:00
curt
afbd635621
Overwrite Splash1.rgb (which is our oldest splash screen) with Cameron's
...
Splash3.rgb from http://unbeatenpath.net/software/fgfs/Splash/
2002-07-30 02:35:40 +00:00
jimw
3900be5158
adjustments to a4 model. fixed slats, etc.
2002-07-26 16:13:58 +00:00
david
895c512596
Added a red brick school for settled areas, and made the cows rarer again.
2002-07-26 00:02:08 +00:00
david
7440c5ea3b
There were too many cows.
2002-07-21 18:04:13 +00:00
curt
a2975e1b0d
Added a specular lighting table (for starters this is just a copy of the
...
diffuse table.)
2002-07-21 13:38:07 +00:00
curt
b2b507546a
Added 610x varient of the C172. This is exactly like the default C172
...
except that it has a full screen panel with only the 9 'major' 3 inch
instruments plus four 2 inch engine monitoring instruments. This is intended
to go along with a hardware cockpit "someday."
2002-07-20 23:52:33 +00:00
david
e86445f9ab
Added new, large building by Frederic Bouvier. Because it is very
...
distinctive, I've made it extremely rare.
2002-07-20 22:01:58 +00:00
david
d187b8f3f8
Documented the new --disable-random-objects and
...
--enable-random-objects options, and provided a default value for
/sim/rendering/random-objects.
2002-07-20 21:12:23 +00:00
david
e0659e853b
Oil tanks for built-up areas.
2002-07-20 20:45:32 +00:00
david
2b7be92693
Oops -- restored average forest tree density to one tree for every
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10,000m^2 (i.e. 100m x 100m).
2002-07-20 16:43:37 +00:00
david
8a39071358
Fixed typo that was causing a DIV0 error and run-away memory
...
allocation.
2002-07-20 16:41:56 +00:00
david
928e1670a8
Added a cube apartment building by Frederic Bouvier and a farm silo by
...
David Megginson.
2002-07-20 14:43:01 +00:00
david
6a99c5b2dd
Grouped random objects by visual range, to match changes in C++ code.
2002-07-20 13:01:17 +00:00
david
4586491815
Updates for latest code changes, and increased density for small
...
office building.
2002-07-19 23:52:22 +00:00
david
99bdef420b
Added a low-rise glass office building for urban areas, and made it
...
much more common than the big apartment building.
2002-07-19 20:46:32 +00:00
david
898a8e15c7
Added a generic water tower (no town name) and a largish Christian
...
church (with steeple and church hall) for random placement in scenery.
2002-07-19 19:45:32 +00:00
david
aa2d9b77ee
New terrain textures from Erik Hofman.
2002-07-18 21:09:25 +00:00
david
4e223eea06
Added a red barn to appear occasionally on farmland, with a 3km range
...
of visibility.
2002-07-18 15:42:35 +00:00
david
2a30355af5
Removed obsolete group-range properties for randomly-placed objects.
2002-07-18 11:34:24 +00:00
david
2ee5c6ba4b
Group reusable parameters for easier experimentation.
2002-07-15 20:33:24 +00:00
david
6b970616aa
Updated models and config for dynamically-generated scenery objects.
2002-07-15 16:24:03 +00:00
jimw
59d4493b60
adjustments for new panel code
2002-07-12 01:26:28 +00:00
aross
1608cf13ef
Saitek X45 configuration
2002-07-10 17:52:49 +00:00
curt
60e61d8cac
Updated glide slope neede so full deflection corresponds to +/- 0.7 degrees
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of the glide slope.
2002-07-09 22:41:12 +00:00
david
cd175b943f
Added custom configuration for Microsoft SideWinder Force Feedback
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from Frederic Bouvier.
2002-07-04 20:42:10 +00:00
david
1cb5b7782b
Removed outdated comment.
2002-07-04 16:49:52 +00:00
david
c20570fb59
New mixed crop texture from Erik Hofman.
2002-07-04 16:39:42 +00:00
david
b415856896
Customized joystick bindings for various devices.
2002-07-04 16:38:46 +00:00
david
95683a640c
Customized joystick bindings for various devices.
2002-07-04 15:52:15 +00:00
david
e8f235d589
Make the mouse wheel less sensitive for elevator trim.
2002-07-04 15:45:08 +00:00
curt
8191194b8c
Updates to reflect adf property name changes.
2002-07-04 00:23:27 +00:00
curt
e5a77ccdb5
Updated adf property name.
2002-07-03 21:39:56 +00:00
curt
f4fc7844df
Various property name changes corresponding to adf overhaul in code.
2002-07-03 21:38:14 +00:00
curt
c4e573ec58
Updates to adf property names.
2002-07-03 19:53:30 +00:00
curt
142df2295c
Minor property name changes reflecting changes on the source code side.
2002-06-30 20:48:53 +00:00
aross
911b2e15ef
Added an AoA indexer to the A-4 cockpit
2002-06-29 06:58:00 +00:00
aross
b5da2c5f2b
Rather nice antialiased Helvetica.
2002-06-29 06:06:40 +00:00
david
a791518d1d
New crop textures from Erik Hofman. For now, irrcrop.rgb is still the
...
old one, and mixedcrop.rgb is just a copy of drycrop.rgb. These look
much better than my old crop textures.
2002-06-28 17:21:46 +00:00
david
bda183a0c6
Typo corrections from Julian Foad (Gamin -> Garmin) and Melchior Franz
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(removed a spurious '>').
2002-06-28 16:06:55 +00:00
david
02365a0006
Initial attempt at a (flat) AI bypassing the panel code.
2002-06-28 12:57:29 +00:00
david
1efd590e49
Initial attempt at a (flat) 260kt ASI bypassing the panel code.
2002-06-28 12:56:23 +00:00
david
40252e3a6b
Start work on a C172P, with a new 3D model.
2002-06-28 12:54:39 +00:00
david
99dc046560
Changes to support 3D panel support from Andy Ross.
2002-06-28 12:53:10 +00:00
jimw
d280159eac
model adjustments, changed eye position and panel layout for viewability
...
until a more accurate layout can be done.
2002-06-26 01:17:57 +00:00
jimw
c129802efd
configured some autopilot functionality with existing autopilot code.
2002-06-22 13:54:22 +00:00