I have modeled N7764P, the comanche 250 I co-own with 2 other Seagate engineers.
In the process of doing this model, I have also improved, worked on, or added
instruments, etc. to Instruments-3d.
* I fixed the adf so the azimuth card is tied to the correct property
* Added TO, From, and out-of range indicators to the 3d vor.
* Also added a manifold pressure gage and a pa24-250 asi (using digital photos
of the actual asi as the starting textures.
Affects on other AC. As far as I know, this will add to-from to the vor and
correct the adf behavior for pa28-161. It would be a trivial edit to the
pa28-161.xml to give the same vor performance to that AC.
Now both VORs act as one.
I've just purchased a Logitech Attack 3 usb joystick and it
works great with Flightgear.
It has 11 button and a throttle control.
I have attatched an xml file for inclusion into Flightgear.
The buttons are as follows:
Trigger Button 0 : Brakes
Button 3 : Elevator trim up
Button 2 : Elevator trim down
button 6 : Elevators up
button 7 : Elevators down
button 8 : Brake left
button 9: Brake right
With buttons 11 - Gear up
Button - 10 Gear down
- Provide generic Nasal code to check if a pilot is abusing their aircraft
by extending their gear/flaps above the maximum allowed speed, exceeding
Vne, or pulling excessive G-forces.
- Implement limits within the C182.
functions when used in $FG_ROOT/Nasal/*.nas, because it
depends on props.nas being available; no restrictions in
aircraft files, where it will proof most useful
gui.nas: replace inefficient FPS display polling loop with listener
callback
- gui.nas: use 4-space indents like the rest of the file; waste slightly less
cycles: checking for the property shouldn't be done in a loop at
all, it only serves as a temporary solution
"tidy up surfaces, cull vertices, provide second carrier for Med, finish
implementing improved features and improve nimitz-demo to demonstrate
features"
mf: made both Nimitz and Eisenhower share the same 3D model, and only
switch textures via startup material animation; created Nimitz island
texture