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curt
d7fc05e5ba Lee Elliott:
Here's a quick update to the yf23 fdm and auto-pilot settings.  It flies and
takes-off reasonably well - still haven't tried landing it yet;)  It can
still be a bit wobbly at times though and It's not very good at terrain
following either.

Taking off on auto-pilot is quite fun.  Set full flaps and CTRL-a (assuming
you're near sea level), hit F6 to make it go straight and apply power - about
50% until it rotates then apply full power.  Retract the gear as soon as it
gets off the ground and by the time you#ve done that, retract the flaps.
Quite entertaining from a tower view:)

It's not really an ideal a/c to model but apart from the aesthetics, which
appeal to me, I was curious about not having a rudder.

There's a new texture sheet too but it only makes the a/c a paler shade of
grey.
2003-05-28 15:11:22 +00:00
curt
323fce18f7 Lee Elliott:
I've attached an update for the yf23 and I think I've included all the right
files - the model is unchanged (I think I'll eventually paint it in an
imaginary NASA scheme, perhaps a bit like the HIDEC F-15, until I can get
some newer pictures and see what they've done with it) so I've not included
it again.

The fdm still needs quite a bit of work - it can be a bit twitchy and wobbly
at times, and the auto-pilot roll-out and smooth need tightening up, but it's
flyable.  Haven't tried landing it yet though;)
2003-05-28 15:09:30 +00:00
curt
ac6d9a05cd Fixes from Andy Ross:
+ The wing stall angle was weird, as mentioned earlier.  Values
  greater than 45° don't have much physical meaning.  I changed it to
  25, which should be closer to a realistic value.

+ The lift="1.1" on the elevator flaps wasn't quite enough to get the
  aircraft into the approach AoA.  I changed it to 1.2, and it works.
  It's still not as responsive as I'd have expected (then again, this
  is a big aircraft...).

+ The hstab effectiveness was negative.  This is wrong, as this is a
  multiplier for all force generated by the surface.  A surface with a
  negative value will produce thrust instead of drag. :) Maybe this
  was needed because the elevator was rigged backwards somewhere else?
  I changed it

+ The wing and hstab had very small stall widths (very sharp stalls).
  Low aspect wings should have gentle stalls, not sharp ones.  I
  changed it to 15 as a guess.

+ There's no rudder input mapped.  This can be done with a "split"
  input to the tails in exactly the same way that the aireron works on
  the wing.  It will simply add to the elevator input.  V-tail
  Bonanzas will require the same treatment.
2003-04-21 17:39:39 +00:00
curt
49e238d856 Initial revision. 2003-04-21 14:18:07 +00:00