Stuart Buchanan
e5bb4d520a
Allow tree textures to fall back to Textures/Trees if not found under Textures.high/Trees, consistent with other textures in materials.xml.
2012-02-10 22:59:29 +00:00
Stuart Buchanan
8973169b1c
Allow tree textures to fall back to Textures/Trees if not found under Textures.high/Trees, consistent with other textures in materials.xml.
2012-02-10 22:50:34 +00:00
Stuart Buchanan
f65c50f14a
README documentation for materials.xml.
2012-02-08 22:56:50 +00:00
Stuart Buchanan
de4cf84955
Retire tree-density and wood-size from materials.xml. They have now been superseded by object masks.
2012-02-07 20:56:20 +00:00
Stuart Buchanan
207b6edf60
Random object and vegetation masks, and vegetation density control.
2012-02-05 23:08:08 +00:00
Martin Spott
3d0de23c55
Hopefully last fix for consistent landcover naming
2011-11-22 14:36:43 +01:00
Christian Schmitt
a121daa98b
Add some more line feature materials
2011-11-08 13:42:50 +01:00
PSadrozinski
7e5b3e2530
Adding lfeat effect to apply polygon-offset to linear features
2011-11-07 15:23:31 +01:00
Christian Schmitt
4841ab6206
Some 850 line feature textures changes
...
-Remove the new pavement texture for now as it interferes with the old airports.
-remove unexisting entries from materials.xml.
-correct one texture's scale.
2011-11-04 08:54:32 +01:00
Gijs de Rooy
de18f49ac8
Merge branch 'master' of git://mapserver.flightgear.org/fgdata
2011-10-25 23:55:54 +02:00
PSadrozinski
3dbaae0b20
Adding pavement and linear feature textures for apt.dat 850 format
2011-10-23 16:11:47 +02:00
Emilian Huminiuc
364fc53970
added runway shoulder textures
2011-10-20 15:52:36 +02:00
Durk Talsma
4eba6afa90
New Traffic files: Scandinavian airlines and Iberia.
...
Updated traffic files: Delta and USAirways.
Added a new material for groundnetwork testing.
2011-10-03 21:07:03 +02:00
Christian Schmitt
ffb872876f
Add textures for runways with no threshold on one end. This is
...
a preparation for 850 apt.dat support, too.
2011-09-26 23:10:10 +02:00
Christian Schmitt
8b002c2655
Helipad support is coming....
2011-09-26 23:10:09 +02:00
Christian Schmitt
d56c2b2f80
add specific UK runway aim zone textures
2011-09-26 23:10:09 +02:00
Durk Talsma
c9ea2bf2aa
Merge branch 'master' into durk-atc
2011-07-24 08:59:08 +02:00
Martin Spott
b933b7490b
Fix forgotten move of NaturalCrop type.
2011-06-13 16:05:22 +02:00
Martin Spott
eebadd1561
John Holden: Add naturalcrop terrain textures for a distinct material
...
class.
2011-06-13 15:54:42 +02:00
Martin Spott
96b3335b53
John Holden: Add golfcourse terrain textures for a distinct material
...
class.
2011-06-13 15:23:46 +02:00
Durk Talsma
6ee5fcab3a
Some prepatory work for User ATC/AI interactions.
...
- Renable the ATC dialog in keyboard.xml
- Add two new materials in Symbols: A unidirectional and a bidirectional arrow tape.
2011-04-21 08:02:17 +02:00
Martin Spott
09e503ecd8
Add material alias from Landcover-DB
2011-04-03 12:04:47 +02:00
Martin Spott
676dd3e9f2
Move ancient models to proper subdirectories so they can be used from
...
within Scenemodels.
2011-02-03 16:40:12 +01:00
Martin Spott
1e928f282a
Mmmhhhh :-/
2011-01-24 18:55:26 +01:00
Martin Spott
4c75279152
Add more placeholders for differentiated land cover types. Requires
...
someone to create the corresponding textures to make the best use of
upcoming CORINE and custom land cover. Refers to this list:
http://wiki.osgeo.org/wiki/LandcoverDB_CS_Detail
2011-01-24 17:56:29 +01:00
Martin Spott
6750551818
Add a placeholder for rice fields - among this one there's still more
...
variety of land cover types to explore in VMap0 ....
v
2011-01-20 20:32:02 +01:00
Gijs de Rooy
992ab2ba50
Runway stopway materials, were never fully implemented apparently
2011-01-20 16:45:38 +01:00
Gijs de Rooy
0a016495a7
Urban effects with --season=winter
2011-01-06 21:30:23 +01:00
Jon Stockill
6e8081d7fe
Remove large groups of buildings from random models
2010-12-14 23:15:51 +00:00
ThorstenB
5612cd36dd
Horse/cow (scenery) culling...
...
Removed since this caused severe scenery (un)loading issues with osg.
Scenery nodes with too many parents cause extreme delays when unloading tiles.
=> Need a better cow/horse-herd implementation! :)
2010-11-01 17:47:08 +01:00
Torsten Dreyer
7d67ebc031
correct _all_ paths of the farmhouse in materials.xml
2010-10-12 15:31:46 +02:00
Torsten Dreyer
90633fd213
fix wrong path for farmhouse[123].ac in materials.xml
2010-10-11 20:04:18 +02:00
gral@who.net
2041f6a577
Revert change in materials.xml
2010-08-25 23:15:13 +02:00
gral@who.net
197200149c
Better herbtundra colour and transition
2010-08-25 22:50:57 +02:00
gral@who.net
64c5757f6d
Working on transitions, adding herbtundra
2010-08-23 12:15:09 +02:00
gral@who.net
10f97d1718
New combination of snow and glacier/permanent snow
2010-08-22 23:05:46 +02:00
gral@who.net
2cccee4886
New forest efffect with rock
2010-08-21 12:54:26 +02:00
gral@who.net
1a9bf761fe
Added cropgrass effect and associated textures
2010-08-15 16:30:11 +02:00
gral@who.net
700e8c1ef2
Removing roads in the new forest textures and changed all values in materials.xml from <a>1</a> to <a>1.0</a>.
2010-07-31 16:19:46 +02:00
Martin Spott
4d66f75b52
Fix material name typo
2010-07-23 00:58:41 +02:00
fredb
65007fd4b3
Create effects for shrub type landmass with no or little height. Add a new shrub texture contributed by Yves
2010-04-11 08:36:29 +00:00
fredb
09addc4390
Restore original urban texture scale
2010-04-10 10:10:58 +00:00
fredb
cae0c318b7
Use new materials.xml format to declare a second city texture with its own relief map provided by Yves/hb-gral
2010-04-10 09:32:54 +00:00
fredb
fbb810c5a6
Reindent file
2010-04-10 08:26:50 +00:00
stuart
20d5a5716e
Use landmass (snow and rock) shader for TundraCover, GrassCover.
2010-03-26 22:12:25 +00:00
ehofman
e96ca342c5
better coverage size for city textures
2010-03-13 10:34:50 +00:00
fredb
c9236ad565
First iteration of the urban effect with relief mapping. Relief map by HB-Gral.
2010-03-12 22:25:19 +00:00
ehofman
e750871f7c
remove an empty <path/> tag
2010-02-03 08:34:05 +00:00
ehofman
6ca9a4868c
Reorganize the town area a bit
2010-01-26 12:38:25 +00:00
ehofman
a8a8f22642
ease up on the exotic buildings a bit
2010-01-26 11:32:19 +00:00