3461 lines
100 KiB
XML
3461 lines
100 KiB
XML
<?xml version="1.0"?>
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<!-- FlightGear Materials File. See Docs/README.materials for details. -->
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<PropertyList>
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<!--
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Shared parameters for various materials.
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-->
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<params>
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<forest>
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<!-- Maximum distance from which a tree is visible -->
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<tree-range-m>8000</tree-range-m>
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</forest>
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</params>
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<material>
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<name>grass_rwy</name>
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<texture>Runway/grass_rwy.png</texture>
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<xsize>75</xsize>
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<ysize>75</ysize>
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<solid>1</solid>
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<friction-factor>0.8</friction-factor>
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<rolling-friction>0.05</rolling-friction>
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<bumpiness>0.05</bumpiness>
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<load-resistance>1e5</load-resistance>
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</material>
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<material>
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<name>dirt_rwy</name>
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<texture>Runway/dirt_rwy.png</texture>
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<friction-factor>0.7</friction-factor>
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<rolling-friction>0.04</rolling-friction>
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<bumpiness>0.1</bumpiness>
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</material>
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<material>
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<name>lakebed_taxiway</name>
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<texture>Runway/lakebed_taxiway.png</texture>
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<rolling-friction>0.04</rolling-friction>
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<bumpiness>0.05</bumpiness>
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</material>
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<material>
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<name>pa_taxiway</name>
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<texture>Runway/pa_taxiway.png</texture>
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</material>
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<material>
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<name>pa_tiedown</name>
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<texture>Runway/pa_tiedown.png</texture>
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</material>
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<material>
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<name>lf_sng_solid_yellow</name>
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<effect>Effects/lfeat</effect>
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<texture>Runway/lf_sng_solid_yellow.png</texture>
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</material>
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<material>
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<name>lf_sng_broken_yellow</name>
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<effect>Effects/lfeat</effect>
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<texture>Runway/lf_sng_broken_yellow.png</texture>
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</material>
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<material>
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<name>lf_dbl_solid_yellow</name>
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<effect>Effects/lfeat</effect>
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<texture>Runway/lf_dbl_solid_yellow.png</texture>
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</material>
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<material>
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<name>lf_runway_hold</name>
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<effect>Effects/lfeat</effect>
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<texture>Runway/lf_runway_hold.png</texture>
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</material>
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<material>
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<name>lf_sng_broken_yellow</name>
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<effect>Effects/lfeat</effect>
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<texture>Runway/lf_sng_broken_yellow.png</texture>
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</material>
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<material>
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<name>lf_ils_hold</name>
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<effect>Effects/lfeat</effect>
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<texture>Runway/lf_ils_hold.png</texture>
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</material>
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<material>
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<name>lf_safetyzone_centerline</name>
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<effect>Effects/lfeat</effect>
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<texture>Runway/lf_safetyzone_centerline.png</texture>
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</material>
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<material>
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<name>lf_sng_lane_queue</name>
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<effect>Effects/lfeat</effect>
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<texture>Runway/lf_sng_lane_queue.png</texture>
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</material>
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<material>
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<name>lf_dbl_lane_queue</name>
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<effect>Effects/lfeat</effect>
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<texture>Runway/lf_dbl_lane_queue.png</texture>
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</material>
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<material>
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<name>lf_sng_solid_yellow_border</name>
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<effect>Effects/lfeat</effect>
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<texture>Runway/lf_sng_solid_yellow_border.png</texture>
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</material>
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<material>
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<name>lf_sng_broken_yellow_border</name>
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<effect>Effects/lfeat</effect>
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<texture>Runway/lf_sng_broken_yellow_border.png</texture>
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</material>
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<material>
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<name>lf_dbl_solid_yellow_border</name>
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<effect>Effects/lfeat</effect>
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<texture>Runway/lf_dbl_solid_yellow_border.png</texture>
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</material>
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<material>
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<name>lf_runway_hold_border</name>
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<effect>Effects/lfeat</effect>
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<texture>Runway/lf_runway_hold_border.png</texture>
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</material>
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<material>
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<name>lf_other_hold_border</name>
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<effect>Effects/lfeat</effect>
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<texture>Runway/lf_other_hold_border.png</texture>
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</material>
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<material>
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<name>lf_other_hold</name>
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<effect>Effects/lfeat</effect>
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<texture>Runway/lf_other_hold.png</texture>
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</material>
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<material>
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<name>lf_ils_hold_border</name>
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<effect>Effects/lfeat</effect>
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<texture>Runway/lf_ils_hold_border.png</texture>
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</material>
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<material>
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<name>lf_safetyzone_centerline_border</name>
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<effect>Effects/lfeat</effect>
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<texture>Runway/lf_safetyzone_centerline_border.png</texture>
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</material>
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<material>
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<name>lf_sng_lane_queue_border</name>
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<effect>Effects/lfeat</effect>
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<texture>Runway/lf_sng_lane_queue_border.png</texture>
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</material>
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<material>
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<name>lf_dbl_lane_queue_border</name>
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<effect>Effects/lfeat</effect>
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<texture>Runway/lf_dbl_lane_queue_border.png</texture>
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</material>
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<material>
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<name>lf_sng_solid_white</name>
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<effect>Effects/lfeat</effect>
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<texture>Runway/lf_sng_solid_white.png</texture>
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</material>
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<material>
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<name>lf_checkerboard_white</name>
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<effect>Effects/lfeat</effect>
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<texture>Runway/lf_checkerboard_white.png</texture>
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</material>
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<material>
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<name>lf_broken_white</name>
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<effect>Effects/lfeat</effect>
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<texture>Runway/lf_broken_white.png</texture>
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</material>
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<material>
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<name>pa_dspl_thresh</name>
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<texture>Runway/pa_dspl_thresh.png</texture>
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<wrapu>false</wrapu>
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</material>
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<material>
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<name>pa_dspl_arrows</name>
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<texture>Runway/pa_dspl_arrows.png</texture>
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<wrapu>false</wrapu>
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</material>
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<material>
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<name>pa_shoulder</name>
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<texture>Runway/pa_shoulder.dds</texture>
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<ysize>5</ysize>
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</material>
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<material>
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<name>pa_shoulder_f</name>
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<texture>Runway/pa_shoulder_f.dds</texture>
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<ysize>5</ysize>
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</material>
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<material>
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<name>pa_threshold</name>
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<texture>Runway/pa_threshold.png</texture>
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<wrapu>false</wrapu>
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<wrapv>false</wrapv>
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</material>
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<material>
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<name>pa_no_threshold</name>
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<texture>Runway/pa_no_threshold.png</texture>
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<wrapu>false</wrapu>
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<wrapv>false</wrapv>
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</material>
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<material>
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<name>pa_stopway</name>
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<texture>Runway/pa_stopway.png</texture>
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<wrapu>false</wrapu>
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</material>
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<material>
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<name>pa_L</name>
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<texture>Runway/pa_L.png</texture>
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<wrapu>false</wrapu>
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</material>
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<material>
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<name>pa_R</name>
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<texture>Runway/pa_R.png</texture>
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<wrapu>false</wrapu>
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</material>
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<material>
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<name>pa_C</name>
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<texture>Runway/pa_C.png</texture>
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<wrapu>false</wrapu>
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</material>
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<material>
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<name>pa_0l</name>
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<texture>Runway/pa_0l.png</texture>
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<wrapu>false</wrapu>
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</material>
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<material>
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<name>pa_0r</name>
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<texture>Runway/pa_0r.png</texture>
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<wrapu>false</wrapu>
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</material>
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<material>
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<name>pa_1c</name>
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<texture>Runway/pa_1c.png</texture>
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<wrapu>false</wrapu>
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</material>
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<material>
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<name>pa_1l</name>
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<texture>Runway/pa_1l.png</texture>
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<wrapu>false</wrapu>
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</material>
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<material>
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<name>pa_1r</name>
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<texture>Runway/pa_1r.png</texture>
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<wrapu>false</wrapu>
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</material>
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<material>
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<name>pa_11</name>
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<texture>Runway/pa_11.png</texture>
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<wrapu>false</wrapu>
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</material>
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<material>
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<name>pa_2c</name>
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<texture>Runway/pa_2c.png</texture>
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<wrapu>false</wrapu>
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</material>
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<material>
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<name>pa_2l</name>
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<texture>Runway/pa_2l.png</texture>
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<wrapu>false</wrapu>
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</material>
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<material>
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<name>pa_2r</name>
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<texture>Runway/pa_2r.png</texture>
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<wrapu>false</wrapu>
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</material>
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<material>
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<name>pa_3c</name>
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<texture>Runway/pa_3c.png</texture>
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<wrapu>false</wrapu>
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</material>
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<material>
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<name>pa_3l</name>
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<texture>Runway/pa_3l.png</texture>
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<wrapu>false</wrapu>
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</material>
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<material>
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<name>pa_3r</name>
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<texture>Runway/pa_3r.png</texture>
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<wrapu>false</wrapu>
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</material>
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<material>
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<name>pa_4c</name>
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<texture>Runway/pa_4c.png</texture>
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<wrapu>false</wrapu>
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</material>
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<material>
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<name>pa_4r</name>
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<texture>Runway/pa_4r.png</texture>
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<wrapu>false</wrapu>
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</material>
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<material>
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<name>pa_5c</name>
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<texture>Runway/pa_5c.png</texture>
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<wrapu>false</wrapu>
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</material>
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<material>
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<name>pa_5r</name>
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<texture>Runway/pa_5r.png</texture>
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<wrapu>false</wrapu>
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</material>
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<material>
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<name>pa_6c</name>
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<texture>Runway/pa_6c.png</texture>
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<wrapu>false</wrapu>
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</material>
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<material>
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<name>pa_6r</name>
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<texture>Runway/pa_6r.png</texture>
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<wrapu>false</wrapu>
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</material>
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<material>
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<name>pa_7c</name>
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<texture>Runway/pa_7c.png</texture>
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<wrapu>false</wrapu>
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</material>
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<material>
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<name>pa_7r</name>
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<texture>Runway/pa_7r.png</texture>
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<wrapu>false</wrapu>
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</material>
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<material>
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<name>pa_8c</name>
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<texture>Runway/pa_8c.png</texture>
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<wrapu>false</wrapu>
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</material>
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<material>
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<name>pa_8r</name>
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<texture>Runway/pa_8r.png</texture>
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<wrapu>false</wrapu>
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</material>
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<material>
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<name>pa_9c</name>
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<texture>Runway/pa_9c.png</texture>
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<wrapu>false</wrapu>
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</material>
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<material>
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<name>pa_9r</name>
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<texture>Runway/pa_9r.png</texture>
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<wrapu>false</wrapu>
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</material>
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<material>
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<name>pa_tz_three</name>
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<texture>Runway/pa_tz_three.png</texture>
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<wrapu>false</wrapu>
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</material>
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<material>
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<name>pa_aim</name>
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<texture>Runway/pa_aim.png</texture>
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<wrapu>false</wrapu>
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</material>
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<material>
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<name>pa_aim_uk</name>
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<texture>Runway/pa_aim_uk.png</texture>
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<wrapu>false</wrapu>
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</material>
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<material>
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<name>pa_tz_two_a</name>
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<texture>Runway/pa_tz_two_a.png</texture>
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<wrapu>false</wrapu>
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</material>
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<material>
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<name>pa_tz_two_b</name>
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<texture>Runway/pa_tz_two_b.png</texture>
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<wrapu>false</wrapu>
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</material>
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<material>
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<name>pa_tz_one_a</name>
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<texture>Runway/pa_tz_one_a.png</texture>
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<wrapu>false</wrapu>
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</material>
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<material>
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<name>pa_tz_one_b</name>
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<texture>Runway/pa_tz_one_b.png</texture>
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<wrapu>false</wrapu>
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</material>
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<material>
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<name>pa_centerline</name>
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<texture>Runway/pa_centerline.png</texture>
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<wrapu>false</wrapu>
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</material>
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<material>
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<name>pa_rest</name>
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<texture>Runway/pa_rest.png</texture>
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<wrapu>false</wrapu>
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</material>
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<material>
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<name>pa_heli</name>
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<texture>Runway/pa_helipad.png</texture>
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<wrapu>false</wrapu>
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</material>
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<material>
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<name>pc_taxiway</name>
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<name>dirt_rwytaxiway</name>
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<texture>Runway/pc_taxiway.png</texture>
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</material>
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<material>
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<name>pc_tiedown</name>
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<name>dirt_rwytiedown</name>
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<texture>Runway/pc_tiedown.png</texture>
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</material>
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<material>
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<name>pc_dspl_thresh</name>
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<texture>Runway/pc_dspl_thresh.png</texture>
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<wrapu>false</wrapu>
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</material>
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<material>
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<name>pc_dspl_arrows</name>
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<texture>Runway/pc_dspl_arrows.png</texture>
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<wrapu>false</wrapu>
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</material>
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<material>
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<name>pc_shoulder</name>
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<texture>Runway/pc_shoulder.dds</texture>
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<ysize>5</ysize>
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</material>
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<material>
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<name>pc_shoulder_f</name>
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<texture>Runway/pc_shoulder_f.dds</texture>
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<ysize>5</ysize>
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</material>
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<material>
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<name>pc_threshold</name>
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<name>dirt_rwythreshold</name>
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<texture>Runway/pc_threshold.png</texture>
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<wrapu>false</wrapu>
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<wrapv>false</wrapv>
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</material>
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<material>
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<name>pc_no_threshold</name>
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<texture>Runway/pc_no_threshold.png</texture>
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<wrapu>false</wrapu>
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<wrapv>false</wrapv>
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</material>
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<material>
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<name>pc_stopway</name>
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<texture>Runway/pc_stopway.png</texture>
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<wrapu>false</wrapu>
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</material>
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<material>
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<name>pc_L</name>
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<name>dirt_rwyL</name>
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<texture>Runway/pc_L.png</texture>
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<wrapu>false</wrapu>
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</material>
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<material>
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<name>pc_R</name>
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<name>dirt_rwyR</name>
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<texture>Runway/pc_R.png</texture>
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<wrapu>false</wrapu>
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</material>
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<material>
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<name>pc_C</name>
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<name>dirt_rwyC</name>
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<texture>Runway/pc_C.png</texture>
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<wrapu>false</wrapu>
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</material>
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<material>
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<name>pc_0l</name>
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<name>dirt_rwy0l</name>
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<texture>Runway/pc_0l.png</texture>
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<wrapu>false</wrapu>
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</material>
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<material>
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<name>pc_0r</name>
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<name>dirt_rwy0r</name>
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<texture>Runway/pc_0r.png</texture>
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<wrapu>false</wrapu>
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</material>
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<material>
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<name>pc_1c</name>
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<name>dirt_rwy1c</name>
|
|
<texture>Runway/pc_1c.png</texture>
|
|
<wrapu>false</wrapu>
|
|
</material>
|
|
|
|
<material>
|
|
<name>pc_1l</name>
|
|
<name>dirt_rwy1l</name>
|
|
<texture>Runway/pc_1l.png</texture>
|
|
<wrapu>false</wrapu>
|
|
</material>
|
|
|
|
<material>
|
|
<name>pc_1r</name>
|
|
<name>dirt_rwy1r</name>
|
|
<texture>Runway/pc_1r.png</texture>
|
|
<wrapu>false</wrapu>
|
|
</material>
|
|
|
|
<material>
|
|
<name>pc_11</name>
|
|
<name>dirt_rwy11</name>
|
|
<texture>Runway/pc_11.png</texture>
|
|
<wrapu>false</wrapu>
|
|
</material>
|
|
|
|
<material>
|
|
<name>pc_2c</name>
|
|
<name>dirt_rwy2c</name>
|
|
<texture>Runway/pc_2c.png</texture>
|
|
<wrapu>false</wrapu>
|
|
</material>
|
|
|
|
<material>
|
|
<name>pc_2l</name>
|
|
<name>dirt_rwy2l</name>
|
|
<texture>Runway/pc_2l.png</texture>
|
|
<wrapu>false</wrapu>
|
|
</material>
|
|
|
|
<material>
|
|
<name>pc_2r</name>
|
|
<name>dirt_rwy2r</name>
|
|
<texture>Runway/pc_2r.png</texture>
|
|
<wrapu>false</wrapu>
|
|
</material>
|
|
|
|
<material>
|
|
<name>pc_3c</name>
|
|
<name>dirt_rwy3c</name>
|
|
<texture>Runway/pc_3c.png</texture>
|
|
<wrapu>false</wrapu>
|
|
</material>
|
|
|
|
<material>
|
|
<name>pc_3l</name>
|
|
<name>dirt_rwy3l</name>
|
|
<texture>Runway/pc_3l.png</texture>
|
|
<wrapu>false</wrapu>
|
|
</material>
|
|
|
|
<material>
|
|
<name>pc_3r</name>
|
|
<name>dirt_rwy3r</name>
|
|
<texture>Runway/pc_3r.png</texture>
|
|
<wrapu>false</wrapu>
|
|
</material>
|
|
|
|
<material>
|
|
<name>pc_4c</name>
|
|
<name>dirt_rwy4c</name>
|
|
<texture>Runway/pc_4c.png</texture>
|
|
<wrapu>false</wrapu>
|
|
</material>
|
|
|
|
<material>
|
|
<name>pc_4r</name>
|
|
<name>dirt_rwy4r</name>
|
|
<texture>Runway/pc_4r.png</texture>
|
|
<wrapu>false</wrapu>
|
|
</material>
|
|
|
|
<material>
|
|
<name>pc_5c</name>
|
|
<name>dirt_rwy5c</name>
|
|
<texture>Runway/pc_5c.png</texture>
|
|
<wrapu>false</wrapu>
|
|
</material>
|
|
|
|
<material>
|
|
<name>pc_5r</name>
|
|
<name>dirt_rwy5r</name>
|
|
<texture>Runway/pc_5r.png</texture>
|
|
<wrapu>false</wrapu>
|
|
</material>
|
|
|
|
<material>
|
|
<name>pc_6c</name>
|
|
<name>dirt_rwy6c</name>
|
|
<texture>Runway/pc_6c.png</texture>
|
|
<wrapu>false</wrapu>
|
|
</material>
|
|
|
|
<material>
|
|
<name>pc_6r</name>
|
|
<name>dirt_rwy6r</name>
|
|
<texture>Runway/pc_6r.png</texture>
|
|
<wrapu>false</wrapu>
|
|
</material>
|
|
|
|
<material>
|
|
<name>pc_7c</name>
|
|
<name>dirt_rwy7c</name>
|
|
<texture>Runway/pc_7c.png</texture>
|
|
<wrapu>false</wrapu>
|
|
</material>
|
|
|
|
<material>
|
|
<name>pc_7r</name>
|
|
<name>dirt_rwy7r</name>
|
|
<texture>Runway/pc_7r.png</texture>
|
|
<wrapu>false</wrapu>
|
|
</material>
|
|
|
|
<material>
|
|
<name>pc_8c</name>
|
|
<name>dirt_rwy8c</name>
|
|
<texture>Runway/pc_8c.png</texture>
|
|
<wrapu>false</wrapu>
|
|
</material>
|
|
|
|
<material>
|
|
<name>pc_8r</name>
|
|
<name>dirt_rwy8r</name>
|
|
<texture>Runway/pc_8r.png</texture>
|
|
<wrapu>false</wrapu>
|
|
</material>
|
|
|
|
<material>
|
|
<name>pc_9c</name>
|
|
<name>dirt_rwy9c</name>
|
|
<texture>Runway/pc_9c.png</texture>
|
|
<wrapu>false</wrapu>
|
|
</material>
|
|
|
|
<material>
|
|
<name>pc_9r</name>
|
|
<name>dirt_rwy9r</name>
|
|
<texture>Runway/pc_9r.png</texture>
|
|
<wrapu>false</wrapu>
|
|
</material>
|
|
|
|
<material>
|
|
<name>pc_tz_three</name>
|
|
<name>dirt_rwytz_three</name>
|
|
<texture>Runway/pc_tz_three.png</texture>
|
|
<wrapu>false</wrapu>
|
|
</material>
|
|
|
|
<material>
|
|
<name>pc_aim</name>
|
|
<name>dirt_rwyaim</name>
|
|
<texture>Runway/pc_aim.png</texture>
|
|
<wrapu>false</wrapu>
|
|
</material>
|
|
|
|
<material>
|
|
<name>pc_aim_uk</name>
|
|
<name>dirt_rwyaim_uk</name>
|
|
<texture>Runway/pc_aim_uk.png</texture>
|
|
<wrapu>false</wrapu>
|
|
</material>
|
|
|
|
<material>
|
|
<name>pc_tz_two_a</name>
|
|
<name>dirt_rwytz_two_a</name>
|
|
<texture>Runway/pc_tz_two_a.png</texture>
|
|
<wrapu>false</wrapu>
|
|
</material>
|
|
|
|
<material>
|
|
<name>pc_tz_two_b</name>
|
|
<name>dirt_rwytz_two_b</name>
|
|
<texture>Runway/pc_tz_two_b.png</texture>
|
|
<wrapu>false</wrapu>
|
|
</material>
|
|
|
|
<material>
|
|
<name>pc_tz_one_a</name>
|
|
<name>dirt_rwytz_one_a</name>
|
|
<texture>Runway/pc_tz_one_a.png</texture>
|
|
<wrapu>false</wrapu>
|
|
</material>
|
|
|
|
<material>
|
|
<name>pc_tz_one_b</name>
|
|
<name>dirt_rwytz_one_b</name>
|
|
<texture>Runway/pc_tz_one_b.png</texture>
|
|
<wrapu>false</wrapu>
|
|
</material>
|
|
|
|
<material>
|
|
<name>pc_centerline</name>
|
|
<name>dirt_rwycenterline</name>
|
|
<texture>Runway/pc_centerline.png</texture>
|
|
<wrapu>false</wrapu>
|
|
</material>
|
|
|
|
<material>
|
|
<name>pc_rest</name>
|
|
<name>dirt_rwyrest</name>
|
|
<texture>Runway/pc_rest.png</texture>
|
|
<wrapu>false</wrapu>
|
|
</material>
|
|
|
|
<material>
|
|
<name>pc_heli</name>
|
|
<texture>Runway/pc_helipad.png</texture>
|
|
<wrapu>false</wrapu>
|
|
</material>
|
|
|
|
<!-- Default Summer -->
|
|
|
|
<material>
|
|
<condition>
|
|
<equals>
|
|
<property>sim/startup/season</property>
|
|
<value>summer</value>
|
|
</equals>
|
|
</condition>
|
|
<name>Landmass</name>
|
|
<name>SomeSort</name>
|
|
<name>Island</name>
|
|
<name>Default</name>
|
|
<effect>Effects/landmass-nowood</effect>
|
|
<texture>Terrain/forest1a.png</texture>
|
|
<texture>Terrain/forest1b.png</texture>
|
|
<texture>Terrain/forest1c.png</texture>
|
|
<xsize>2000</xsize>
|
|
<ysize>2000</ysize>
|
|
<light-coverage>10000000.0</light-coverage>
|
|
<wood-coverage>4000.0</wood-coverage>
|
|
<tree-texture>Textures.high/Trees/coniferous-summer.png</tree-texture>
|
|
<tree-varieties>8</tree-varieties>
|
|
<tree-range-m alias="/params/forest/tree-range-m"/>
|
|
<tree-height-m>25.0</tree-height-m>
|
|
<tree-width-m>15.0</tree-width-m>
|
|
<rolling-friction>1</rolling-friction>
|
|
<bumpiness>1</bumpiness>
|
|
</material>
|
|
|
|
<material>
|
|
<condition>
|
|
<equals>
|
|
<property>sim/startup/season</property>
|
|
<value>summer</value>
|
|
</equals>
|
|
</condition>
|
|
<name>EvergreenBroadCover</name>
|
|
<name>EvergreenForest</name>
|
|
<effect>Effects/forest</effect>
|
|
<texture>Terrain/forest1a.png</texture>
|
|
<texture>Terrain/forest1b.png</texture>
|
|
<texture>Terrain/forest1c.png</texture>
|
|
<xsize>2000</xsize>
|
|
<ysize>2000</ysize>
|
|
<light-coverage>10000000.0</light-coverage>
|
|
<wood-coverage>4000.0</wood-coverage>
|
|
<tree-texture>Textures.high/Trees/coniferous-summer.png</tree-texture>
|
|
<tree-varieties>8</tree-varieties>
|
|
<tree-range-m alias="/params/forest/tree-range-m"/>
|
|
<tree-height-m>25.0</tree-height-m>
|
|
<tree-width-m>18.0</tree-width-m>
|
|
<rolling-friction>1</rolling-friction>
|
|
<bumpiness>1</bumpiness>
|
|
</material>
|
|
|
|
<material>
|
|
<condition>
|
|
<equals>
|
|
<property>sim/startup/season</property>
|
|
<value>summer</value>
|
|
</equals>
|
|
</condition>
|
|
<effect>Effects/forest</effect>
|
|
<name>DeciduousBroadCover</name>
|
|
<name>DeciduousForest</name>
|
|
<name>Bog</name>
|
|
<name>Heath</name>
|
|
<texture>Terrain/deciduous1.png</texture>
|
|
<texture>Terrain/deciduous2.png</texture>
|
|
<texture>Terrain/deciduous4.png</texture>
|
|
<xsize>2000</xsize>
|
|
<ysize>2000</ysize>
|
|
<light-coverage>10000000.0</light-coverage>
|
|
<wood-coverage>4000.0</wood-coverage>
|
|
<tree-texture>Textures.high/Trees/deciduous-summer.png</tree-texture>
|
|
<tree-varieties>8</tree-varieties>
|
|
<tree-range-m alias="/params/forest/tree-range-m"/>
|
|
<tree-height-m>25.0</tree-height-m>
|
|
<tree-width-m>15.0</tree-width-m>
|
|
<rolling-friction>1</rolling-friction>
|
|
<bumpiness>0.85</bumpiness>
|
|
</material>
|
|
|
|
<material>
|
|
<condition>
|
|
<equals>
|
|
<property>sim/startup/season</property>
|
|
<value>summer</value>
|
|
</equals>
|
|
</condition>
|
|
<effect>Effects/forest</effect>
|
|
<name>MixedForestCover</name>
|
|
<name>MixedForest</name>
|
|
<name>RainForest</name>
|
|
<texture>Terrain/mixedforest.png</texture>
|
|
<texture>Terrain/mixedforest2.png</texture>
|
|
<texture>Terrain/mixedforest3.png</texture>
|
|
<xsize>2000</xsize>
|
|
<ysize>2000</ysize>
|
|
<light-coverage>5000000.0</light-coverage>
|
|
<wood-coverage>4000.0</wood-coverage>
|
|
<tree-texture>Textures.high/Trees/mixed-summer.png</tree-texture>
|
|
<tree-varieties>8</tree-varieties>
|
|
<tree-range-m alias="/params/forest/tree-range-m"/>
|
|
<tree-height-m>25.0</tree-height-m>
|
|
<tree-width-m>15.0</tree-width-m>
|
|
<rolling-friction>1</rolling-friction>
|
|
<bumpiness>0.95</bumpiness>
|
|
</material>
|
|
|
|
<material>
|
|
<condition>
|
|
<equals>
|
|
<property>sim/startup/season</property>
|
|
<value>summer</value>
|
|
</equals>
|
|
</condition>
|
|
<effect>Effects/forest</effect>
|
|
<name>EvergreenNeedleCover</name>
|
|
<name>WoodedTundraCover</name>
|
|
<texture>Terrain/evergreen.png</texture>
|
|
<xsize>1000</xsize>
|
|
<ysize>1000</ysize>
|
|
<light-coverage>10000000.0</light-coverage>
|
|
<wood-coverage>4000.0</wood-coverage>
|
|
<tree-texture>Textures.high/Trees/coniferous-summer.png</tree-texture>
|
|
<tree-varieties>8</tree-varieties>
|
|
<tree-range-m alias="/params/forest/tree-range-m"/>
|
|
<tree-height-m>20.0</tree-height-m>
|
|
<tree-width-m>15.0</tree-width-m>
|
|
<rolling-friction>1</rolling-friction>
|
|
<bumpiness>1</bumpiness>
|
|
</material>
|
|
|
|
<material>
|
|
<condition>
|
|
<equals>
|
|
<property>sim/startup/season</property>
|
|
<value>summer</value>
|
|
</equals>
|
|
</condition>
|
|
<effect>Effects/forest</effect>
|
|
<name>DeciduousNeedleCover</name>
|
|
<texture>Terrain/dec_evergreen.png</texture>
|
|
<xsize>1000</xsize>
|
|
<ysize>1000</ysize>
|
|
<light-coverage>10000000.0</light-coverage>
|
|
<wood-coverage>4000.0</wood-coverage>
|
|
<tree-texture>Textures.high/Trees/coniferous-summer.png</tree-texture>
|
|
<tree-varieties>8</tree-varieties>
|
|
<tree-range-m alias="/params/forest/tree-range-m"/>
|
|
<tree-height-m>15.0</tree-height-m>
|
|
<tree-width-m>8.0</tree-width-m>
|
|
<rolling-friction>1</rolling-friction>
|
|
<bumpiness>1</bumpiness>
|
|
</material>
|
|
|
|
<material>
|
|
<condition>
|
|
<equals>
|
|
<property>sim/startup/season</property>
|
|
<value>summer</value>
|
|
</equals>
|
|
</condition>
|
|
<name>Sand</name>
|
|
<texture>Terrain/sand4.png</texture>
|
|
<texture>Terrain/sand5.png</texture>
|
|
<texture>Terrain/sand6.png</texture>
|
|
<xsize>2000</xsize>
|
|
<ysize>2000</ysize>
|
|
<light-coverage>10000000.0</light-coverage>
|
|
<shininess>2.5</shininess>
|
|
<rolling-friction>0.1</rolling-friction>
|
|
<friction-factor>0.7</friction-factor>
|
|
<bumpiness>0.1</bumpiness>
|
|
</material>
|
|
|
|
<material>
|
|
<condition>
|
|
<equals>
|
|
<property>sim/startup/season</property>
|
|
<value>summer</value>
|
|
</equals>
|
|
</condition>
|
|
<effect>Effects/landmass-scrub</effect>
|
|
<name>ShrubCover</name>
|
|
<name>ShrubGrassCover</name>
|
|
<name>ScrubCover</name>
|
|
<name>Scrub</name>
|
|
<name>Sclerophyllous</name>
|
|
<texture>Terrain/shrub1.png</texture>
|
|
<!--
|
|
<texture>Terrain/shrub.png</texture>
|
|
<texture>Terrain/shrub2.png</texture>
|
|
<texture>Terrain/shrub3.png</texture>
|
|
-->
|
|
<xsize>2000</xsize>
|
|
<ysize>2000</ysize>
|
|
<diffuse>
|
|
<r>0.86</r>
|
|
<g>0.86</g>
|
|
<b>0.86</b>
|
|
<a>1.0</a>
|
|
</diffuse>
|
|
<specular>
|
|
<r>0.1</r>
|
|
<g>0.1</g>
|
|
<b>0.1</b>
|
|
<a>1.0</a>
|
|
</specular>
|
|
<shininess>1.2</shininess>
|
|
<light-coverage>20000000.0</light-coverage>
|
|
<wood-coverage>12000.0</wood-coverage>
|
|
<tree-texture>Textures.high/Trees/mixed-shrub.png</tree-texture>
|
|
<tree-varieties>8</tree-varieties>
|
|
<tree-range-m alias="/params/forest/tree-range-m"/>
|
|
<tree-height-m>2.0</tree-height-m>
|
|
<tree-width-m>2.0</tree-width-m>
|
|
<rolling-friction>0.6</rolling-friction>
|
|
<bumpiness>0.4</bumpiness>
|
|
</material>
|
|
|
|
<material>
|
|
<condition>
|
|
<equals>
|
|
<property>sim/startup/season</property>
|
|
<value>summer</value>
|
|
</equals>
|
|
</condition>
|
|
<name>BuiltUpCover</name>
|
|
<name>Urban</name>
|
|
<name>Construction</name>
|
|
<name>Industrial</name>
|
|
<name>Port</name>
|
|
<effect>Effects/urban</effect>
|
|
<texture-set>
|
|
<texture>Terrain/city1.png</texture>
|
|
<texture n="2">Terrain/city1-relief-light.png</texture>
|
|
</texture-set>
|
|
<texture-set>
|
|
<texture>Terrain/city2.png</texture>
|
|
<texture n="2">Terrain/city2-relief-light.png</texture>
|
|
</texture-set>
|
|
<object-mask>Terrain/city1.mask.png</object-mask>
|
|
<object-mask>Terrain/city2.mask.png</object-mask>
|
|
<!--
|
|
<texture-set>
|
|
<texture>Terrain/city3.png</texture>
|
|
<texture n="2">Terrain/city3-relief-light.png</texture>
|
|
</texture-set>
|
|
-->
|
|
<xsize>1000</xsize>
|
|
<ysize>1000</ysize>
|
|
<light-coverage>100000.0</light-coverage>
|
|
<emissive>
|
|
<r>0.05</r>
|
|
<g>0.05</g>
|
|
<b>0.02</b>
|
|
<a>1.0</a>
|
|
</emissive>
|
|
<object-group>
|
|
<range-m>10000</range-m>
|
|
<object>
|
|
<path>Models/Buildings/factory.ac</path>
|
|
<coverage-m2>40000000</coverage-m2>
|
|
<heading-type>mask</heading-type>
|
|
</object>
|
|
<object>
|
|
<path>Models/Buildings/big-apartment.ac</path>
|
|
<coverage-m2>1000000</coverage-m2>
|
|
<heading-type>mask</heading-type>
|
|
</object>
|
|
</object-group>
|
|
<object-group>
|
|
<range-m>5000</range-m>
|
|
<object>
|
|
<path>Models/Residential/cube-apartment.ac</path>
|
|
<path>Models/Residential/medium-apartment.ac</path>
|
|
<path>Models/Buildings/renovated-apartment.ac</path>
|
|
<coverage-m2>100000</coverage-m2>
|
|
<heading-type>mask</heading-type>
|
|
</object>
|
|
<object>
|
|
<path>Models/Commercial/small-glass-office-building.ac</path>
|
|
<path>Models/Buildings/medium-glass-office-building.ac</path>
|
|
<path>Models/Buildings/small-modern-office.ac</path>
|
|
<path>Models/Buildings/small-office.ac</path>
|
|
<coverage-m2>100000</coverage-m2>
|
|
<heading-type>mask</heading-type>
|
|
</object>
|
|
<object>
|
|
<path>Models/Buildings/big-church.ac</path>
|
|
<coverage-m2>500000</coverage-m2>
|
|
<heading-type>mask</heading-type>
|
|
</object>
|
|
<object>
|
|
<path>Models/Buildings/brick-school.ac</path>
|
|
<path>Models/Buildings/bank-building.ac</path>
|
|
<coverage-m2>100000</coverage-m2>
|
|
<heading-type>mask</heading-type>
|
|
</object>
|
|
<object>
|
|
<path>Models/Buildings/water-tower.ac</path>
|
|
<coverage-m2>1000000</coverage-m2>
|
|
<heading-type>random</heading-type>
|
|
</object>
|
|
</object-group>
|
|
<wood-coverage>10000.0</wood-coverage>
|
|
<tree-texture>Textures.high/Trees/mixed-summer.png</tree-texture>
|
|
<tree-varieties>8</tree-varieties>
|
|
<tree-range-m alias="/params/forest/tree-range-m"/>
|
|
<tree-height-m>25.0</tree-height-m>
|
|
<tree-width-m>15.0</tree-width-m>
|
|
</material>
|
|
|
|
<material>
|
|
<condition>
|
|
<equals>
|
|
<property>sim/startup/season</property>
|
|
<value>summer</value>
|
|
</equals>
|
|
</condition>
|
|
<name>Town</name>
|
|
<name>SubUrban</name>
|
|
<texture>Terrain/Town1.png</texture>
|
|
<object-mask>Terrain/Town1.mask.png</object-mask>
|
|
<xsize>1024</xsize>
|
|
<ysize>1024</ysize>
|
|
<light-coverage>100000.0</light-coverage>
|
|
<emissive>
|
|
<r>0.05</r>
|
|
<g>0.05</g>
|
|
<b>0.02</b>
|
|
<a>1.0</a>
|
|
</emissive>
|
|
<object-group>
|
|
<range-m>10000</range-m>
|
|
<object>
|
|
<path>Models/Buildings/water-tower.ac</path>
|
|
<path>Models/Buildings/oil-tanks.ac</path>
|
|
<coverage-m2>2000000</coverage-m2>
|
|
<heading-type>random</heading-type>
|
|
</object>
|
|
<object>
|
|
<path>Models/Buildings/big-church.ac</path>
|
|
<path>Models/Buildings/brick-school.ac</path>
|
|
<coverage-m2>100000</coverage-m2>
|
|
<heading-type>mask</heading-type>
|
|
</object>
|
|
<object>
|
|
<path>Models/Buildings/shop.ac</path>
|
|
<path>Models/Buildings/hosshop.ac</path>
|
|
<path>Models/Buildings/weapshop.ac</path>
|
|
<coverage-m2>20000</coverage-m2>
|
|
<heading-type>mask</heading-type>
|
|
</object>
|
|
<object>
|
|
<path>Models/Residential/germanvillagehouse1.ac</path>
|
|
<path>Models/Residential/MontHse1Grey_White.ac</path>
|
|
<path>Models/Residential/MontHse1Red_Tile_Yellow.ac</path>
|
|
<coverage-m2>5000</coverage-m2>
|
|
<heading-type>mask</heading-type>
|
|
</object>
|
|
</object-group>
|
|
<wood-coverage>5000.0</wood-coverage>
|
|
<tree-texture>Textures.high/Trees/mixed-summer.png</tree-texture>
|
|
<tree-varieties>8</tree-varieties>
|
|
<tree-range-m alias="/params/forest/tree-range-m"/>
|
|
<tree-height-m>25.0</tree-height-m>
|
|
<tree-width-m>15.0</tree-width-m>
|
|
</material>
|
|
|
|
<material>
|
|
<condition>
|
|
<equals>
|
|
<property>sim/startup/season</property>
|
|
<value>summer</value>
|
|
</equals>
|
|
</condition>
|
|
<effect>Effects/water</effect>
|
|
<name>Lake</name>
|
|
<name>Pond</name>
|
|
<name>Reservoir</name>
|
|
<name>Stream</name>
|
|
<name>Canal</name>
|
|
<name>Lagoon</name>
|
|
<name>Estuary</name>
|
|
<name>Watercourse</name>
|
|
<name>Saline</name>
|
|
<texture>Terrain/water-lake.png</texture>
|
|
<xsize>400</xsize>
|
|
<ysize>400</ysize>
|
|
<ambient>
|
|
<r>0.0</r>
|
|
<g>0.0</g>
|
|
<b>0.0</b>
|
|
<a>1.0</a>
|
|
</ambient>
|
|
<diffuse>
|
|
<r>0.5</r>
|
|
<g>0.5</g>
|
|
<b>0.5</b>
|
|
<a>1.0</a>
|
|
</diffuse>
|
|
<specular>
|
|
<r>0.3</r>
|
|
<g>0.3</g>
|
|
<b>0.3</b>
|
|
<a>1.0</a>
|
|
</specular>
|
|
<shininess>1.2</shininess>
|
|
<solid>0</solid>
|
|
<rolling-friction>1.5</rolling-friction>
|
|
<bumpiness>0.6</bumpiness>
|
|
</material>
|
|
|
|
<material>
|
|
<condition>
|
|
<equals>
|
|
<property>sim/startup/season</property>
|
|
<value>summer</value>
|
|
</equals>
|
|
</condition>
|
|
<name>DryLake</name>
|
|
<name>IntermittentReservoir</name>
|
|
<name>IntermittentLake</name>
|
|
<texture>Terrain/sand1.png</texture>
|
|
<texture>Terrain/sand2.png</texture>
|
|
<texture>Terrain/sand3.png</texture>
|
|
<xsize>2000</xsize>
|
|
<ysize>2000</ysize>
|
|
<solid>1</solid>
|
|
<friction-factor>0.9</friction-factor>
|
|
<rolling-friction>0.04</rolling-friction>
|
|
<bumpiness>0.1</bumpiness>
|
|
</material>
|
|
|
|
<material>
|
|
<condition>
|
|
<equals>
|
|
<property>sim/startup/season</property>
|
|
<value>summer</value>
|
|
</equals>
|
|
</condition>
|
|
<name>IntermittentStream</name>
|
|
<texture>Terrain/wash.png</texture>
|
|
<xsize>200</xsize>
|
|
<ysize>200</ysize>
|
|
<shininess>1.5</shininess>
|
|
<solid>0</solid>
|
|
<rolling-friction>2.5</rolling-friction>
|
|
<bumpiness>0.6</bumpiness>
|
|
</material>
|
|
|
|
<material>
|
|
<condition>
|
|
<equals>
|
|
<property>sim/startup/season</property>
|
|
<value>summer</value>
|
|
</equals>
|
|
</condition>
|
|
<name>Marsh</name>
|
|
<name>Littoral</name>
|
|
<name>FloodLand</name>
|
|
<name>SaltMarsh</name>
|
|
<name>HerbWetlandCover</name>
|
|
<name>WoodedWetlandCover</name>
|
|
<texture>Terrain/marsh2.png</texture>
|
|
<texture>Terrain/marsh3.png</texture>
|
|
<texture>Terrain/marsh4.png</texture>
|
|
<xsize>2000</xsize>
|
|
<ysize>2000</ysize>
|
|
<solid>1</solid>
|
|
<light-coverage>40000000.0</light-coverage>
|
|
<friction-factor>0.8</friction-factor>
|
|
<rolling-friction>0.3</rolling-friction>
|
|
<bumpiness>0.2</bumpiness>
|
|
<load-resistance>1e30</load-resistance>
|
|
</material>
|
|
|
|
<material>
|
|
<condition>
|
|
<equals>
|
|
<property>sim/startup/season</property>
|
|
<value>summer</value>
|
|
</equals>
|
|
</condition>
|
|
<name>GrassCover</name>
|
|
<name>BareTundraCover</name>
|
|
<name>MixedTundraCover</name>
|
|
<name>Cemetery</name>
|
|
<effect>Effects/landmass</effect>
|
|
<texture>Terrain/tundra.png</texture>
|
|
<texture>Terrain/tundra2.png</texture>
|
|
<texture>Terrain/tundra3.png</texture>
|
|
<xsize>2000</xsize>
|
|
<ysize>2000</ysize>
|
|
<light-coverage>4000000.0</light-coverage>
|
|
<diffuse>
|
|
<r>0.93</r>
|
|
<g>0.95</g>
|
|
<b>0.93</b>
|
|
<a>1.0</a>
|
|
</diffuse>
|
|
<specular>
|
|
<r>0.1</r>
|
|
<g>0.12</g>
|
|
<b>0.1</b>
|
|
<a>1.0</a>
|
|
</specular>
|
|
<shininess>1.2</shininess>
|
|
<solid>1</solid>
|
|
<friction-factor>0.7</friction-factor>
|
|
<rolling-friction>0.1</rolling-friction>
|
|
<bumpiness>0.15</bumpiness>
|
|
<load-resistance>1e30</load-resistance>
|
|
</material>
|
|
|
|
<material>
|
|
<condition>
|
|
<equals>
|
|
<property>sim/startup/season</property>
|
|
<value>summer</value>
|
|
</equals>
|
|
</condition>
|
|
<name>HerbTundraCover</name>
|
|
<name>HerbTundra</name>
|
|
<effect>Effects/herbtundra</effect>
|
|
<texture>Terrain/herbtundra.png</texture>
|
|
<texture>Terrain/herbtundra2.png</texture>
|
|
<texture>Terrain/herbtundra3.png</texture>
|
|
<xsize>2000</xsize>
|
|
<ysize>2000</ysize>
|
|
<light-coverage>4000000.0</light-coverage>
|
|
<diffuse>
|
|
<r>0.93</r>
|
|
<g>0.95</g>
|
|
<b>0.93</b>
|
|
<a>1.0</a>
|
|
</diffuse>
|
|
<specular>
|
|
<r>0.1</r>
|
|
<g>0.12</g>
|
|
<b>0.1</b>
|
|
<a>1.0</a>
|
|
</specular>
|
|
<shininess>1.2</shininess>
|
|
<solid>1</solid>
|
|
<friction-factor>0.8</friction-factor>
|
|
<rolling-friction>0.1</rolling-friction>
|
|
<bumpiness>0.15</bumpiness>
|
|
<load-resistance>1e30</load-resistance>
|
|
</material>
|
|
|
|
<material>
|
|
<condition>
|
|
<equals>
|
|
<property>sim/startup/season</property>
|
|
<value>summer</value>
|
|
</equals>
|
|
</condition>
|
|
<name>SavannaCover</name>
|
|
<texture>Terrain/savanna.png</texture>
|
|
<xsize>1000</xsize>
|
|
<ysize>1000</ysize>
|
|
<light-coverage>4000000.0</light-coverage>
|
|
<solid>1</solid>
|
|
<friction-factor>0.8</friction-factor>
|
|
<rolling-friction>0.1</rolling-friction>
|
|
<bumpiness>0.2</bumpiness>
|
|
<load-resistance>1e30</load-resistance>
|
|
</material>
|
|
|
|
<material>
|
|
<condition>
|
|
<equals>
|
|
<property>sim/startup/season</property>
|
|
<value>summer</value>
|
|
</equals>
|
|
</condition>
|
|
<name>Grass</name>
|
|
<name>Airport</name>
|
|
<name>AirportKeep</name>
|
|
<name>Greenspace</name>
|
|
<texture>Terrain/airport.png</texture>
|
|
<xsize>125</xsize>
|
|
<ysize>125</ysize>
|
|
<light-coverage>4000000.0</light-coverage>
|
|
<diffuse>
|
|
<r>0.93</r>
|
|
<g>0.95</g>
|
|
<b>0.93</b>
|
|
<a>1.0</a>
|
|
</diffuse>
|
|
<specular>
|
|
<r>0.1</r>
|
|
<g>0.12</g>
|
|
<b>0.1</b>
|
|
<a>1.0</a>
|
|
</specular>
|
|
<shininess>1.2</shininess>
|
|
<solid>1</solid>
|
|
<friction-factor>0.7</friction-factor>
|
|
<rolling-friction>0.1</rolling-friction>
|
|
<bumpiness>0.1</bumpiness>
|
|
<load-resistance>1e30</load-resistance>
|
|
</material>
|
|
|
|
<material>
|
|
<condition>
|
|
<equals>
|
|
<property>sim/startup/season</property>
|
|
<value>summer</value>
|
|
</equals>
|
|
</condition>
|
|
<effect>Effects/crop</effect>
|
|
<name>MixedCropPastureCover</name>
|
|
<name>MixedCrop</name>
|
|
<name>ComplexCrop</name>
|
|
<texture>Terrain/mixedcrop1.png</texture>
|
|
<texture>Terrain/mixedcrop4.png</texture>
|
|
<texture>Terrain/mixedcrop3.png</texture>
|
|
<object-mask>Terrain/mixedcrop1.mask.png</object-mask>
|
|
<object-mask>Terrain/mixedcrop4.mask.png</object-mask>
|
|
<object-mask>Terrain/mixedcrop3.mask.png</object-mask>
|
|
<xsize>2000</xsize>
|
|
<ysize>2000</ysize>
|
|
<light-coverage>2000000.0</light-coverage>
|
|
<solid>1</solid>
|
|
<friction-factor>0.9</friction-factor>
|
|
<rolling-friction>0.1</rolling-friction>
|
|
<bumpiness>0.7</bumpiness>
|
|
<load-resistance>1e30</load-resistance>
|
|
<object-group>
|
|
<range-m>5000</range-m>
|
|
<object>
|
|
<path>Models/Buildings/silo.ac</path>
|
|
<path>Models/Buildings/red-barn.ac</path>
|
|
<path>Models/Buildings/horse-stable.ac</path>
|
|
<path>Models/Buildings/cow-stable.ac</path>
|
|
<path>Models/Agriculture/farmhouse1.ac</path>
|
|
<path>Models/Agriculture/farmhouse2.ac</path>
|
|
<path>Models/Agriculture/farmhouse3.ac</path>
|
|
<coverage-m2>10000</coverage-m2>
|
|
<heading-type>mask</heading-type>
|
|
</object>
|
|
</object-group>
|
|
<!-- Disabled to avoid a tremendous osg performance penalty when
|
|
deleting scenery tiles, caused by tens of thousands of shared
|
|
horse/cow objects. Need a better implementation!
|
|
<object-group>
|
|
<range-m>1000</range-m>
|
|
<object>
|
|
<path>Models/Fauna/cow.ac</path>
|
|
<coverage-m2>100000</coverage-m2>
|
|
<heading-type>random</heading-type>
|
|
</object>
|
|
<object>
|
|
<path>Models/Fauna/horse.ac</path>
|
|
<coverage-m2>300000</coverage-m2>
|
|
<heading-type>random</heading-type>
|
|
</object>
|
|
</object-group> -->
|
|
<wood-coverage>10000.0</wood-coverage>
|
|
<tree-texture>Textures.high/Trees/mixed-summer.png</tree-texture>
|
|
<tree-varieties>8</tree-varieties>
|
|
<tree-range-m alias="/params/forest/tree-range-m"/>
|
|
<tree-height-m>20.0</tree-height-m>
|
|
<tree-width-m>12.0</tree-width-m>
|
|
</material>
|
|
|
|
<material>
|
|
<condition>
|
|
<equals>
|
|
<property>sim/startup/season</property>
|
|
<value>summer</value>
|
|
</equals>
|
|
</condition>
|
|
<effect>Effects/crop</effect>
|
|
<name>IrrCropPastureCover</name>
|
|
<name>IrrCrop</name>
|
|
<name>Orchard</name>
|
|
<name>Olives</name>
|
|
<name>Vineyard</name>
|
|
<name>Rice</name>
|
|
<texture>Terrain/irrcrop1.png</texture>
|
|
<texture>Terrain/irrcrop2.png</texture>
|
|
<texture>Terrain/irrcrop3.png</texture>
|
|
<object-mask>Terrain/irrcrop1.mask.png</object-mask>
|
|
<object-mask>Terrain/irrcrop2.mask.png</object-mask>
|
|
<object-mask>Terrain/irrcrop3.mask.png</object-mask>
|
|
<xsize>2000</xsize>
|
|
<ysize>2000</ysize>
|
|
<light-coverage>2000000.0</light-coverage>
|
|
<solid>1</solid>
|
|
<friction-factor>0.9</friction-factor>
|
|
<rolling-friction>0.3</rolling-friction>
|
|
<bumpiness>0.6</bumpiness>
|
|
<load-resistance>1e30</load-resistance>
|
|
<object-group>
|
|
<range-m>5000</range-m>
|
|
<object>
|
|
<path>Models/Buildings/silo.ac</path>
|
|
<path>Models/Buildings/red-barn.ac</path>
|
|
<path>Models/Buildings/horse-stable.ac</path>
|
|
<path>Models/Buildings/cow-stable.ac</path>
|
|
<path>Models/Agriculture/farmhouse1.ac</path>
|
|
<path>Models/Agriculture/farmhouse2.ac</path>
|
|
<path>Models/Agriculture/farmhouse3.ac</path>
|
|
<coverage-m2>10000</coverage-m2>
|
|
<heading-type>mask</heading-type>
|
|
</object>
|
|
</object-group>
|
|
<!-- Disabled to avoid a tremendous osg performance penalty when
|
|
deleting scenery tiles, caused by tens of thousands of shared
|
|
horse/cow objects. Need a better implementation!
|
|
<object-group>
|
|
<range-m>1000</range-m>
|
|
<object>
|
|
<path>Models/Fauna/cow.ac</path>
|
|
<coverage-m2>100000</coverage-m2>
|
|
<heading-type>random</heading-type>
|
|
</object>
|
|
<object>
|
|
<path>Models/Fauna/horse.ac</path>
|
|
<coverage-m2>300000</coverage-m2>
|
|
<heading-type>random</heading-type>
|
|
</object>
|
|
</object-group> -->
|
|
<wood-coverage>10000.0</wood-coverage>
|
|
<tree-texture>Textures.high/Trees/mixed-summer.png</tree-texture>
|
|
<tree-varieties>8</tree-varieties>
|
|
<tree-range-m alias="/params/forest/tree-range-m"/>
|
|
<tree-height-m>20.0</tree-height-m>
|
|
<tree-width-m>12.0</tree-width-m>
|
|
</material>
|
|
|
|
<material>
|
|
<condition>
|
|
<equals>
|
|
<property>sim/startup/season</property>
|
|
<value>summer</value>
|
|
</equals>
|
|
</condition>
|
|
<effect>Effects/crop</effect>
|
|
<name>DryCropPastureCover</name>
|
|
<name>DryCrop</name>
|
|
<texture>Terrain/drycrop1.png</texture>
|
|
<texture>Terrain/drycrop2.png</texture>
|
|
<texture>Terrain/drycrop3.png</texture>
|
|
<texture>Terrain/drycrop4.png</texture>
|
|
<object-mask>Terrain/drycrop1.mask.png</object-mask>
|
|
<object-mask>Terrain/drycrop2.mask.png</object-mask>
|
|
<object-mask>Terrain/drycrop3.mask.png</object-mask>
|
|
<object-mask>Terrain/drycrop4.mask.png</object-mask>
|
|
<xsize>2000</xsize>
|
|
<ysize>2000</ysize>
|
|
<solid>1</solid>
|
|
<friction-factor>0.9</friction-factor>
|
|
<rolling-friction>0.1</rolling-friction>
|
|
<bumpiness>0.6</bumpiness>
|
|
<load-resistance>1e30</load-resistance>
|
|
<light-coverage>2000000.0</light-coverage>
|
|
<object-group>
|
|
<range-m>5000</range-m>
|
|
<object>
|
|
<path>Models/Buildings/silo.ac</path>
|
|
<path>Models/Buildings/red-barn.ac</path>
|
|
<path>Models/Buildings/horse-stable.ac</path>
|
|
<path>Models/Buildings/cow-stable.ac</path>
|
|
<path>Models/Agriculture/farmhouse1.ac</path>
|
|
<path>Models/Agriculture/farmhouse2.ac</path>
|
|
<path>Models/Agriculture/farmhouse3.ac</path>
|
|
<coverage-m2>10000</coverage-m2>
|
|
<heading-type>mask</heading-type>
|
|
</object>
|
|
</object-group>
|
|
<!-- Disabled to avoid a tremendous osg performance penalty when
|
|
deleting scenery tiles, caused by tens of thousands of shared
|
|
horse/cow objects. Need a better implementation!
|
|
<object-group>
|
|
<range-m>1000</range-m>
|
|
<object>
|
|
<path>Models/Fauna/cow.ac</path>
|
|
<coverage-m2>100000</coverage-m2>
|
|
<heading-type>random</heading-type>
|
|
</object>
|
|
<object>
|
|
<path>Models/Fauna/horse.ac</path>
|
|
<coverage-m2>300000</coverage-m2>
|
|
<heading-type>random</heading-type>
|
|
</object>
|
|
</object-group> -->
|
|
<wood-coverage>10000.0</wood-coverage>
|
|
<tree-texture>Textures.high/Trees/mixed-summer.png</tree-texture>
|
|
<tree-varieties>8</tree-varieties>
|
|
<tree-range-m alias="/params/forest/tree-range-m"/>
|
|
<tree-height-m>20.0</tree-height-m>
|
|
<tree-width-m>12.0</tree-width-m>
|
|
</material>
|
|
|
|
<material>
|
|
<condition>
|
|
<equals>
|
|
<property>sim/startup/season</property>
|
|
<value>summer</value>
|
|
</equals>
|
|
</condition>
|
|
<name>NaturalCrop</name>
|
|
<texture>Terrain/naturalcrop1.png</texture>
|
|
<object-mask>Terrain/naturalcrop1.mask.png</object-mask>
|
|
<xsize>2000</xsize>
|
|
<ysize>2000</ysize>
|
|
<solid>1</solid>
|
|
<friction-factor>0.9</friction-factor>
|
|
<rolling-friction>0.1</rolling-friction>
|
|
<bumpiness>0.6</bumpiness>
|
|
<load-resistance>1e30</load-resistance>
|
|
<light-coverage>2000000.0</light-coverage>
|
|
<object-group>
|
|
<range-m>5000</range-m>
|
|
<object>
|
|
<path>Models/Buildings/silo.ac</path>
|
|
<path>Models/Buildings/red-barn.ac</path>
|
|
<path>Models/Buildings/horse-stable.ac</path>
|
|
<path>Models/Buildings/cow-stable.ac</path>
|
|
<path>Models/Agriculture/farmhouse1.ac</path>
|
|
<path>Models/Agriculture/farmhouse2.ac</path>
|
|
<path>Models/Agriculture/farmhouse3.ac</path>
|
|
<coverage-m2>10000</coverage-m2>
|
|
<heading-type>mask</heading-type>
|
|
</object>
|
|
</object-group>
|
|
<wood-coverage>10000.0</wood-coverage>
|
|
<tree-texture>Textures.high/Trees/mixed-summer.png</tree-texture>
|
|
<tree-varieties>8</tree-varieties>
|
|
<tree-range-m alias="/params/forest/tree-range-m"/>
|
|
<tree-height-m>20.0</tree-height-m>
|
|
<tree-width-m>12.0</tree-width-m>
|
|
</material>
|
|
|
|
<material>
|
|
<condition>
|
|
<equals>
|
|
<property>sim/startup/season</property>
|
|
<value>summer</value>
|
|
</equals>
|
|
</condition>
|
|
<effect>Effects/cropgrass</effect>
|
|
<name>CropGrassCover</name>
|
|
<name>CropGrass</name>
|
|
<name>Grassland</name>
|
|
<texture>Terrain/cropgrass1.png</texture>
|
|
<texture>Terrain/cropgrass2.png</texture>
|
|
<texture>Terrain/cropgrass3.png</texture>
|
|
<xsize>2000</xsize>
|
|
<ysize>2000</ysize>
|
|
<light-coverage>2000000.0</light-coverage>
|
|
<diffuse>
|
|
<r>0.93</r>
|
|
<g>0.95</g>
|
|
<b>0.93</b>
|
|
<a>1.0</a>
|
|
</diffuse>
|
|
<specular>
|
|
<r>0.1</r>
|
|
<g>0.12</g>
|
|
<b>0.1</b>
|
|
<a>1.0</a>
|
|
</specular>
|
|
<shininess>1.2</shininess>
|
|
<solid>1</solid>
|
|
<friction-factor>0.7</friction-factor>
|
|
<rolling-friction>0.1</rolling-friction>
|
|
<bumpiness>0.3</bumpiness>
|
|
<load-resistance>1e30</load-resistance>
|
|
<wood-coverage>150000.0</wood-coverage>
|
|
<tree-texture>Textures.high/Trees/mixed-summer.png</tree-texture>
|
|
<tree-varieties>8</tree-varieties>
|
|
<tree-range-m alias="/params/forest/tree-range-m"/>
|
|
<tree-height-m>20.0</tree-height-m>
|
|
<tree-width-m>12.0</tree-width-m>
|
|
</material>
|
|
|
|
<material>
|
|
<condition>
|
|
<equals>
|
|
<property>sim/startup/season</property>
|
|
<value>summer</value>
|
|
</equals>
|
|
</condition>
|
|
<name>GolfCourse</name>
|
|
<texture>Terrain/golfcourse1.png</texture>
|
|
<object-mask>Terrain/golfcourse1.mask.png</object-mask>
|
|
<xsize>2000</xsize>
|
|
<ysize>2000</ysize>
|
|
<light-coverage>2000000.0</light-coverage>
|
|
<diffuse>
|
|
<r>0.93</r>
|
|
<g>0.95</g>
|
|
<b>0.93</b>
|
|
<a>1.0</a>
|
|
</diffuse>
|
|
<specular>
|
|
<r>0.1</r>
|
|
<g>0.12</g>
|
|
<b>0.1</b>
|
|
<a>1.0</a>
|
|
</specular>
|
|
<shininess>1.2</shininess>
|
|
<solid>1</solid>
|
|
<friction-factor>0.7</friction-factor>
|
|
<rolling-friction>0.1</rolling-friction>
|
|
<bumpiness>0.3</bumpiness>
|
|
<load-resistance>1e30</load-resistance>
|
|
<wood-coverage>5000.0</wood-coverage>
|
|
<tree-texture>Textures.high/Trees/mixed-summer.png</tree-texture>
|
|
<tree-varieties>8</tree-varieties>
|
|
<tree-range-m alias="/params/forest/tree-range-m"/>
|
|
<tree-height-m>20.0</tree-height-m>
|
|
<tree-width-m>12.0</tree-width-m>
|
|
</material>
|
|
|
|
<material>
|
|
<condition>
|
|
<equals>
|
|
<property>sim/startup/season</property>
|
|
<value>summer</value>
|
|
</equals>
|
|
</condition>
|
|
<name>CropWoodCover</name>
|
|
<name>CropWood</name>
|
|
<name>AgroForest</name>
|
|
<effect>Effects/landmass</effect>
|
|
<texture>Terrain/cropwood.png</texture>
|
|
<object-mask>Terrain/cropwood.mask.png</object-mask>
|
|
<xsize>2000</xsize>
|
|
<ysize>2000</ysize>
|
|
<light-coverage>2000000.0</light-coverage>
|
|
<solid>1</solid>
|
|
<friction-factor>0.4</friction-factor>
|
|
<rolling-friction>0.6</rolling-friction>
|
|
<bumpiness>0.7</bumpiness>
|
|
<load-resistance>10</load-resistance>
|
|
<wood-coverage>4000.0</wood-coverage>
|
|
<tree-texture>Textures.high/Trees/mixed-summer.png</tree-texture>
|
|
<tree-varieties>8</tree-varieties>
|
|
<tree-range-m alias="/params/forest/tree-range-m"/>
|
|
<tree-height-m>20.0</tree-height-m>
|
|
<tree-width-m>12.0</tree-width-m>
|
|
</material>
|
|
|
|
<!-- end summer-->
|
|
|
|
<!-- Winter-->
|
|
|
|
<material>
|
|
<condition>
|
|
<equals>
|
|
<property>sim/startup/season</property>
|
|
<value>winter</value>
|
|
</equals>
|
|
</condition>
|
|
<name>Landmass</name>
|
|
<name>SomeSort</name>
|
|
<name>EvergreenBroadCover</name>
|
|
<name>EvergreenForest</name>
|
|
<name>Island</name>
|
|
<name>Default</name>
|
|
<texture>Terrain.winter/forest1a.png</texture>
|
|
<texture>Terrain.winter/forest1b.png</texture>
|
|
<texture>Terrain.winter/forest1c.png</texture>
|
|
<xsize>2000</xsize>
|
|
<ysize>2000</ysize>
|
|
<light-coverage>10000000.0</light-coverage>
|
|
<wood-coverage>4000.0</wood-coverage>
|
|
<tree-texture>Textures.high/Trees/coniferous-winter.png</tree-texture>
|
|
<tree-varieties>8</tree-varieties>
|
|
<tree-range-m alias="/params/forest/tree-range-m"/>
|
|
<tree-height-m>25.0</tree-height-m>
|
|
<tree-width-m>15.0</tree-width-m>
|
|
<rolling-friction>1</rolling-friction>
|
|
<bumpiness>1</bumpiness>
|
|
</material>
|
|
|
|
<material>
|
|
<condition>
|
|
<equals>
|
|
<property>sim/startup/season</property>
|
|
<value>winter</value>
|
|
</equals>
|
|
</condition>
|
|
<name>DeciduousBroadCover</name>
|
|
<name>DeciduousForest</name>
|
|
<name>Bog</name>
|
|
<name>Heath</name>
|
|
<texture>Terrain.winter/deciduous1.png</texture>
|
|
<texture>Terrain.winter/deciduous2.png</texture>
|
|
<texture>Terrain.winter/deciduous4.png</texture>
|
|
<xsize>2000</xsize>
|
|
<ysize>2000</ysize>
|
|
<light-coverage>10000000.0</light-coverage>
|
|
<wood-coverage>4000.0</wood-coverage>
|
|
<tree-texture>Textures.high/Trees/deciduous-winter.png</tree-texture>
|
|
<tree-varieties>8</tree-varieties>
|
|
<tree-range-m alias="/params/forest/tree-range-m"/>
|
|
<tree-height-m>25.0</tree-height-m>
|
|
<tree-width-m>15.0</tree-width-m>
|
|
<rolling-friction>1</rolling-friction>
|
|
<bumpiness>0.85</bumpiness>
|
|
</material>
|
|
|
|
<material>
|
|
<condition>
|
|
<equals>
|
|
<property>sim/startup/season</property>
|
|
<value>winter</value>
|
|
</equals>
|
|
</condition>
|
|
<name>MixedForestCover</name>
|
|
<name>MixedForest</name>
|
|
<name>RainForest</name>
|
|
<texture>Terrain.winter/mixedforest.png</texture>
|
|
<texture>Terrain.winter/mixedforest2.png</texture>
|
|
<texture>Terrain.winter/mixedforest3.png</texture>
|
|
<xsize>2000</xsize>
|
|
<ysize>2000</ysize>
|
|
<light-coverage>5000000.0</light-coverage>
|
|
<wood-coverage>4000.0</wood-coverage>
|
|
<tree-texture>Textures.high/Trees/mixed-winter.png</tree-texture>
|
|
<tree-varieties>8</tree-varieties>
|
|
<tree-range-m alias="/params/forest/tree-range-m"/>
|
|
<tree-height-m>25.0</tree-height-m>
|
|
<tree-width-m>15.0</tree-width-m>
|
|
<rolling-friction>1</rolling-friction>
|
|
<bumpiness>0.95</bumpiness>
|
|
</material>
|
|
|
|
<material>
|
|
<condition>
|
|
<equals>
|
|
<property>sim/startup/season</property>
|
|
<value>winter</value>
|
|
</equals>
|
|
</condition>
|
|
<name>EvergreenNeedleCover</name>
|
|
<name>WoodedTundraCover</name>
|
|
<texture>Terrain.winter/evergreen.png</texture>
|
|
<xsize>1000</xsize>
|
|
<ysize>1000</ysize>
|
|
<light-coverage>10000000.0</light-coverage>
|
|
<wood-coverage>4000.0</wood-coverage>
|
|
<tree-texture>Textures.high/Trees/coniferous-winter.png</tree-texture>
|
|
<tree-varieties>8</tree-varieties>
|
|
<tree-range-m alias="/params/forest/tree-range-m"/>
|
|
<tree-height-m>20.0</tree-height-m>
|
|
<tree-width-m>15.0</tree-width-m>
|
|
<rolling-friction>1</rolling-friction>
|
|
<bumpiness>1</bumpiness>
|
|
</material>
|
|
|
|
<material>
|
|
<condition>
|
|
<equals>
|
|
<property>sim/startup/season</property>
|
|
<value>winter</value>
|
|
</equals>
|
|
</condition>
|
|
<name>DeciduousNeedleCover</name>
|
|
<texture>Terrain.winter/dec_evergreen.png</texture>
|
|
<xsize>1000</xsize>
|
|
<ysize>1000</ysize>
|
|
<light-coverage>10000000.0</light-coverage>
|
|
<wood-coverage>4000.0</wood-coverage>
|
|
<tree-texture>Textures.high/Trees/coniferous-winter.png</tree-texture>
|
|
<tree-varieties>8</tree-varieties>
|
|
<tree-range-m alias="/params/forest/tree-range-m"/>
|
|
<tree-height-m>15.0</tree-height-m>
|
|
<tree-width-m>8.0</tree-width-m>
|
|
<rolling-friction>1</rolling-friction>
|
|
<bumpiness>1</bumpiness>
|
|
</material>
|
|
|
|
<material>
|
|
<condition>
|
|
<equals>
|
|
<property>sim/startup/season</property>
|
|
<value>winter</value>
|
|
</equals>
|
|
</condition>
|
|
<name>Sand</name>
|
|
<texture>Terrain.winter/sand4.png</texture>
|
|
<texture>Terrain.winter/sand5.png</texture>
|
|
<texture>Terrain.winter/sand6.png</texture>
|
|
<xsize>2000</xsize>
|
|
<ysize>2000</ysize>
|
|
<light-coverage>10000000.0</light-coverage>
|
|
<shininess>2.5</shininess>
|
|
<rolling-friction>0.1</rolling-friction>
|
|
<friction-factor>0.7</friction-factor>
|
|
<bumpiness>0.1</bumpiness>
|
|
</material>
|
|
|
|
<material>
|
|
<condition>
|
|
<equals>
|
|
<property>sim/startup/season</property>
|
|
<value>winter</value>
|
|
</equals>
|
|
</condition>
|
|
<name>ShrubCover</name>
|
|
<name>ShrubGrassCover</name>
|
|
<name>ScrubCover</name>
|
|
<name>Scrub</name>
|
|
<name>Sclerophyllous</name>
|
|
<texture>Terrain.winter/shrub.png</texture>
|
|
<texture>Terrain.winter/shrub2.png</texture>
|
|
<texture>Terrain.winter/shrub3.png</texture>
|
|
<xsize>2000</xsize>
|
|
<ysize>2000</ysize>
|
|
<diffuse>
|
|
<r>0.86</r>
|
|
<g>0.86</g>
|
|
<b>0.86</b>
|
|
<a>1.0</a>
|
|
</diffuse>
|
|
<specular>
|
|
<r>0.1</r>
|
|
<g>0.1</g>
|
|
<b>0.1</b>
|
|
<a>1.0</a>
|
|
</specular>
|
|
<shininess>1.2</shininess>
|
|
<light-coverage>20000000.0</light-coverage>
|
|
<wood-coverage>8000.0</wood-coverage>
|
|
<tree-texture>Textures.high/Trees/mixed-shrub-winter.png</tree-texture>
|
|
<tree-varieties>8</tree-varieties>
|
|
<tree-range-m alias="/params/forest/tree-range-m"/>
|
|
<tree-height-m>2.0</tree-height-m>
|
|
<tree-width-m>2.0</tree-width-m>
|
|
<rolling-friction>0.6</rolling-friction>
|
|
<bumpiness>0.4</bumpiness>
|
|
</material>
|
|
|
|
<material>
|
|
<condition>
|
|
<equals>
|
|
<property>sim/startup/season</property>
|
|
<value>winter</value>
|
|
</equals>
|
|
</condition>
|
|
<name>BuiltUpCover</name>
|
|
<name>Urban</name>
|
|
<name>Construction</name>
|
|
<name>Industrial</name>
|
|
<name>Port</name>
|
|
<effect>Effects/urban</effect>
|
|
<texture-set>
|
|
<texture>Terrain/city1.png</texture>
|
|
<texture n="2">Terrain/city1-relief-light.png</texture>
|
|
</texture-set>
|
|
<texture-set>
|
|
<texture>Terrain/city2.png</texture>
|
|
<texture n="2">Terrain/city2-relief-light.png</texture>
|
|
</texture-set>
|
|
<object-mask>Terrain/city1.mask.png</object-mask>
|
|
<object-mask>Terrain/city2.mask.png</object-mask>
|
|
<!--
|
|
<texture-set>
|
|
<texture>Terrain/city3.png</texture>
|
|
<texture n="2">Terrain/city3-relief-light.png</texture>
|
|
</texture-set>
|
|
-->
|
|
<xsize>1000</xsize>
|
|
<ysize>1000</ysize>
|
|
<light-coverage>100000.0</light-coverage>
|
|
<emissive>
|
|
<r>0.05</r>
|
|
<g>0.05</g>
|
|
<b>0.02</b>
|
|
<a>1.0</a>
|
|
</emissive>
|
|
<object-group>
|
|
<range-m>10000</range-m>
|
|
<object>
|
|
<path>Models/Buildings/oil-tanks.ac</path>
|
|
<coverage-m2>10000000</coverage-m2>
|
|
<heading-type>random</heading-type>
|
|
</object>
|
|
<object>
|
|
<path>Models/Buildings/big-apartment.ac</path>
|
|
<coverage-m2>10000000</coverage-m2>
|
|
<heading-type>mask</heading-type>
|
|
</object>
|
|
<object>
|
|
<path>Models/Buildings/factory.ac</path>
|
|
<coverage-m2>4000000</coverage-m2>
|
|
<heading-type>mask</heading-type>
|
|
</object>
|
|
</object-group>
|
|
<object-group>
|
|
<range-m>5000</range-m>
|
|
<object>
|
|
<path>Models/Residential/cube-apartment.ac</path>
|
|
<path>Models/Residential/medium-apartment.ac</path>
|
|
<path>Models/Buildings/renovated-apartment.ac</path>
|
|
<coverage-m2>1000000</coverage-m2>
|
|
<heading-type>mask</heading-type>
|
|
</object>
|
|
<object>
|
|
<path>Models/Commercial/small-glass-office-building.ac</path>
|
|
<path>Models/Buildings/medium-glass-office-building.ac</path>
|
|
<path>Models/Buildings/small-modern-office.ac</path>
|
|
<path>Models/Buildings/small-office.ac</path>
|
|
<coverage-m2>500000</coverage-m2>
|
|
<heading-type>mask</heading-type>
|
|
</object>
|
|
<object>
|
|
<path>Models/Buildings/big-church.ac</path>
|
|
<coverage-m2>5000000</coverage-m2>
|
|
<heading-type>mask</heading-type>
|
|
</object>
|
|
<object>
|
|
<path>Models/Buildings/brick-school.ac</path>
|
|
<path>Models/Buildings/bank-building.ac</path>
|
|
<coverage-m2>4000000</coverage-m2>
|
|
<heading-type>mask</heading-type>
|
|
</object>
|
|
<object>
|
|
<path>Models/Buildings/water-tower.ac</path>
|
|
<coverage-m2>100000000</coverage-m2>
|
|
<heading-type>random</heading-type>
|
|
</object>
|
|
</object-group>
|
|
<wood-coverage>250000.0</wood-coverage>
|
|
<tree-texture>Textures.high/Trees/mixed-winter.png</tree-texture>
|
|
<tree-varieties>8</tree-varieties>
|
|
<tree-range-m alias="/params/forest/tree-range-m"/>
|
|
<tree-height-m>25.0</tree-height-m>
|
|
<tree-width-m>15.0</tree-width-m>
|
|
</material>
|
|
|
|
<material>
|
|
<condition>
|
|
<equals>
|
|
<property>sim/startup/season</property>
|
|
<value>winter</value>
|
|
</equals>
|
|
</condition>
|
|
<name>Town</name>
|
|
<name>SubUrban</name>
|
|
<texture>Terrain.winter/Town1.png</texture>
|
|
<object-mask>Terrain/Town1.mask.png</object-mask>
|
|
<xsize>1024</xsize>
|
|
<ysize>1024</ysize>
|
|
<light-coverage>100000.0</light-coverage>
|
|
<emissive>
|
|
<r>0.05</r>
|
|
<g>0.05</g>
|
|
<b>0.02</b>
|
|
<a>1.0</a>
|
|
</emissive>
|
|
<object-group>
|
|
<range-m>10000</range-m>
|
|
<object>
|
|
<path>Models/Buildings/water-tower.ac</path>
|
|
<path>Models/Buildings/oil-tanks.ac</path>
|
|
<coverage-m2>2000000</coverage-m2>
|
|
<heading-type>random</heading-type>
|
|
</object>
|
|
<object>
|
|
<path>Models/Buildings/big-church.ac</path>
|
|
<path>Models/Buildings/brick-school.ac</path>
|
|
<coverage-m2>100000</coverage-m2>
|
|
<heading-type>mask</heading-type>
|
|
</object>
|
|
<object>
|
|
<path>Models/Buildings/shop.ac</path>
|
|
<path>Models/Buildings/hosshop.ac</path>
|
|
<path>Models/Buildings/weapshop.ac</path>
|
|
<coverage-m2>20000</coverage-m2>
|
|
<heading-type>mask</heading-type>
|
|
</object>
|
|
<object>
|
|
<path>Models/Residential/germanvillagehouse1.ac</path>
|
|
<path>Models/Residential/MontHse1Grey_White.ac</path>
|
|
<path>Models/Residential/MontHse1Red_Tile_Yellow.ac</path>
|
|
<coverage-m2>5000</coverage-m2>
|
|
<heading-type>mask</heading-type>
|
|
</object>
|
|
</object-group>
|
|
<wood-coverage>5000.0</wood-coverage>
|
|
<tree-texture>Textures.high/Trees/mixed-winter.png</tree-texture>
|
|
<tree-varieties>8</tree-varieties>
|
|
<tree-range-m alias="/params/forest/tree-range-m"/>
|
|
<tree-height-m>25.0</tree-height-m>
|
|
<tree-width-m>15.0</tree-width-m>
|
|
</material>
|
|
|
|
<material>
|
|
<condition>
|
|
<equals>
|
|
<property>sim/startup/season</property>
|
|
<value>winter</value>
|
|
</equals>
|
|
</condition>
|
|
<name>Lake</name>
|
|
<name>Pond</name>
|
|
<name>Reservoir</name>
|
|
<name>Stream</name>
|
|
<name>Canal</name>
|
|
<name>Lagoon</name>
|
|
<name>Estuary</name>
|
|
<name>Watercourse</name>
|
|
<name>Saline</name>
|
|
<texture>Terrain.winter/water-lake.png</texture>
|
|
<xsize>400</xsize>
|
|
<ysize>400</ysize>
|
|
<ambient>
|
|
<r>0.0</r>
|
|
<g>0.0</g>
|
|
<b>0.0</b>
|
|
<a>1.0</a>
|
|
</ambient>
|
|
<diffuse>
|
|
<r>0.5</r>
|
|
<g>0.5</g>
|
|
<b>0.5</b>
|
|
<a>1.0</a>
|
|
</diffuse>
|
|
<specular>
|
|
<r>0.3</r>
|
|
<g>0.3</g>
|
|
<b>0.3</b>
|
|
<a>1.0</a>
|
|
</specular>
|
|
<shininess>1.2</shininess>
|
|
<solid>1</solid>
|
|
<rolling-friction>0.5</rolling-friction>
|
|
<bumpiness>0.1</bumpiness>
|
|
</material>
|
|
|
|
<material>
|
|
<condition>
|
|
<equals>
|
|
<property>sim/startup/season</property>
|
|
<value>winter</value>
|
|
</equals>
|
|
</condition>
|
|
<name>DryLake</name>
|
|
<name>IntermittentReservoir</name>
|
|
<name>IntermittentLake</name>
|
|
<texture>Terrain.winter/sand1.png</texture>
|
|
<texture>Terrain.winter/sand2.png</texture>
|
|
<texture>Terrain.winter/sand3.png</texture>
|
|
<xsize>2000</xsize>
|
|
<ysize>2000</ysize>
|
|
<solid>1</solid>
|
|
<friction-factor>0.9</friction-factor>
|
|
<rolling-friction>0.04</rolling-friction>
|
|
<bumpiness>0.1</bumpiness>
|
|
</material>
|
|
|
|
<material>
|
|
<condition>
|
|
<equals>
|
|
<property>sim/startup/season</property>
|
|
<value>winter</value>
|
|
</equals>
|
|
</condition>
|
|
<name>IntermittentStream</name>
|
|
<texture>Terrain.winter/wash.png</texture>
|
|
<xsize>200</xsize>
|
|
<ysize>200</ysize>
|
|
<shininess>1.5</shininess>
|
|
<solid>0</solid>
|
|
<rolling-friction>2.5</rolling-friction>
|
|
<bumpiness>0.6</bumpiness>
|
|
</material>
|
|
|
|
<material>
|
|
<condition>
|
|
<equals>
|
|
<property>sim/startup/season</property>
|
|
<value>winter</value>
|
|
</equals>
|
|
</condition>
|
|
<name>Marsh</name>
|
|
<name>Littoral</name>
|
|
<name>FloodLand</name>
|
|
<name>SaltMarsh</name>
|
|
<name>HerbWetlandCover</name>
|
|
<name>WoodedWetlandCover</name>
|
|
<texture>Terrain.winter/marsh2.png</texture>
|
|
<texture>Terrain.winter/marsh3.png</texture>
|
|
<texture>Terrain.winter/marsh4.png</texture>
|
|
<xsize>2000</xsize>
|
|
<ysize>2000</ysize>
|
|
<solid>1</solid>
|
|
<light-coverage>40000000.0</light-coverage>
|
|
<friction-factor>0.8</friction-factor>
|
|
<rolling-friction>0.3</rolling-friction>
|
|
<bumpiness>0.2</bumpiness>
|
|
<load-resistance>1e30</load-resistance>
|
|
</material>
|
|
|
|
<material>
|
|
<condition>
|
|
<equals>
|
|
<property>sim/startup/season</property>
|
|
<value>winter</value>
|
|
</equals>
|
|
</condition>
|
|
<name>GrassCover</name>
|
|
<name>BareTundraCover</name>
|
|
<name>MixedTundraCover</name>
|
|
<texture>Terrain.winter/tundra.png</texture>
|
|
<texture>Terrain.winter/tundra2.png</texture>
|
|
<texture>Terrain.winter/tundra3.png</texture>
|
|
<xsize>2000</xsize>
|
|
<ysize>2000</ysize>
|
|
<light-coverage>4000000.0</light-coverage>
|
|
<diffuse>
|
|
<r>0.93</r>
|
|
<g>0.95</g>
|
|
<b>0.93</b>
|
|
<a>1.0</a>
|
|
</diffuse>
|
|
<specular>
|
|
<r>0.1</r>
|
|
<g>0.12</g>
|
|
<b>0.1</b>
|
|
<a>1.0</a>
|
|
</specular>
|
|
<shininess>1.2</shininess>
|
|
<solid>1</solid>
|
|
<friction-factor>0.7</friction-factor>
|
|
<rolling-friction>0.1</rolling-friction>
|
|
<bumpiness>0.15</bumpiness>
|
|
<load-resistance>1e30</load-resistance>
|
|
</material>
|
|
|
|
<material>
|
|
<condition>
|
|
<equals>
|
|
<property>sim/startup/season</property>
|
|
<value>winter</value>
|
|
</equals>
|
|
</condition>
|
|
<name>HerbTundraCover</name>
|
|
<name>HerbTundra</name>
|
|
<texture>Terrain.winter/herbtundra.png</texture>
|
|
<texture>Terrain.winter/herbtundra2.png</texture>
|
|
<texture>Terrain.winter/herbtundra3.png</texture>
|
|
<xsize>2000</xsize>
|
|
<ysize>2000</ysize>
|
|
<light-coverage>4000000.0</light-coverage>
|
|
<diffuse>
|
|
<r>0.93</r>
|
|
<g>0.95</g>
|
|
<b>0.93</b>
|
|
<a>1.0</a>
|
|
</diffuse>
|
|
<specular>
|
|
<r>0.1</r>
|
|
<g>0.12</g>
|
|
<b>0.1</b>
|
|
<a>1.0</a>
|
|
</specular>
|
|
<shininess>1.2</shininess>
|
|
<solid>1</solid>
|
|
<friction-factor>0.8</friction-factor>
|
|
<rolling-friction>0.1</rolling-friction>
|
|
<bumpiness>0.15</bumpiness>
|
|
<load-resistance>1e30</load-resistance>
|
|
</material>
|
|
|
|
<material>
|
|
<condition>
|
|
<equals>
|
|
<property>sim/startup/season</property>
|
|
<value>winter</value>
|
|
</equals>
|
|
</condition>
|
|
<name>SavannaCover</name>
|
|
<texture>Terrain.winter/savanna.png</texture>
|
|
<xsize>1000</xsize>
|
|
<ysize>1000</ysize>
|
|
<light-coverage>4000000.0</light-coverage>
|
|
<solid>1</solid>
|
|
<friction-factor>0.8</friction-factor>
|
|
<rolling-friction>0.1</rolling-friction>
|
|
<bumpiness>0.2</bumpiness>
|
|
<load-resistance>1e30</load-resistance>
|
|
</material>
|
|
|
|
<material>
|
|
<condition>
|
|
<equals>
|
|
<property>sim/startup/season</property>
|
|
<value>winter</value>
|
|
</equals>
|
|
</condition>
|
|
<name>Grass</name>
|
|
<name>Airport</name>
|
|
<name>AirportKeep</name>
|
|
<name>Greenspace</name>
|
|
<texture>Terrain.winter/airport.png</texture>
|
|
<xsize>125</xsize>
|
|
<ysize>125</ysize>
|
|
<light-coverage>4000000.0</light-coverage>
|
|
<diffuse>
|
|
<r>0.93</r>
|
|
<g>0.95</g>
|
|
<b>0.93</b>
|
|
<a>1.0</a>
|
|
</diffuse>
|
|
<specular>
|
|
<r>0.1</r>
|
|
<g>0.12</g>
|
|
<b>0.1</b>
|
|
<a>1.0</a>
|
|
</specular>
|
|
<shininess>1.2</shininess>
|
|
<solid>1</solid>
|
|
<friction-factor>0.7</friction-factor>
|
|
<rolling-friction>0.1</rolling-friction>
|
|
<bumpiness>0.1</bumpiness>
|
|
<load-resistance>1e30</load-resistance>
|
|
</material>
|
|
|
|
<material>
|
|
<condition>
|
|
<equals>
|
|
<property>sim/startup/season</property>
|
|
<value>winter</value>
|
|
</equals>
|
|
</condition>
|
|
<name>MixedCropPastureCover</name>
|
|
<name>MixedCrop</name>
|
|
<name>ComplexCrop</name>
|
|
<texture>Terrain.winter/mixedcrop1.png</texture>
|
|
<texture>Terrain.winter/mixedcrop4.png</texture>
|
|
<texture>Terrain.winter/mixedcrop3.png</texture>
|
|
<object-mask>Terrain/mixedcrop1.mask.png</object-mask>
|
|
<object-mask>Terrain/mixedcrop4.mask.png</object-mask>
|
|
<object-mask>Terrain/mixedcrop3.mask.png</object-mask>
|
|
<xsize>2000</xsize>
|
|
<ysize>2000</ysize>
|
|
<light-coverage>2000000.0</light-coverage>
|
|
<solid>1</solid>
|
|
<friction-factor>0.9</friction-factor>
|
|
<rolling-friction>0.1</rolling-friction>
|
|
<bumpiness>0.7</bumpiness>
|
|
<load-resistance>1e30</load-resistance>
|
|
<object-group>
|
|
<range-m>5000</range-m>
|
|
<object>
|
|
<path>Models/Buildings/silo.ac</path>
|
|
<path>Models/Buildings/red-barn.ac</path>
|
|
<path>Models/Buildings/horse-stable.ac</path>
|
|
<path>Models/Buildings/cow-stable.ac</path>
|
|
<path>Models/Agriculture/farmhouse1.ac</path>
|
|
<path>Models/Agriculture/farmhouse2.ac</path>
|
|
<path>Models/Agriculture/farmhouse3.ac</path>
|
|
<coverage-m2>10000</coverage-m2>
|
|
<heading-type>mask</heading-type>
|
|
</object>
|
|
</object-group>
|
|
<!-- Disabled to avoid a tremendous osg performance penalty when
|
|
deleting scenery tiles, caused by tens of thousands of shared
|
|
horse/cow objects. Need a better implementation!
|
|
<object-group>
|
|
<range-m>1000</range-m>
|
|
<object>
|
|
<path>Models/Fauna/cow.ac</path>
|
|
<coverage-m2>100000</coverage-m2>
|
|
<heading-type>random</heading-type>
|
|
</object>
|
|
<object>
|
|
<path>Models/Fauna/horse.ac</path>
|
|
<coverage-m2>300000</coverage-m2>
|
|
<heading-type>random</heading-type>
|
|
</object>
|
|
</object-group> -->
|
|
<wood-coverage>10000.0</wood-coverage>
|
|
<tree-texture>Textures.high/Trees/mixed-winter.png</tree-texture>
|
|
<tree-varieties>8</tree-varieties>
|
|
<tree-range-m alias="/params/forest/tree-range-m"/>
|
|
<tree-height-m>20.0</tree-height-m>
|
|
<tree-width-m>12.0</tree-width-m>
|
|
</material>
|
|
|
|
<material>
|
|
<condition>
|
|
<equals>
|
|
<property>sim/startup/season</property>
|
|
<value>winter</value>
|
|
</equals>
|
|
</condition>
|
|
<name>IrrCropPastureCover</name>
|
|
<name>IrrCrop</name>
|
|
<name>Orchard</name>
|
|
<name>Olives</name>
|
|
<name>Vineyard</name>
|
|
<name>Rice</name>
|
|
<texture>Terrain.winter/irrcrop1.png</texture>
|
|
<texture>Terrain.winter/irrcrop2.png</texture>
|
|
<texture>Terrain.winter/irrcrop3.png</texture>
|
|
<object-mask>Terrain/irrcrop1.mask.png</object-mask>
|
|
<object-mask>Terrain/irrcrop2.mask.png</object-mask>
|
|
<object-mask>Terrain/irrcrop3.mask.png</object-mask>
|
|
<xsize>2000</xsize>
|
|
<ysize>2000</ysize>
|
|
<light-coverage>2000000.0</light-coverage>
|
|
<solid>1</solid>
|
|
<friction-factor>0.9</friction-factor>
|
|
<rolling-friction>0.3</rolling-friction>
|
|
<bumpiness>0.6</bumpiness>
|
|
<load-resistance>1e30</load-resistance>
|
|
<object-group>
|
|
<range-m>5000</range-m>
|
|
<object>
|
|
<path>Models/Buildings/silo.ac</path>
|
|
<path>Models/Buildings/red-barn.ac</path>
|
|
<path>Models/Buildings/horse-stable.ac</path>
|
|
<path>Models/Buildings/cow-stable.ac</path>
|
|
<path>Models/Agriculture/farmhouse1.ac</path>
|
|
<path>Models/Agriculture/farmhouse2.ac</path>
|
|
<path>Models/Agriculture/farmhouse3.ac</path>
|
|
<coverage-m2>10000</coverage-m2>
|
|
<heading-type>mask</heading-type>
|
|
</object>
|
|
</object-group>
|
|
<!-- Disabled to avoid a tremendous osg performance penalty when
|
|
deleting scenery tiles, caused by tens of thousands of shared
|
|
horse/cow objects. Need a better implementation!
|
|
<object-group>
|
|
<range-m>1000</range-m>
|
|
<object>
|
|
<path>Models/Fauna/cow.ac</path>
|
|
<coverage-m2>100000</coverage-m2>
|
|
<heading-type>random</heading-type>
|
|
</object>
|
|
<object>
|
|
<path>Models/Fauna/horse.ac</path>
|
|
<coverage-m2>300000</coverage-m2>
|
|
<heading-type>random</heading-type>
|
|
</object>
|
|
</object-group> -->
|
|
<wood-coverage>10000.0</wood-coverage>
|
|
<tree-texture>Textures.high/Trees/mixed-winter.png</tree-texture>
|
|
<tree-varieties>8</tree-varieties>
|
|
<tree-range-m alias="/params/forest/tree-range-m"/>
|
|
<tree-height-m>20.0</tree-height-m>
|
|
<tree-width-m>12.0</tree-width-m>
|
|
</material>
|
|
|
|
<material>
|
|
<condition>
|
|
<equals>
|
|
<property>sim/startup/season</property>
|
|
<value>winter</value>
|
|
</equals>
|
|
</condition>
|
|
<name>DryCropPastureCover</name>
|
|
<name>DryCrop</name>
|
|
<texture>Terrain.winter/drycrop1.png</texture>
|
|
<texture>Terrain.winter/drycrop2.png</texture>
|
|
<texture>Terrain.winter/drycrop3.png</texture>
|
|
<texture>Terrain.winter/drycrop4.png</texture>
|
|
<object-mask>Terrain/drycrop1.png</object-mask>
|
|
<object-mask>Terrain/drycrop2.png</object-mask>
|
|
<object-mask>Terrain/drycrop3.png</object-mask>
|
|
<object-mask>Terrain/drycrop4.png</object-mask>
|
|
<xsize>2000</xsize>
|
|
<ysize>2000</ysize>
|
|
<solid>1</solid>
|
|
<friction-factor>0.9</friction-factor>
|
|
<rolling-friction>0.1</rolling-friction>
|
|
<bumpiness>0.6</bumpiness>
|
|
<load-resistance>1e30</load-resistance>
|
|
<light-coverage>2000000.0</light-coverage>
|
|
<object-group>
|
|
<range-m>5000</range-m>
|
|
<object>
|
|
<path>Models/Buildings/silo.ac</path>
|
|
<path>Models/Buildings/red-barn.ac</path>
|
|
<path>Models/Buildings/horse-stable.ac</path>
|
|
<path>Models/Buildings/cow-stable.ac</path>
|
|
<path>Models/Agriculture/farmhouse1.ac</path>
|
|
<path>Models/Agriculture/farmhouse2.ac</path>
|
|
<path>Models/Agriculture/farmhouse3.ac</path>
|
|
<coverage-m2>10000</coverage-m2>
|
|
<heading-type>mask</heading-type>
|
|
</object>
|
|
</object-group>
|
|
<!-- Disabled to avoid a tremendous osg performance penalty when
|
|
deleting scenery tiles, caused by tens of thousands of shared
|
|
horse/cow objects. Need a better implementation!
|
|
<object-group>
|
|
<range-m>1000</range-m>
|
|
<object>
|
|
<path>Models/Fauna/cow.ac</path>
|
|
<coverage-m2>100000</coverage-m2>
|
|
<heading-type>random</heading-type>
|
|
</object>
|
|
<object>
|
|
<path>Models/Fauna/horse.ac</path>
|
|
<coverage-m2>300000</coverage-m2>
|
|
<heading-type>random</heading-type>
|
|
</object>
|
|
</object-group> -->
|
|
<wood-coverage>10000.0</wood-coverage>
|
|
<tree-texture>Textures.high/Trees/mixed-winter.png</tree-texture>
|
|
<tree-varieties>8</tree-varieties>
|
|
<tree-range-m alias="/params/forest/tree-range-m"/>
|
|
<tree-height-m>20.0</tree-height-m>
|
|
<tree-width-m>12.0</tree-width-m>
|
|
</material>
|
|
|
|
<material>
|
|
<condition>
|
|
<equals>
|
|
<property>sim/startup/season</property>
|
|
<value>winter</value>
|
|
</equals>
|
|
</condition>
|
|
<name>NaturalCrop</name>
|
|
<texture>Terrain.winter/naturalcrop1.png</texture>
|
|
<object-mask>Terrain/naturalcrop1.mask.png</object-mask>
|
|
<xsize>2000</xsize>
|
|
<ysize>2000</ysize>
|
|
<solid>1</solid>
|
|
<friction-factor>0.9</friction-factor>
|
|
<rolling-friction>0.1</rolling-friction>
|
|
<bumpiness>0.6</bumpiness>
|
|
<load-resistance>1e30</load-resistance>
|
|
<light-coverage>2000000.0</light-coverage>
|
|
<object-group>
|
|
<range-m>5000</range-m>
|
|
<object>
|
|
<path>Models/Buildings/silo.ac</path>
|
|
<path>Models/Buildings/red-barn.ac</path>
|
|
<path>Models/Buildings/horse-stable.ac</path>
|
|
<path>Models/Buildings/cow-stable.ac</path>
|
|
<path>Models/Agriculture/farmhouse1.ac</path>
|
|
<path>Models/Agriculture/farmhouse2.ac</path>
|
|
<path>Models/Agriculture/farmhouse3.ac</path>
|
|
<coverage-m2>10000</coverage-m2>
|
|
<heading-type>mask</heading-type>
|
|
</object>
|
|
</object-group>
|
|
<wood-coverage>10000.0</wood-coverage>
|
|
<tree-texture>Textures.high/Trees/mixed-winter.png</tree-texture>
|
|
<tree-varieties>8</tree-varieties>
|
|
<tree-range-m alias="/params/forest/tree-range-m"/>
|
|
<tree-height-m>20.0</tree-height-m>
|
|
<tree-width-m>12.0</tree-width-m>
|
|
</material>
|
|
|
|
<material>
|
|
<condition>
|
|
<equals>
|
|
<property>sim/startup/season</property>
|
|
<value>winter</value>
|
|
</equals>
|
|
</condition>
|
|
<name>CropGrassCover</name>
|
|
<name>CropGrass</name>
|
|
<name>Grassland</name>
|
|
<texture>Terrain.winter/cropgrass1.png</texture>
|
|
<texture>Terrain.winter/cropgrass2.png</texture>
|
|
<texture>Terrain.winter/cropgrass3.png</texture>
|
|
<xsize>2000</xsize>
|
|
<ysize>2000</ysize>
|
|
<light-coverage>2000000.0</light-coverage>
|
|
<diffuse>
|
|
<r>0.93</r>
|
|
<g>0.95</g>
|
|
<b>0.93</b>
|
|
<a>1.0</a>
|
|
</diffuse>
|
|
<specular>
|
|
<r>0.1</r>
|
|
<g>0.12</g>
|
|
<b>0.1</b>
|
|
<a>1.0</a>
|
|
</specular>
|
|
<shininess>1.2</shininess>
|
|
<solid>1</solid>
|
|
<friction-factor>0.7</friction-factor>
|
|
<rolling-friction>0.1</rolling-friction>
|
|
<bumpiness>0.3</bumpiness>
|
|
<load-resistance>1e30</load-resistance>
|
|
<wood-coverage>150000.0</wood-coverage>
|
|
<tree-texture>Textures.high/Trees/mixed-winter.png</tree-texture>
|
|
<tree-varieties>8</tree-varieties>
|
|
<tree-range-m alias="/params/forest/tree-range-m"/>
|
|
<tree-height-m>20.0</tree-height-m>
|
|
<tree-width-m>12.0</tree-width-m>
|
|
</material>
|
|
|
|
<material>
|
|
<condition>
|
|
<equals>
|
|
<property>sim/startup/season</property>
|
|
<value>winter</value>
|
|
</equals>
|
|
</condition>
|
|
<name>GolfCourse</name>
|
|
<texture>Terrain.winter/golfcourse.png</texture>
|
|
<object-mask>Terrain/golfcourse1.mask.png</object-mask>
|
|
<xsize>2000</xsize>
|
|
<ysize>2000</ysize>
|
|
<light-coverage>2000000.0</light-coverage>
|
|
<diffuse>
|
|
<r>0.93</r>
|
|
<g>0.95</g>
|
|
<b>0.93</b>
|
|
<a>1.0</a>
|
|
</diffuse>
|
|
<specular>
|
|
<r>0.1</r>
|
|
<g>0.12</g>
|
|
<b>0.1</b>
|
|
<a>1.0</a>
|
|
</specular>
|
|
<shininess>1.2</shininess>
|
|
<solid>1</solid>
|
|
<friction-factor>0.7</friction-factor>
|
|
<rolling-friction>0.1</rolling-friction>
|
|
<bumpiness>0.3</bumpiness>
|
|
<load-resistance>1e30</load-resistance>
|
|
<wood-coverage>5000.0</wood-coverage>
|
|
<tree-texture>Textures.high/Trees/mixed-winter.png</tree-texture>
|
|
<tree-varieties>8</tree-varieties>
|
|
<tree-range-m alias="/params/forest/tree-range-m"/>
|
|
<tree-height-m>20.0</tree-height-m>
|
|
<tree-width-m>12.0</tree-width-m>
|
|
</material>
|
|
|
|
<material>
|
|
<condition>
|
|
<equals>
|
|
<property>sim/startup/season</property>
|
|
<value>winter</value>
|
|
</equals>
|
|
</condition>
|
|
<name>CropWoodCover</name>
|
|
<name>CropWood</name>
|
|
<name>AgroForest</name>
|
|
<texture>Terrain.winter/cropwood.png</texture>
|
|
<object-mask>Terrain/cropwood.mask.png</object-mask>
|
|
<xsize>2000</xsize>
|
|
<ysize>2000</ysize>
|
|
<light-coverage>2000000.0</light-coverage>
|
|
<solid>1</solid>
|
|
<friction-factor>0.4</friction-factor>
|
|
<rolling-friction>0.6</rolling-friction>
|
|
<bumpiness>0.7</bumpiness>
|
|
<load-resistance>10</load-resistance>
|
|
<wood-coverage>4000.0</wood-coverage>
|
|
<tree-texture>Textures.high/Trees/mixed-winter.png</tree-texture>
|
|
<tree-varieties>8</tree-varieties>
|
|
<tree-range-m alias="/params/forest/tree-range-m"/>
|
|
<tree-height-m>20.0</tree-height-m>
|
|
<tree-width-m>12.0</tree-width-m>
|
|
</material>
|
|
|
|
<!-- end winter-->
|
|
|
|
|
|
|
|
<material>
|
|
<name>Unknown</name>
|
|
<texture>Terrain/unknown.png</texture>
|
|
<xsize>1000</xsize>
|
|
<ysize>1000</ysize>
|
|
<rolling-friction>0.1</rolling-friction>
|
|
<bumpiness>0.1</bumpiness>
|
|
</material>
|
|
|
|
<material>
|
|
<name>PackIce</name>
|
|
<texture>Terrain/packice1.png</texture>
|
|
<texture>Terrain/packice2.png</texture>
|
|
<xsize>2000</xsize>
|
|
<ysize>2000</ysize>
|
|
<shininess>1.5</shininess>
|
|
<rolling-friction>0.005</rolling-friction>
|
|
<friction-factor>0.2</friction-factor>
|
|
<bumpiness>0.3</bumpiness>
|
|
</material>
|
|
|
|
<material>
|
|
<name>Glacier</name>
|
|
<name>PolarIce</name>
|
|
<effect>Effects/glacier</effect>
|
|
<texture>Terrain/glacier1.png</texture>
|
|
<texture>Terrain/glacier2.png</texture>
|
|
<texture>Terrain/glacier3.png</texture>
|
|
<xsize>2000</xsize>
|
|
<ysize>2000</ysize>
|
|
<shininess>1.5</shininess>
|
|
<rolling-friction>0.1</rolling-friction>
|
|
<friction-factor>0.2</friction-factor>
|
|
<bumpiness>0.5</bumpiness>
|
|
</material>
|
|
|
|
<material>
|
|
<name>SnowCover</name>
|
|
<texture>Terrain/snow1.png</texture>
|
|
<texture>Terrain/snow2.png</texture>
|
|
<texture>Terrain/snow3.png</texture>
|
|
<texture>Terrain/snow4.png</texture>
|
|
<xsize>2000</xsize>
|
|
<ysize>2000</ysize>
|
|
<shininess>1.2</shininess>
|
|
<rolling-friction>0.15</rolling-friction>
|
|
<friction-factor>0.3</friction-factor>
|
|
<bumpiness>0.1</bumpiness>
|
|
</material>
|
|
|
|
<material>
|
|
<name>Ocean</name>
|
|
<effect>Effects/water</effect>
|
|
<texture>Terrain/water.png</texture>
|
|
<xsize>400</xsize>
|
|
<ysize>400</ysize>
|
|
<object-group>
|
|
<range-m>40000</range-m>
|
|
<object>
|
|
<path>Models/Geometry/container_carrier.ac</path>
|
|
<coverage-m2>500000000</coverage-m2>
|
|
<heading-type>random</heading-type>
|
|
</object>
|
|
</object-group>
|
|
<object-group>
|
|
<range-m>40000</range-m>
|
|
<object>
|
|
<path>Models/Maritime/Civilian/ContainerShip.xml</path>
|
|
<coverage-m2>500000000</coverage-m2>
|
|
<heading-type>random</heading-type>
|
|
</object>
|
|
</object-group>
|
|
<object-group>
|
|
<range-m>40000</range-m>
|
|
<object>
|
|
<path>Models/Maritime/Civilian/Trawler.xml</path>
|
|
<coverage-m2>500000000</coverage-m2>
|
|
<heading-type>random</heading-type>
|
|
</object>
|
|
<object>
|
|
<path>Models/Maritime/Civilian/Trawler.xml</path>
|
|
<coverage-m2>500000000</coverage-m2>
|
|
<heading-type>random</heading-type>
|
|
</object>
|
|
<object>
|
|
<path>Models/Maritime/Civilian/Trawler.xml</path>
|
|
<coverage-m2>500000000</coverage-m2>
|
|
<heading-type>random</heading-type>
|
|
</object>
|
|
</object-group>
|
|
<object-group>
|
|
<range-m>40000</range-m>
|
|
<object>
|
|
<path>Models/Maritime/Civilian/Freighter.xml</path>
|
|
<coverage-m2>500000000</coverage-m2>
|
|
<heading-type>random</heading-type>
|
|
</object>
|
|
</object-group>
|
|
<object-group>
|
|
<range-m>40000</range-m>
|
|
<object>
|
|
<path>Models/Maritime/Civilian/LargeTrawler.xml</path>
|
|
<coverage-m2>500000000</coverage-m2>
|
|
<heading-type>random</heading-type>
|
|
</object>
|
|
</object-group>
|
|
<object-group>
|
|
<range-m>40000</range-m>
|
|
<object>
|
|
<path>Models/Maritime/Civilian/SailBoatUnderSail.xml</path>
|
|
<coverage-m2>500000000</coverage-m2>
|
|
<heading-type>random</heading-type>
|
|
</object>
|
|
</object-group>
|
|
<object-group>
|
|
<range-m>40000</range-m>
|
|
<object>
|
|
<path>Models/Maritime/Civilian/CruiseShip.xml</path>
|
|
<coverage-m2>5000000000</coverage-m2>
|
|
<heading-type>random</heading-type>
|
|
</object>
|
|
</object-group>
|
|
<object-group>
|
|
<range-m>40000</range-m>
|
|
<object>
|
|
<path>Models/Maritime/Civilian/MPPShip.xml</path>
|
|
<coverage-m2>5000000000</coverage-m2>
|
|
<heading-type>random</heading-type>
|
|
</object>
|
|
</object-group>
|
|
<ambient>
|
|
<r>0.0</r>
|
|
<g>0.0</g>
|
|
<b>0.0</b>
|
|
<a>1.0</a>
|
|
</ambient>
|
|
<diffuse>
|
|
<r>0.4</r>
|
|
<g>0.4</g>
|
|
<b>0.4</b>
|
|
<a>1.0</a>
|
|
</diffuse>
|
|
<specular>
|
|
<r>0.0</r>
|
|
<g>0.0</g>
|
|
<b>0.2</b>
|
|
<a>1.0</a>
|
|
</specular>
|
|
<shininess>0</shininess>
|
|
<solid>0</solid>
|
|
<rolling-friction>2</rolling-friction>
|
|
<bumpiness>0.8</bumpiness>
|
|
</material>
|
|
|
|
|
|
<material>
|
|
<name>BarrenCover</name>
|
|
<name>Dirt</name>
|
|
<name>OpenMining</name>
|
|
<name>Rock</name>
|
|
<name>Dump</name>
|
|
<texture>Terrain/rock.png</texture>
|
|
<xsize>500</xsize>
|
|
<ysize>500</ysize>
|
|
<solid>1</solid>
|
|
<friction-factor>0.9</friction-factor>
|
|
<rolling-friction>0.1</rolling-friction>
|
|
<bumpiness>0.3</bumpiness>
|
|
</material>
|
|
|
|
<material>
|
|
<name>Lava</name>
|
|
<name>Burnt</name>
|
|
<texture>Terrain/lava.png</texture>
|
|
<xsize>500</xsize>
|
|
<ysize>500</ysize>
|
|
<solid>1</solid>
|
|
<friction-factor>0.9</friction-factor>
|
|
<rolling-friction>0.1</rolling-friction>
|
|
<bumpiness>0.3</bumpiness>
|
|
</material>
|
|
|
|
<material>
|
|
<name>Asphalt</name>
|
|
<texture>Terrain/asphalt.png</texture>
|
|
<xsize>400</xsize>
|
|
<ysize>400</ysize>
|
|
<solid>1</solid>
|
|
<friction-factor>1.0</friction-factor>
|
|
<rolling-friction>0.02</rolling-friction>
|
|
<bumpiness>0.01</bumpiness>
|
|
<load-resistance>1e10</load-resistance>
|
|
</material>
|
|
|
|
<material>
|
|
<name>Freeway</name>
|
|
<name>Road</name>
|
|
<texture>Terrain/asphalt.png</texture>
|
|
<xsize>400</xsize>
|
|
<ysize>400</ysize>
|
|
<light-coverage>10000.0</light-coverage>
|
|
<solid>1</solid>
|
|
<friction-factor>1.0</friction-factor>
|
|
<rolling-friction>0.02</rolling-friction>
|
|
<bumpiness>0.01</bumpiness>
|
|
<load-resistance>1e10</load-resistance>
|
|
</material>
|
|
|
|
<material>
|
|
<name>Railroad</name>
|
|
<name>Transport</name>
|
|
<texture>Terrain/gravel.png</texture>
|
|
<xsize>400</xsize>
|
|
<ysize>400</ysize>
|
|
<light-coverage>1000000.0</light-coverage>
|
|
<solid>1</solid>
|
|
<friction-factor>0.5</friction-factor>
|
|
<rolling-friction>0.04</rolling-friction>
|
|
<bumpiness>0.5</bumpiness>
|
|
<load-resistance>1e10</load-resistance>
|
|
</material>
|
|
|
|
|
|
|
|
<!-- runway and taxiway signs -->
|
|
|
|
|
|
<material>
|
|
<name>YellowSign.unlighted</name>
|
|
<texture>Signs/yellow.png</texture>
|
|
<emissive>
|
|
<r>0.4</r>
|
|
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