jmt
b38d470782
Switch the route-manager dialog over to use the waypoint-list widget, and update other functionality to match.
2010-03-27 17:56:01 +00:00
jmt
38832daf77
Route-manager - replace pop/clear items with prev/next items, which are more useful in the new waypoint scheme.
2010-03-27 17:16:01 +00:00
jmt
e415e52aae
Data files for MapDialog
2010-03-27 16:52:21 +00:00
stuart
6b4857ce8c
Allow the snow level of the landmass shader to be set from the property system, and expose it in the rendering dialog. Could be used in future to set the snow level based on the current weather.
2010-03-27 14:02:56 +00:00
jmt
21b52ac628
Update autopilot dialog to use a new flag, to give feedback when the GPS/route-manager is driving the true heading.
2010-03-27 12:19:52 +00:00
jmt
cca70e4e6a
Fix 'active route waypoint' button to actually load the current wp, instead of wp0.
2010-03-27 11:36:14 +00:00
stuart
20d5a5716e
Use landmass (snow and rock) shader for TundraCover, GrassCover.
2010-03-26 22:12:25 +00:00
jmt
26607856c6
GPS: updated generic GPS dialog, with OBS course selection dial.
2010-03-25 16:42:37 +00:00
fredb
d8f6ccf49b
Lessen fog in front of city light
2010-03-23 22:20:24 +00:00
fredb
0d930f3b68
Urban texture coverage was changed lately
2010-03-22 22:30:57 +00:00
fredb
f8e595361a
Update to the urban shader. Support shadows, intersection with 3d objects and night lighting.
2010-03-22 22:00:44 +00:00
ehofman
ce1db5c859
Update to better highlight the reflections away from the sun
2010-03-22 10:07:04 +00:00
ehofman
164effede9
small update: multiply the diffuse and ambient settings by the bump(map) value.
2010-03-21 13:21:37 +00:00
fredb
8556d3c1ea
Rewrote the bumpspec effect to fix light parameters
2010-03-20 18:00:26 +00:00
abory
026ff680d4
- Added an offset parameter to better match HUD geometry so the 'target
...
locked' diamond symbol doesn't show outside a not centered HUD. No
change to the default behaviour.
New property: /instrumentation/radar2/hud-vertical-offset-m
2010-03-18 12:11:21 +00:00
torsten
59846fb883
added an 'about' dialog
2010-03-18 08:23:23 +00:00
fredb
8e95df54e2
Fix bumpspec effect
2010-03-17 17:56:13 +00:00
vmmeazza
b84c39f1c9
Add an environment map for use with shaders
2010-03-16 20:42:08 +00:00
fredb
27968d4da9
Bump map shader contributed by Emilian Huminiuc. Should be inherited from to be used in models.
2010-03-16 07:21:47 +00:00
sydadams
553d6f2c21
fix some route manager related breaks ... add more nil checks
2010-03-14 20:57:55 +00:00
sydadams
b27c3bb7a5
Document the use of the overspeed indicator
2010-03-13 23:44:26 +00:00
ehofman
e96ca342c5
better coverage size for city textures
2010-03-13 10:34:50 +00:00
fredb
c9236ad565
First iteration of the urban effect with relief mapping. Relief map by HB-Gral.
2010-03-12 22:25:19 +00:00
martin
b00cfd84a8
Commit current HTML version.
2010-03-03 17:28:04 +00:00
sydadams
f53633485f
ADF fixes
2010-03-01 00:26:25 +00:00
sydadams
e41cd335b4
switch from getNode to initNode
2010-02-28 22:48:21 +00:00
fredb
4ddd8a8934
Fix line endings
2010-02-27 13:29:50 +00:00
stuart
8b4341f510
Check in the latest version of getstart.pdf
2010-02-25 20:14:33 +00:00
ehofman
da8d8679de
Just to be safe: use license free font types 'BGP Elite Bold' (with custom shear) and 'Dustismo Bold Italic'
2010-02-21 09:35:32 +00:00
ehofman
9c58ea2c9e
now without the typo..
2010-02-20 12:50:39 +00:00
ehofman
db6f793793
revert to previous
2010-02-20 10:07:23 +00:00
ehofman
32e9adc221
New set of splash screens
2010-02-20 10:03:23 +00:00
vmmeazza
985a10ce00
Add tachiametric, or angle-rate, sight
2010-02-19 08:49:52 +00:00
vmmeazza
f668bbe7cf
Move from source and add some further explanation.
...
Note: this document awaits an update from Tim Moore to reflect
recent developments.
2010-02-13 11:39:46 +00:00
vmmeazza
391b46612b
Update by Anders Gidenstein - an improved version of the buffer
2010-02-13 09:40:53 +00:00
vmmeazza
50adc28ff7
Update by Anders Gidenstein to prevent scripts producing the error:
...
"WARNING: PUI: Too many live puInterfaces open at once!"
due to multiple window/dialog updates during the same frame.
This error has been reported to cause FG to crash, but this cannot be
reliably reproduced.
2010-02-12 23:35:22 +00:00
vmmeazza
bbaeb45aea
Comment out the default Vista name
2010-02-12 22:56:24 +00:00
vmmeazza
3cd4c6761a
New joystick by Mike Nieber
2010-02-12 21:59:07 +00:00
timoore
dfb8181f34
more ATI fixes for crops and landmass shaders
...
Same problem with material state, except this time with the diffuse component.
Author: Tim Moore <timoore@redhat.com>
2010-02-12 14:43:26 +00:00
timoore
421ee253e6
fix shader bugs on ATI hardware
...
The main problem was using gl_FrontMaterial.ambient with a color mode
of AMBIENT_AND_DIFFUSE i.e., the fixed function path would take both the
ambient colors from the vertex color value. Also, some vertex shaders
were not writing gl_FrontColor even though the fragment shader was
accessing gl_Color.
Author: Tim Moore <timoore@redhat.com>
2010-02-12 11:38:53 +00:00
timoore
d3a40c83c8
put documentation for multiscreen in data directory too
2010-02-10 18:21:36 +00:00
martin
6dc7a26131
Sync with VirtualAir ( http://virtualair.sourceforge.net/ ).
2010-02-10 10:41:25 +00:00
ehofman
1937163942
use doubles instead of floats for better accuracy of lat and lot
2010-02-10 08:17:42 +00:00
sydadams
5d826a7938
fix digit error on PFD compass
2010-02-06 21:41:20 +00:00
sydadams
eb34c3b2c0
added another tire squeal
2010-02-06 21:39:45 +00:00
vmmeazza
cce90b6001
Use generic trigger property. Add features for use with CTRL
2010-02-03 23:02:14 +00:00
timoore
041aad9319
Fix implicit conversion from vec4 to vec3 in material animation shader
...
ATI doesn't like it.
Author: Tim Moore <timoore@redhat.com>
2010-02-03 08:36:05 +00:00
ehofman
e750871f7c
remove an empty <path/> tag
2010-02-03 08:34:05 +00:00
vmmeazza
049a339a52
Add stencil light shaders by Lauri Peltonen (Zan).
...
Please Note:
There is a problem with this implementation when the light cone crosses
the near/far camera boundary.
2010-01-31 10:49:44 +00:00
vmmeazza
b98fcba700
Add stencil light shaders by Lauri Peltonen (Zan).
...
Please Note:
There is a problem with this implementation when the light cone crosses
the near/far camera boundary.
2010-01-31 10:36:38 +00:00