1
0
Fork 0
Commit graph

1666 commits

Author SHA1 Message Date
curt
a4bc2ca82e Back out the changes to cropgrass.rgb and drycrop.rgb for the 0.9.2 release.
The original textures are nice, but probably should be updated at some point.
When we do update them though, we should shoot for generic/variety in order
to give different parts of the flightgear world different looks (as best as
we can with our course land cover/land use data set.)
2003-06-04 15:02:39 +00:00
jimw
f2cf08fe2c gear volume setting for 747. 2003-06-04 14:45:04 +00:00
curt
a8612ab393 The low/default resolution of terrain textures should never be more than
256x256.  The Textures.high/ subdirectory is intended for the higher res
versions of the textures.  Scaled these 3 textures from 512x512 to 256x256.
2003-06-04 14:41:27 +00:00
jimw
1d855479ab Adjusted view from 3d cockpit slightly. 2003-06-03 19:47:42 +00:00
mselig
e9cde09541 Adding ornithopter. This models Prof DeLaurier's C-GPTR Ornithoper found here http://www.ornithopter.net. 2003-06-03 07:15:22 +00:00
ehofman
3c953a7e0b Add bog alias 2003-06-03 07:10:09 +00:00
jimw
02fbe34a49 Fan wav 2003-06-03 01:33:45 +00:00
jimw
b19baee40b Converted ov10 3d model to ac3d format. Fixed glitches.
Labeled objects.  Animated props.
2003-06-03 01:18:51 +00:00
david
463fd28a5c Retrim for JSBSim fixes. 2003-06-02 20:29:09 +00:00
mselig
e97004b2a5 updates A4 2D/3D panel function 2003-05-29 16:37:13 +00:00
mselig
fd7f5eca61 adds mini panel to A4 2003-05-29 05:21:11 +00:00
curt
1b107b3530 Point vacamp.xml at new suction model. 2003-05-28 21:06:30 +00:00
curt
d7fc05e5ba Lee Elliott:
Here's a quick update to the yf23 fdm and auto-pilot settings.  It flies and
takes-off reasonably well - still haven't tried landing it yet;)  It can
still be a bit wobbly at times though and It's not very good at terrain
following either.

Taking off on auto-pilot is quite fun.  Set full flaps and CTRL-a (assuming
you're near sea level), hit F6 to make it go straight and apply power - about
50% until it rotates then apply full power.  Retract the gear as soon as it
gets off the ground and by the time you#ve done that, retract the flaps.
Quite entertaining from a tower view:)

It's not really an ideal a/c to model but apart from the aesthetics, which
appeal to me, I was curious about not having a rudder.

There's a new texture sheet too but it only makes the a/c a paler shade of
grey.
2003-05-28 15:11:22 +00:00
curt
323fce18f7 Lee Elliott:
I've attached an update for the yf23 and I think I've included all the right
files - the model is unchanged (I think I'll eventually paint it in an
imaginary NASA scheme, perhaps a bit like the HIDEC F-15, until I can get
some newer pictures and see what they've done with it) so I've not included
it again.

The fdm still needs quite a bit of work - it can be a bit twitchy and wobbly
at times, and the auto-pilot roll-out and smooth need tightening up, but it's
flyable.  Haven't tried landing it yet though;)
2003-05-28 15:09:30 +00:00
curt
4534c3c8d3 Align all the approaches I could automatically match up to runways. 2003-05-27 20:15:45 +00:00
curt
4667e2f9f1 - Make hi-res c172s instrument knobs drawn conditionally.
- HSI GS needles shouldn't disappear when they hit their limits, only when
  there is no GS signal.
- Make vac/amp gauge driven by new minimalistic amp model.
- Update digital clock face color to look more "LCD-ish" based on a real
  C172-S cockpit photo.
- Add an OAT gauge to the old C172 2d panel.
2003-05-27 19:58:52 +00:00
curt
053610a636 Configure to omit instrument knobs by default. 2003-05-27 19:54:04 +00:00
curt
cd6cee0a77 Make the 2nd (right) vacuum pump serviceable by default. 2003-05-27 19:48:03 +00:00
jimw
7f49656050 Fixed aspect ratio 2003-05-25 03:42:50 +00:00
mselig
a6e1f0f3dc removes mini panel 2003-05-24 04:00:22 +00:00
jimw
3857d9ce4f Added default fuel level config 2003-05-23 01:44:31 +00:00
mselig
c39baa5f73 adds g load to minimal HUD 2003-05-23 00:40:21 +00:00
mselig
43cb254a38 adding g load to minimal HUD 2003-05-23 00:39:33 +00:00
mselig
8cc6432db3 Fixes spelling of elevation in minimal HUD 2003-05-23 00:38:44 +00:00
mselig
7421397963 Adding gload.xml file for displaying g load to the default HUD 2003-05-22 14:24:48 +00:00
mselig
db4b19ebb5 adds gload.xml file path for displaying the g load to the HUD 2003-05-22 14:23:43 +00:00
mselig
1f89fcfab5 UIUC A4 model added. See Aircraft/UIUC/a4-v1-nl/README.a4.html for details. 2003-05-22 14:21:21 +00:00
jimw
5c4d69f648 Added hackish binding for booster to allow for two stages of pressure.
Added electrical system so that turn indicator works (real P-51D has
vacuum powered turn indicator).
2003-05-22 13:50:26 +00:00
jimw
fa6df33e7b Increased turbo to 4.0. Minor adjustments.
Added steering to tail wheel.
Moved fuel tanks to more accurate position.
Adjusted moment for propeller and propeller efficiency.
2003-05-22 13:48:02 +00:00
ehofman
d6b41a3e3b Add David Culp's North American OV-10A Bronco and T-6A Texan II aircraft 2003-05-22 10:05:44 +00:00
jimw
8c9d1b4ca7 Added target offset to view[4] 2003-05-20 16:41:32 +00:00
curt
87f788aa2a Updates to splash screens. 2003-05-19 20:36:07 +00:00
curt
1a6a0a3f06 Updated based on DAFIFT data, FAA data, with any non-USA approaches that
currently exist carried over.  (Sorry for the previous screw up David, I
found a logic error in my script that prevented the carry over from not
working correctly.)
2003-05-19 15:28:03 +00:00
curt
c3b243b039 Revert to previous ils file for the moment. 2003-05-19 15:07:13 +00:00
jimw
1227b1fc97 Added manual prop pitch. Adjust gear to reduce bounce on takeoff. 2003-05-16 18:26:33 +00:00
jimw
40fe1e2240 Added splash with P-51D 2003-05-16 15:26:25 +00:00
curt
ec46bbbdc9 Initial revision of David Culp's T38, for details see:
$fgroot/data/Aircraft/T38/T38-read-me.html
2003-05-16 13:50:17 +00:00
curt
a10118f628 Tweaks for T38 2003-05-16 13:40:41 +00:00
curt
54a45b760b Updated polish translations. 2003-05-13 17:05:14 +00:00
ehofman
68a7eff79b Update to more natural colors 2003-05-13 14:11:19 +00:00
david
351277ba5f Minor adjustments.
Return to old view arrangement.
2003-05-13 10:27:19 +00:00
curt
3ca5b27927 Hello Curt,
here's an update to the b52 - it's just some relatively minor changes to the
fdm and panels.

I've been trying to improve the take-off and landing characteristics, or at
least get them to fit the pictures and film I've seen.

The best way to take off is by using the autopilot - at sea level just extend
the flaps, punch in the altitude hold on the autopilot (and heading if you're
lazy), and apply full power.  It'll also take of with the default the default
elevator trim of -0.07 but it 'staircases' a little bit - the auto pilot
smooths that out.

I've included some notes and observations about taking-off and landing in the
readme.

While I wouldn't claim any sort of accuracy for it, I hope it manages to get
some of the characteristics right.
2003-05-12 19:45:55 +00:00
jimw
61bb6fd71c fixed keyboard binding so that changing view direction doesn't change pitch
offset.
2003-05-12 16:40:01 +00:00
jimw
2644d35d82 Adjust target offset in chase view 2003-05-12 15:36:26 +00:00
jimw
70a275fbbc Made some changes to improve aerobatic performance, so it can now do pretty
much what i've seen p-51d's do.  Be careful of spins.
Added vstab incidence (real ones have it) thus improving takeoff behavior.
Reduced turbo-mul to what it probably should be.
Returned wing camber to Andy's estimate.
Increased flap drag.  And tried making adjustments to get the thing to not
glide so impossibly far.
2003-05-12 15:28:03 +00:00
jimw
6ab1ec3ca8 Added support for booster. 2003-05-07 02:31:56 +00:00
jimw
97c2e8f59a More adjustments for addition power:
Corrected empty + pilot aircraft mass to 7190.
Upped "cruise speed" to maximum operational speed of 380 knots.
Reduced prop pitch at cruise to 0.8 (3000 rpm is only for takeoff).
Changed camber to 0.01 (found reference that said 1%)
Decreased tail surface effectiveness slightly just to get better numbers.
Changed turbo-mult to 2.5 and wastegate-mp to 30
2003-05-07 02:01:42 +00:00
jimw
c0559d20a1 Andy Ross's changes:
Changes:

Fit the solver to the known stall speed instead of an abstract
approach configuration.  That is, specify stall AoA and speed as
"approach" values.  At approach weight (20% fuel) I can now just
barely hold the aircraft in the air without losing it at 87 kias.
Note that the IAS guage seems to have a slight calibration error, it
was reading something that looked more like 95 knots; I got the real
value out of the property browser.

Change the sign of the incidence value for the wing.  It specifies a
rotation about the axis pointing out the left wing, so positive values
are "nose down".

Increase the "effectiveness" of the tail surfaces quite a bit.
Smaller surfaces do actually need higher values.  YASim scales surface
force coefficients with their areas, which is correct within a single
wing.  But between wing-like devides, generated forces kinda/sorta
scale linearly with their spans.  This is particularly important for
tail draggers, since YASim's lack of prop wash modelling needs to be
offset by extra elevator authority.

Add a camber value to the wing.  Most wing airfoils are asymmetric,
and produce non-zero lift at zero AoA.  I picked 0.1 (10% of stall
lift at zero alpha) as a reasonable guess.  If someone has airfoil
data for the Mustang we could look this up exactly.  This was the
biggest change, which allows the cruise AoA to be much lower than
approach or stall.

Reduced the compression value for the tail wheel to 20cm.  These
things are very stiff; they "compress" only as much as the tires do.
Even 0.2 is too much motion, but the numerics tend to go wacky when
you give them very high spring coefficients.  This helped the ground
handling a little bit.

Removed the extra damping from the main gear.  My impression of tail
draggers is that they tend to have "squishy" main gear.  Again, this
(subjectively) seemed to improve ground handling to me.  I also tried
reducing the spring constants to 0.5, but that ended up being too
squishy -- you could see the ship (stopped on the ground) bank to the
left by 2-3° when you pushed the throttle forward.

Ground handling is still pretty difficult; I get the best results by
holding the tail down until 90 knots or so and then very gently
lowering the stick.  The aircraft bobs once or twice and then lifts
off.  I don't think this is proper procedure, though.

Andy
2003-05-07 01:53:39 +00:00
jimw
10c6842beb Revert previous update 2003-05-07 01:52:04 +00:00
jimw
bdcfe0c357 Andy Ross's updates to the p51d:
Changes:

Fit the solver to the known stall speed instead of an abstract
approach configuration.  That is, specify stall AoA and speed as
"approach" values.  At approach weight (20% fuel) I can now just
barely hold the aircraft in the air without losing it at 87 kias.
Note that the IAS guage seems to have a slight calibration error, it
was reading something that looked more like 95 knots; I got the real
value out of the property browser.

Change the sign of the incidence value for the wing.  It specifies a
rotation about the axis pointing out the left wing, so positive values
are "nose down".

Increase the "effectiveness" of the tail surfaces quite a bit.
Smaller surfaces do actually need higher values.  YASim scales surface
force coefficients with their areas, which is correct within a single
wing.  But between wing-like devides, generated forces kinda/sorta
scale linearly with their spans.  This is particularly important for
tail draggers, since YASim's lack of prop wash modelling needs to be
offset by extra elevator authority.

Add a camber value to the wing.  Most wing airfoils are asymmetric,
and produce non-zero lift at zero AoA.  I picked 0.1 (10% of stall
lift at zero alpha) as a reasonable guess.  If someone has airfoil
data for the Mustang we could look this up exactly.  This was the
biggest change, which allows the cruise AoA to be much lower than
approach or stall.

Reduced the compression value for the tail wheel to 20cm.  These
things are very stiff; they "compress" only as much as the tires do.
Even 0.2 is too much motion, but the numerics tend to go wacky when
you give them very high spring coefficients.  This helped the ground
handling a little bit.

Removed the extra damping from the main gear.  My impression of tail
draggers is that they tend to have "squishy" main gear.  Again, this
(subjectively) seemed to improve ground handling to me.  I also tried
reducing the spring constants to 0.5, but that ended up being too
squishy -- you could see the ship (stopped on the ground) bank to the
left by 2-3° when you pushed the throttle forward.

Ground handling is still pretty difficult; I get the best results by
holding the tail down until 90 knots or so and then very gently
lowering the stick.  The aircraft bobs once or twice and then lifts
off.  I don't think this is proper procedure, though.

Andy
2003-05-07 01:31:46 +00:00