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41 commits

Author SHA1 Message Date
Fernando García Liñán
916322d0ed Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
Fernando García Liñán
7158dfdff3 Revert "Add clustered shading support to most Effects and shaders"
This reverts commit b3237e207a.
2020-12-22 17:22:05 +01:00
Fernando García Liñán
b3237e207a Add clustered shading support to most Effects and shaders 2020-12-22 10:53:31 +01:00
Fernando García Liñán
fc33a8d71a Fix non-ALS runway shader not implementing shadows 2020-11-17 00:41:02 +01:00
Fernando García Liñán
a3a8f9123e Make Compositor default
- Remove all Compositor Effects and Shaders.
- Unify the low-spec and ALS pipelines in a single pipeline called 'Classic'.
- Readd shadow mapping.
- Move the WS30 Effect and fragment shader out of the Compositor-specific directories.
2020-11-16 13:46:30 +01:00
Thorsten Renk
746e80547e ALS - begin infrastructure for moonlight perception filtering 2017-06-18 10:08:39 +03:00
Thorsten Renk
662d782f98 Groundwork for ALS g-force blackout filter, WIP 2017-03-03 19:50:13 +02:00
Thorsten Renk
12f4129a0d Lightspot effect for ALS runway shader 2016-08-01 12:32:57 +03:00
Thorsten Renk
5134fa2a61 AW drives diurnal terrain temperature differences 2016-04-08 10:49:55 +03:00
Thorsten Renk
cbc851d415 Extend ALS flitering to more effects 2016-03-18 09:32:34 +02:00
Thorsten Renk
8e03960e3b Tentative procedural skid marks for paved runways, work in progress 2015-10-27 15:18:45 +02:00
Thorsten Renk
def0ee20d4 Vertical offset for ALS landing lights by Wayne Bragg 2015-10-22 12:06:12 +03:00
Clément de l'Hamaide
f6f433529f Revert "UniformFactory: merge current uniform per <name> of effect"
Talking with Emilian about this commit, we came to the conclusion we don't want share uniform between .eff file
This reverts commit 91a6a27f32ee5f79e1d7e0d4570e879a902de58f.
2014-11-16 22:09:41 +01:00
Clément de l'Hamaide
95640a1b6f UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
Thorsten Renk
997854abab Raindrop effect for wet runway 2014-11-01 20:10:55 +02:00
Thorsten Renk
67867d8a32 ALS secondary lights, Rayleigh haze and cloud shadows for dirt runway effect 2014-10-13 09:24:14 +03:00
Thorsten Renk
f8f8e9b709 ALS secondary lights and Rayleigh haze for models, cleanup of naming conventions 2014-10-12 11:13:58 +03:00
Thorsten Renk
77e5cc4c9f Tentative fix for taxiway line z-fighting within ALS 2014-10-10 11:20:19 +03:00
Thorsten Renk
f3cc0ac539 Optional second landing light and light offset control for ALS 2014-10-06 09:43:51 +03:00
Thorsten Renk
33d1d8c70d Generic secondary lights (landing light and searchlight) for ALS 2014-10-05 14:08:29 +03:00
Thorsten Renk
379d3c1437 Cleanup and Rayleigh haze for runway and airport keep effects 2014-10-04 11:32:45 +03:00
Thorsten Renk
6b67f6938b Improved runway shoulder to greenspace transitions 2014-08-04 11:05:19 +03:00
Thorsten Renk
553fd2c171 Cloud shadows for runway shader effect 2014-03-17 08:49:49 +02:00
James Turner
830f8dacee Fix depth-writes after early-Z kill. 2014-01-15 09:42:54 +00:00
James Turner
2c3da82ccd Remove fill-rate burning early-Z passes.
Remove heavy early-Z passes from various default rendering effects.
Equates to a 25% FPS gain on Mac (no difference on my Linux box).

(Early-Z is fine in principle, but should use trivial shaders and no
lighting, texturing or fog. In local testing no measurable benefit
was found in even a true early-Z pass)
2014-01-13 20:22:39 +00:00
Clément de l'Hamaide
cad2dc9e06 Fix missing elements in texture declaration in effects files. Fixes bug #1267 2013-11-18 03:17:58 +01:00
Thorsten Renk
cea50f52ed Proper wetness effect on runway and airfield green dependent on quality level 2013-04-22 10:41:44 +03:00
Thorsten Renk
c1157b762a The ultra-terrain shader 2013-01-21 13:57:18 +02:00
Thorsten Renk
8bcc21263f Runway effect with bumpmap and snow for Atmospheric Light Scattering 2012-12-13 12:17:51 +02:00
Thorsten Renk
ed80612c98 Atmospheric Light Scattering update 2012-12-05 20:31:27 +00:00
Emilian Huminiuc
b650a0eb51 Make sure shaders are disabled as long as /sim/rendering/shaders/quality-level is 0 or non existing.
This should help those checking out models in fgviewer
To enable effects in fgviewer run it with:
fgviewer --prop /sim/rendering/shaders/quality-level -1
Also fix random buildings not showing up when model shader was set to 0 and generic was enabled.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-11-18 00:39:02 +02:00
Frederic Bouvier
4b6f2f6017 Remove unneeded dependancy 2012-07-13 19:28:55 +02:00
Emilian Huminiuc
a76a84d287 fix runway shader normals in Rembrandt.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-01 23:20:02 +03:00
Emilian Huminiuc
333d70aeca Make runway shader work with Rembrandt
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-23 23:13:49 +03:00
Emilian Huminiuc
35193f0633 Make runway effect use png textures by default. Add runway png normalmap. Provide runway-dds.eff
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-23 23:56:28 +02:00
Emilian Huminiuc
4df2af2cef SHADERS:fix "unified" fog function.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-14 18:39:58 +02:00
James Turner
37a964ec92 Re-arrange effects using texture units >= 8 down to unused lower-numbered units. Especially move the noise texture down to the first available slot. 2012-01-11 23:22:44 +00:00
Gijs de Rooy
6c971211b8 Quality slider overwrites custom shader settings. All effects now listen to the new sim/rendering/shaders/<foo> properties. 2011-12-12 17:04:36 +01:00
Vivian Meazza
1b9b1b49b9 Use updated shader
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-10 09:43:29 +00:00
Vivian Meazza
746b38ca9c Adapt to new rendering gui
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 21:44:10 +00:00
Vivian Meazza
f43a9e45e6 Add runway rain effect (experimental)
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-11-27 23:24:12 +00:00