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9 commits

Author SHA1 Message Date
Fernando García Liñán
9a9ece5054 Do not let OSG implicitly attach a color renderbuffer to the shadowmap pass 2021-05-24 23:52:02 +02:00
Fernando García Liñán
04f2ccc16b Support choosing the number of lights being displayed 2021-04-01 03:16:08 +02:00
Fernando García Liñán
21a6e20701 Tweak shadow offset parameters and cascade ranges
This should hopefully fix some shadow acne edge cases.
2021-01-05 11:24:19 +01:00
Fernando García Liñán
a5e8ffa450 Use a 16 bit depth texture for the shadow map 2021-01-05 11:23:36 +01:00
Fernando García Liñán
916322d0ed Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
Fernando García Liñán
7158dfdff3 Revert "Add clustered shading support to most Effects and shaders"
This reverts commit b3237e207a.
2020-12-22 17:22:05 +01:00
Fernando García Liñán
b3237e207a Add clustered shading support to most Effects and shaders 2020-12-22 10:53:31 +01:00
Fernando García Liñán
00b465b84f Decrease shadow mapping bias and better 3rd cascade depth range 2020-12-06 14:44:03 +01:00
Fernando García Liñán
a3a8f9123e Make Compositor default
- Remove all Compositor Effects and Shaders.
- Unify the low-spec and ALS pipelines in a single pipeline called 'Classic'.
- Readd shadow mapping.
- Move the WS30 Effect and fragment shader out of the Compositor-specific directories.
2020-11-16 13:46:30 +01:00