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Fix urban shader compile error. #elseif is an incorrect directive, #elif is the correct one. Thanks to colintoal for reporting.

This commit is contained in:
Gijs de Rooy 2013-06-08 13:05:37 +02:00
parent 088dd2988a
commit c53d5c12ba

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@ -90,7 +90,7 @@ void QDM(inout vec3 p, inout vec3 v)
#ifdef USE_QDM_ASCEND_INTERVAL
if(frac(level*0.5) > EPSILON)
level++;
#elseif USE_QDM_ASCEND_CONST
#elif USE_QDM_ASCEND_CONST
level++;
#endif
}