From c53d5c12ba238715f5eba81764b4190957fc8c49 Mon Sep 17 00:00:00 2001
From: Gijs de Rooy <gijsrooy@hotmail.com>
Date: Sat, 8 Jun 2013 13:05:37 +0200
Subject: [PATCH] Fix urban shader compile error. #elseif is an incorrect
 directive, #elif is the correct one. Thanks to colintoal for reporting.

---
 Shaders/urban.frag | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/Shaders/urban.frag b/Shaders/urban.frag
index cd02ea14c..10a4abadb 100644
--- a/Shaders/urban.frag
+++ b/Shaders/urban.frag
@@ -89,9 +89,9 @@ void QDM(inout vec3 p, inout vec3 v)
                 //use additional convergence speed-up
                 #ifdef USE_QDM_ASCEND_INTERVAL
                 if(frac(level*0.5) > EPSILON)
-                  level++;
-                #elseif USE_QDM_ASCEND_CONST
-                 level++;
+                    level++;
+                #elif USE_QDM_ASCEND_CONST
+                level++;
                 #endif
             }
             p2 = p + v * d;