diff --git a/Shaders/urban.frag b/Shaders/urban.frag index cd02ea14c..10a4abadb 100644 --- a/Shaders/urban.frag +++ b/Shaders/urban.frag @@ -89,9 +89,9 @@ void QDM(inout vec3 p, inout vec3 v) //use additional convergence speed-up #ifdef USE_QDM_ASCEND_INTERVAL if(frac(level*0.5) > EPSILON) - level++; - #elseif USE_QDM_ASCEND_CONST - level++; + level++; + #elif USE_QDM_ASCEND_CONST + level++; #endif } p2 = p + v * d;