Document new materials.xml elements controlling tree and object
distribution depending on slope angle.
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@ -120,9 +120,25 @@ tree-height-m : The average height of the trees. Actual tree height will
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tree-width-m : The average width of the tree cover. Actual tree width will
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tree-width-m : The average width of the tree cover. Actual tree width will
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vary by +/- 50%. (default 0)
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vary by +/- 50%. (default 0)
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tree-max-density-angle-deg : The slope angle at which trees begin to thin out
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as the slope is too steep to support the full coverage. Shallower
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slopes have maximum wood-coverage. Steeper slopes have fewer trees.
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(default : 45)
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tree-zero-density-angle-deg : The angle at which the slope is too steep to
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support significant vegetation. Steeper slopes have no trees.
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(default : 60)
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object-max-density-angle-deg : The angle at which objects and buildings become
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less dense due to a steep slope. (default : 20)
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object-zero-density-angle-deg : The angle at which the slope is too steep to build
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on. No object/buildings will be placed on slopes steeper than this.
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(default : 30)
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object-group : A group of random objects to be placed on the surface. Contains
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object-group : A group of random objects to be placed on the surface. Contains
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<range-m> and one or mode <object> children.
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<range-m> and one or more <object> children.
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range-m : The distance at which objects within this object-group become
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range-m : The distance at which objects within this object-group become
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visible. Note that for realism, 60% of the objects will become visible
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visible. Note that for realism, 60% of the objects will become visible
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