diff --git a/Docs/README.materials b/Docs/README.materials index 624f2758f..226b8147c 100644 --- a/Docs/README.materials +++ b/Docs/README.materials @@ -120,9 +120,25 @@ tree-height-m : The average height of the trees. Actual tree height will tree-width-m : The average width of the tree cover. Actual tree width will vary by +/- 50%. (default 0) + +tree-max-density-angle-deg : The slope angle at which trees begin to thin out + as the slope is too steep to support the full coverage. Shallower + slopes have maximum wood-coverage. Steeper slopes have fewer trees. + (default : 45) + +tree-zero-density-angle-deg : The angle at which the slope is too steep to + support significant vegetation. Steeper slopes have no trees. + (default : 60) + +object-max-density-angle-deg : The angle at which objects and buildings become + less dense due to a steep slope. (default : 20) + +object-zero-density-angle-deg : The angle at which the slope is too steep to build + on. No object/buildings will be placed on slopes steeper than this. + (default : 30) object-group : A group of random objects to be placed on the surface. Contains - and one or mode children. + and one or more children. range-m : The distance at which objects within this object-group become visible. Note that for realism, 60% of the objects will become visible