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view.ScreenWidthCompens() : optional FOV compensation for wider screens.

It keeps an equivalent of 55° FOV on a 4:3 zone centered on the screen
whichever is the screen width/height ratio. Works only if width >= height.
This commit is contained in:
Alexis 2012-10-04 22:15:52 +02:00
parent 08cac34235
commit bc4371bcd4
3 changed files with 79 additions and 3 deletions

View file

@ -6,7 +6,7 @@
var index = nil; # current view index
var views = nil; # list of all view branches (/sim/view[n]) as props.Node
var current = nil; # current view branch (e.g. /sim/view[1]) as props.Node
var fovProp = nil;
var hasmember = func(class, member) {
if (contains(class, member))
@ -235,6 +235,7 @@ var manager = {
me.current.handler.start();
if (hasmember(me.current.handler, "update"))
me._loop_(me.loopid += 1);
resetFOV();
},
reset : func {
if (hasmember(me.current.handler, "reset"))
@ -638,7 +639,61 @@ var point = {
var fovProp = nil;
##
# view.ScreenWidthCompens: optional FOV compensation for wider screens.
# It keeps an equivalent of 55° FOV on a 4:3 zone centered on the screen
# whichever is the screen width/height ratio. Works only if width >= height.
#
# status: 0=Init, 1=toggle option, 2=waiting for the window size to change.
var defaultFov = nil;
var oldW = 0;
var oldH = 0;
var fovStore = {};
var screenWidthCompens = func(status) {
var opt = getprop("/sim/current-view/field-of-view-compensation");
if (status == 0) {
defaultFov = getprop("/sim/current-view/config/default-field-of-view-deg");
forindex (var i; views) {
var defaultFovNode = views[i].getNode("config/default-field-of-view-deg", 1);
fovStore[i] = defaultFovNode.getValue();
}
} elsif (status == 1) {
opt = ! opt;
setprop("/sim/current-view/field-of-view-compensation", opt);
if (! opt) {
forindex (var i; views) {
var defaultFovNode = views[i].getNode("config/default-field-of-view-deg", 1);
defaultFovNode.setValue(fovStore[i]);
}
var vn = getprop("/sim/current-view/view-number");
setprop("/sim/current-view/field-of-view", fovStore[vn]);
}
} elsif (status == 2 and ! opt) {
return;
}
var w = getprop("/sim/rendering/camera-group/camera/viewport/width");
var h = getprop("/sim/rendering/camera-group/camera/viewport/height");
if (! opt) {
setprop("/sim/current-view/config/default-field-of-view-deg", defaultFov);
return;
}
if ( w != oldW or h != oldH or status == 1) {
oldW = w;
oldH = h;
d = 1.28066 * h; # 1.28066 = 4/3 (width/height ratio) / 2 / tan(55°)
newFov = 2 * math.atan2( w / h * h / 2, d) * R2D;
setprop("/sim/current-view/config/default-field-of-view-deg", newFov);
forindex (var i; views) {
var defaultFovNode = views[i].getNode("config/default-field-of-view-deg", 1);
defaultFovNode.setValue(newFov);
}
fovProp.setValue(newFov);
}
settimer(func { screenWidthCompens(2); }, 1);
}
_setlistener("/sim/signals/nasal-dir-initialized", func {
@ -654,6 +709,7 @@ _setlistener("/sim/signals/nasal-dir-initialized", func {
manager.init();
manager.register("Fly-By View", fly_by_view_handler);
manager.register("Model View", model_view_handler);
screenWidthCompens(0);
});

View file

@ -87,6 +87,25 @@
</checkbox-template>
</group>
<hrule/>
<group>
<layout>hbox</layout>
<checkbox>
<property>sim/current-view/field-of-view-compensation</property>
<live>false</live>
<binding>
<command>nasal</command>
<script>view.screenWidthCompens(1)</script>
</binding>
</checkbox>
<text>
<label>Compensate Field of View for wider screens</label>
</text>
</group>
<hrule/>
<button>

View file

@ -153,7 +153,7 @@ Started September 2000 by David Megginson, david@megginson.com
<mie type="float" userarchive="y">0.003</mie>
<rayleigh type="float" userarchive="y">0.0003</rayleigh>
<dome-density type="float" userarchive="y">0.5</dome-density>
<!-- multithreading-mode>AutomaticSelection</multithreading-mode -->
<multithreading-mode>AutomaticSelection</multithreading-mode>
<!--
Uncomment the above element to select OSG multi-threading mode.
This may improve performance on multi-core, multi-CPU
@ -346,6 +346,7 @@ Started September 2000 by David Megginson, david@megginson.com
<speed-up type="double">1.0</speed-up>
<current-view>
<field-of-view type="double">55.0</field-of-view>
<field-of-view-compensation type="bool" userarchive="y">false</field-of-view-compensation>
<aspect-ratio-multiplier type="double">1.0</aspect-ratio-multiplier>
<dynamic-view type="bool" userarchive="y">false</dynamic-view>
</current-view>