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agsagostinho:

the fixes missing from FGDATA are:

- fixing the Portuguese and Spanish islands in the Atlantic (Madeira, etc.) which had been erroneously assigned to Africa given their proximity. Now they belong to European Mediterranean region, which makes them look better
- improvements to autumn textures in Europe
- huge improvement of the airport grasses all over the world, including hi-res overlays
- matching runway shoulders for the whole globe
- Asian capitals added to list of large cities so they get more density of road lights
- Emirates region

and possibly more.
This commit is contained in:
Erik Hofman 2016-03-24 14:17:50 +01:00
parent 0d623d5f5e
commit 7736e9ab80
80 changed files with 1398 additions and 360 deletions

290
Materials/regions/UAE.xml Normal file
View file

@ -0,0 +1,290 @@
<?xml version="1.0"?>
<PropertyList>
<name>United Arabic Emirates</name>
<area>
<lon1>52.44153</lon1>
<lon2>55.56652</lon2>
<lat1>24.55044</lat1>
<lat2>22.59862</lat2>
</area>
<area>
<lon1>54.32437</lon1>
<lon2>56.57400</lon2>
<lat1>24.41955</lat1>
<lat2>26.00005</lat2>
</area>
<material>
<name>BuiltUpCover</name>
<name>Urban</name>
<name>Town</name>
<name>SubUrban</name>
<effect>Effects/urban</effect>
<texture-set>
<texture>Terrain/town-middle-east.png</texture>
<texture n="2">Terrain/town-middle-east-relief-light.png</texture>
</texture-set>
<xsize>1400</xsize>
<ysize>1400</ysize>
<light-coverage>100000.0</light-coverage>
<emissive>
<r>0.05</r>
<g>0.05</g>
<b>0.02</b>
<a>1.0</a>
</emissive>
<object-group include="Materials/base/town-buildings.xml"/>
<building-coverage>2500.0</building-coverage>
<building-small-ratio>0.9</building-small-ratio>
<building-medium-ratio>0.1</building-medium-ratio>
<building-large-ratio>0.0</building-large-ratio>
<building-medium-max-floors>4</building-medium-max-floors>
<wood-coverage>25000.0</wood-coverage>
<tree-texture>Trees/tropical-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>12.0</tree-height-m>
<tree-width-m>7.0</tree-width-m>
</material>
<material>
<name>Construction</name>
<name>Industrial</name>
<effect>Effects/urban</effect>
<texture-set>
<texture>Terrain/industry-midle-east.png</texture>
<texture n="2">Terrain/industry-midle-east-relief-light.png</texture>
</texture-set>
<object-mask>Terrain/industrial-mask.png</object-mask>
<xsize>1400</xsize>
<ysize>1400</ysize>
<light-coverage>100000.0</light-coverage>
<emissive>
<r>0.05</r>
<g>0.05</g>
<b>0.02</b>
<a>1.0</a>
</emissive>
<object-group include="Materials/base/industrial-buildings.xml"/>
</material>
<material>
<name>Landmass</name>
<name>SomeSort</name>
<name>Island</name>
<name>Default</name>
<texture-set>
<texture>Terrain/california-sand.png</texture>
<texture n="12">Terrain/california-airport2.png</texture>
<texture n="15">Terrain/sand_hires_ochre.png</texture>
</texture-set>
<parameters>
<hires_overlay_bias>0.1</hires_overlay_bias>
<dot_density>0.1</dot_density>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<shininess>2.5</shininess>
<rolling-friction>0.1</rolling-friction>
<friction-factor>0.7</friction-factor>
<bumpiness>0.1</bumpiness>
</material>
<material>
<effect>Effects/landmass-scrub</effect>
<name>ShrubCover</name>
<name>ShrubGrassCover</name>
<name>ScrubCover</name>
<name>Scrub</name>
<name>Sclerophyllous</name>
<texture-set>
<texture>Terrain/shrub1_dark.png</texture>
<texture n="11">Terrain/sand_hires_ochre.png</texture>
<texture n="12">Terrain/dirtrock_dark.png</texture>
<texture n="15">Terrain/airport_grass2.png</texture>
</texture-set>
<parameters>
<hires_overlay_bias>-0.1</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<diffuse>
<r>0.0</r>
<g>0.86</g>
<b>0.86</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.1</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<light-coverage>20000000.0</light-coverage>
<wood-coverage>12000.0</wood-coverage>
<tree-texture>Trees/mixed-shrub.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>2.0</tree-height-m>
<tree-width-m>2.0</tree-width-m>
<rolling-friction>0.6</rolling-friction>
<bumpiness>0.4</bumpiness>
</material>
<material>
<name>DryCropPastureCover</name>
<name>DryCrop</name>
<texture-set>
<texture>Terrain/dry_pasture4.png</texture>
<texture n="11">Terrain/sand_hires_ochre.png</texture>
<texture n="12">Terrain/dry_pasture4.png</texture>
</texture-set>
<parameters>
<hires_overlay_bias>-0.1</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.6</bumpiness>
<load-resistance>1e30</load-resistance>
<light-coverage>2000000.0</light-coverage>
</material>
<material>
<name>MixedCropPastureCover</name>
<name>MixedCrop</name>
<name>ComplexCrop</name>
<texture-set>
<texture>Terrain/irrcrop.png</texture>
<texture n="11">Terrain/dry_pasture4.png</texture>
<texture n="12">Terrain/town-europe.png</texture>
</texture-set>
<texture-set>
<texture>Terrain/drycrop.png</texture>
<texture n="11">Terrain/dry_pasture4.png</texture>
<texture n="12">Terrain/town-europe.png</texture>
</texture-set>
<parameters>
<hires_overlay_bias>-0.05</hires_overlay_bias>
<dust_resistance>0.7</dust_resistance>
<transition_model>0.7</transition_model>
</parameters>
<object-mask>Terrain/irrcrop.mask.png</object-mask>
<object-mask>Terrain/irrcrop.mask.png</object-mask>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.7</bumpiness>
<load-resistance>1e30</load-resistance>
<object-group include="Materials/base/farm-buildings.xml"/>
<wood-coverage>5000.0</wood-coverage>
<tree-texture>Trees/mixed-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<name>IrrCropPastureCover</name>
<name>IrrCrop</name>
<name>Orchard</name>
<name>Olives</name>
<name>Vineyard</name>
<name>Rice</name>
<texture-set>
<texture>Terrain/mixedcrop.png</texture>
<texture n="11">Terrain/mixedforest-hires.png</texture>
<texture n="12">Terrain/drycrop.png</texture>
</texture-set>
<object-mask>Terrain/irrcrop.mask.png</object-mask>
<parameters>
<hires_overlay_bias>-0.12</hires_overlay_bias>
<transition_model>0.0</transition_model>
<dust_resistance>0.1</dust_resistance>
</parameters>
<!--<object-mask>Terrain/rice1.mask.png</object-mask>-->
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.3</rolling-friction>
<bumpiness>0.6</bumpiness>
<load-resistance>1e30</load-resistance>
<!--<object-group include="Materials/base/farm-buildings.xml"/>-->
<wood-coverage>120000.0</wood-coverage>
<tree-texture>Trees/deciduous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<name>GrassCover</name>
<name>BareTundraCover</name>
<name>MixedTundraCover</name>
<name>Cemetery</name>
<effect>Effects/landmass-nowood</effect>
<texture-set>
<texture>Terrain/tundra2.png</texture>
<texture n="11">Terrain/grass_hires.png</texture>
<texture n="12">Terrain/dirtrock_dark.png</texture>
</texture-set>
<parameters>
<transition_model>0.8</transition_model>
<hires_overlay_bias>-0.1</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>4000000.0</light-coverage>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.15</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>Greenspace</name>
<name>Grassland</name>
<texture-set>
<texture>Terrain/california-grass.png</texture>
<texture n="13">Terrain/california-rock.png</texture>
</texture-set>
<xsize>500</xsize>
<ysize>500</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.1</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
</PropertyList>

View file

@ -23,22 +23,59 @@
<lat2>-2.4</lat2>
</area>
<material>
<name>pa_shoulder</name>
<texture>Runway/pa_shoulder_sand.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>pa_shoulder_f</name>
<texture>Runway/pa_shoulder_f_sand.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>pc_shoulder</name>
<texture>Runway/pc_shoulder_sand.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>pc_shoulder_f</name>
<texture>Runway/pc_shoulder_f_sand.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>Grass</name>
<name>Airport</name>
<name>AirportKeep</name>
<name>Greenspace</name>
<effect>Effects/airfield</effect>
<texture-set>
<texture>Terrain/sand6.png</texture>
<texture n="11">Terrain/sand5.png</texture>
<texture n="15">Terrain/sand_hires_ochre.png</texture>
<texture>Terrain/sand6_hires.png</texture>
<texture n="13">Terrain/sand6_hires.png</texture>
<texture n="14">Terrain/sand_overlay.png</texture>
</texture-set>
<parameters>
<hires_overlay_bias>-0.1</hires_overlay_bias>
<dot_density>0.2</dot_density>
<grit_alpha>0.4</grit_alpha>
<use_overlay>1</use_overlay>
<overlay_bias>0.5</overlay_bias>
<use_color_overlay>0</use_color_overlay>
<base_layer_magnification>1.5</base_layer_magnification>
<overlay_layer_magnification>32.0</overlay_layer_magnification>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<xsize>256</xsize>
<ysize>256</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>

View file

@ -52,22 +52,59 @@
<lat2>24.83</lat2>
</area>
<material>
<name>pa_shoulder</name>
<texture>Runway/pa_shoulder_mediterranean.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>pa_shoulder_f</name>
<texture>Runway/pa_shoulder_f_mediterranean.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>pc_shoulder</name>
<texture>Runway/pc_shoulder_mediterranean.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>pc_shoulder_f</name>
<texture>Runway/pc_shoulder_f_mediterranean.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>Grass</name>
<name>Airport</name>
<name>AirportKeep</name>
<name>Greenspace</name>
<effect>Effects/airfield</effect>
<texture-set>
<texture>Terrain/grass_dry3.png</texture>
<texture n="11">Terrain/gravel_gray.png</texture>
<texture n="15">Terrain/airport_grass2.png</texture>
<texture n="13">Terrain/grass_dry3.png</texture>
<texture n="14">Terrain/gravel_overlay.png</texture>
</texture-set>
<parameters>
<grain_strength>0.5</grain_strength>
<hires_overlay_bias>0.1</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<parameters>
<grit_alpha>0.4</grit_alpha>
<use_overlay>1</use_overlay>
<overlay_bias>0.5</overlay_bias>
<use_color_overlay>0</use_color_overlay>
<base_layer_magnification>1.0</base_layer_magnification>
<overlay_layer_magnification>16.0</overlay_layer_magnification>
</parameters>
<xsize>256</xsize>
<ysize>256</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>

View file

@ -10,6 +10,109 @@
<lat2>9.0</lat2>
</area>
<material>
<name>pa_shoulder</name>
<texture>Runway/pa_shoulder_africa_rainforest.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>pa_shoulder_f</name>
<texture>Runway/pa_shoulder_f_africa_rainforest.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>pc_shoulder</name>
<texture>Runway/pc_shoulder_africa_rainforest.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>pc_shoulder_f</name>
<texture>Runway/pc_shoulder_f_africa_rainforest.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>Grass</name>
<name>Airport</name>
<name>AirportKeep</name>
<name>Greenspace</name>
<effect>Effects/airfield</effect>
<texture-set>
<texture>Terrain/grass_dry2.png</texture>
<texture n="13">Terrain/grass_dry2.png</texture>
<texture n="14">Terrain/airport_grass_overlay.png</texture>
</texture-set>
<parameters>
<grit_alpha>0.4</grit_alpha>
<use_overlay>1</use_overlay>
<overlay_bias>0.5</overlay_bias>
<use_color_overlay>0</use_color_overlay>
<base_layer_magnification>1.0</base_layer_magnification>
<overlay_layer_magnification>8.0</overlay_layer_magnification>
</parameters>
<xsize>256</xsize>
<ysize>256</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.1</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>dirt_rwy</name>
<effect>Effects/dirt-runway</effect>
<texture-set>
<texture>Runway/dirt_rwy.png</texture>
<texture n="16">Terrain/gravel_brown.png</texture>
<texture n="17">Terrain/grass_dry2a_darker.png</texture>
</texture-set>
<parameters>
<strength_05m>0.0</strength_05m>
<strength_1m>0.2</strength_1m>
<strength_2m>0.2</strength_2m>
<strength_5m>0.3</strength_5m>
<strength_10m>0.2</strength_10m>
<filter_threshold>0.2</filter_threshold>
<filter_transition>0.4</filter_transition>
<bias_center>1</bias_center>
<bias_center_strength>0.5</bias_center_strength>
<relief_strength>0.35</relief_strength>
<size_base>25.0</size_base>
<size_overlay>25.0</size_overlay>
<size_grain>20.0</size_grain>
<grain_strength>0.2</grain_strength>
</parameters>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.04</rolling-friction>
<bumpiness>0.1</bumpiness>
</material>
<material>
<name>MixedForestCover</name>
<name>MixedForest</name>
@ -105,41 +208,4 @@
<bumpiness>0.65</bumpiness>
</material>
<material>
<name>Grass</name>
<name>Airport</name>
<name>AirportKeep</name>
<name>Greenspace</name>
<texture-set>
<texture>Terrain/grass_dry2.png</texture>
<texture n="11">Terrain/shrub-hawaii-green.png</texture>
<texture n="15">Terrain/airport_grass2.png</texture>
</texture-set>
<parameters>
<grain_strength>0.5</grain_strength>
<hires_overlay_bias>-0.1</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.1</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
</PropertyList>

View file

@ -5,11 +5,18 @@
<area>
<lat1>18.19</lat1>
<lat2>-36.72</lat2>
<lat2>2.0</lat2>
<lon1>-19.05</lon1>
<lon2>42.29</lon2>
</area>
<area>
<lat1>2.0</lat1>
<lat2>-36.72</lat2>
<lon1>8.00</lon1>
<lon2>42.29</lon2>
</area>
<material>
<name>RainForest</name>
<name>MixedForestCover</name>

View file

@ -1,39 +1,24 @@
<?xml version="1.0"?>
<!-- Regional definitions for Arctic sea regions -->
<PropertyList>
<name>Arctic and Antarctic sea regions</name>
<name>Arctic and Antarctic</name>
<!-- Arctic -->
<area>
<lon1>-180.0</lon1>
<lat1>68.0</lat1>
<lon2>180.0</lon2>
<lat2>90.0</lat2>
</area>
<!-- Greenland -->
<area>
<lon1>-60.0</lon1>
<lat1>60.0</lat1>
<lon2>-30.0</lon2>
<lat1>68.0</lat1>
<lat2>90.0</lat2>
</area>
<!-- Antarctic -->
<area>
<lon1>-180.0</lon1>
<lat1>-68.0</lat1>
<lon2>180.0</lon2>
<lat1>-60.0</lat1>
<lat2>-90.0</lat2>
</area>
<condition>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
</condition>
<material>
<name>Ocean</name>
<effect>Effects/water</effect>
@ -82,4 +67,83 @@
<bumpiness>0.8</bumpiness>
</material>
<material>
<name>pa_shoulder</name>
<texture>Runway/pa_shoulder_winter.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>pa_shoulder_f</name>
<texture>Runway/pa_shoulder_f_winter.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>pc_shoulder</name>
<texture>Runway/pc_shoulder_winter.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>pc_shoulder_f</name>
<texture>Runway/pc_shoulder_f_winter.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>Grass</name>
<name>Airport</name>
<name>AirportKeep</name>
<effect>Effects/glacier</effect>
<texture-set>
<texture>Terrain/glacier3.png</texture>
<texture n="11">Terrain/snow2.png</texture>
<texture n="12">Terrain/glacier1.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<shininess>1.5</shininess>
<rolling-friction>0.1</rolling-friction>
<friction-factor>0.2</friction-factor>
<bumpiness>0.5</bumpiness>
</material>
<material>
<name>dirt_rwy</name>
<effect>Effects/dirt-runway</effect>
<texture-set>
<texture>Runway/dirt_rwy.png</texture>
<texture n="16">Terrain/gravel_gray.png</texture>
<texture n="17">Terrain.winter/wash.png</texture>
</texture-set>
<parameters>
<strength_05m>0.0</strength_05m>
<strength_1m>0.2</strength_1m>
<strength_2m>0.2</strength_2m>
<strength_5m>0.3</strength_5m>
<strength_10m>0.2</strength_10m>
<filter_threshold>0.2</filter_threshold>
<filter_transition>0.4</filter_transition>
<bias_center>1</bias_center>
<bias_center_strength>0.5</bias_center_strength>
<relief_strength>0.35</relief_strength>
<size_base>25.0</size_base>
<size_overlay>25.0</size_overlay>
<size_grain>20.0</size_grain>
<grain_strength>0.2</grain_strength>
</parameters>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.04</rolling-friction>
<bumpiness>0.1</bumpiness>
</material>
</PropertyList>

View file

@ -8,13 +8,6 @@
<lat2>-7.4</lat2>
</area>
<condition>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
</condition>
<material>
<name>Scrub</name>
<texture-set>
@ -44,26 +37,71 @@
<bumpiness>0.1</bumpiness>
</material>
<material>
<name>pa_shoulder</name>
<texture>Runway/pa_shoulder_dirt.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>pa_shoulder_f</name>
<texture>Runway/pa_shoulder_f_dirt.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>pc_shoulder</name>
<texture>Runway/pc_shoulder_dirt.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>pc_shoulder_f</name>
<texture>Runway/pc_shoulder_f_dirt.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>Grass</name>
<name>Airport</name>
<name>AirportKeep</name>
<name>Greenspace</name>
<texture>Terrain/lava3.png</texture>
<xsize>125</xsize>
<ysize>125</ysize>
<effect>Effects/airfield</effect>
<texture-set>
<texture>Terrain/lava3.png</texture>
<texture n="13">Terrain/lava3.png</texture>
<texture n="14">Terrain/airport_grass_overlay.png</texture>
</texture-set>
<parameters>
<grit_alpha>0.4</grit_alpha>
<use_overlay>1</use_overlay>
<overlay_bias>0.5</overlay_bias>
<use_color_overlay>0</use_color_overlay>
<base_layer_magnification>1.0</base_layer_magnification>
<overlay_layer_magnification>4.0</overlay_layer_magnification>
</parameters>
<xsize>128</xsize>
<ysize>128</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
@ -73,6 +111,4 @@
<load-resistance>1e30</load-resistance>
</material>
</PropertyList>

View file

@ -31,6 +31,109 @@
<lat2>-10.0</lat2>
</area>
<material>
<name>pa_shoulder</name>
<texture>Runway/pa_shoulder_africa_rainforest.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>pa_shoulder_f</name>
<texture>Runway/pa_shoulder_f_africa_rainforest.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>pc_shoulder</name>
<texture>Runway/pc_shoulder_africa_rainforest.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>pc_shoulder_f</name>
<texture>Runway/pc_shoulder_f_africa_rainforest.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>Grass</name>
<name>Airport</name>
<name>AirportKeep</name>
<name>Greenspace</name>
<effect>Effects/airfield</effect>
<texture-set>
<texture>Terrain/grass_dry2.png</texture>
<texture n="13">Terrain/grass_dry2.png</texture>
<texture n="14">Terrain/airport_grass_overlay.png</texture>
</texture-set>
<parameters>
<grit_alpha>0.4</grit_alpha>
<use_overlay>1</use_overlay>
<overlay_bias>0.5</overlay_bias>
<use_color_overlay>0</use_color_overlay>
<base_layer_magnification>1.0</base_layer_magnification>
<overlay_layer_magnification>8.0</overlay_layer_magnification>
</parameters>
<xsize>256</xsize>
<ysize>256</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.1</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>dirt_rwy</name>
<effect>Effects/dirt-runway</effect>
<texture-set>
<texture>Runway/dirt_rwy.png</texture>
<texture n="16">Terrain/gravel_brown.png</texture>
<texture n="17">Terrain/grass_dry2a_darker.png</texture>
</texture-set>
<parameters>
<strength_05m>0.0</strength_05m>
<strength_1m>0.2</strength_1m>
<strength_2m>0.2</strength_2m>
<strength_5m>0.3</strength_5m>
<strength_10m>0.2</strength_10m>
<filter_threshold>0.2</filter_threshold>
<filter_transition>0.4</filter_transition>
<bias_center>1</bias_center>
<bias_center_strength>0.5</bias_center_strength>
<relief_strength>0.35</relief_strength>
<size_base>25.0</size_base>
<size_overlay>25.0</size_overlay>
<size_grain>20.0</size_grain>
<grain_strength>0.2</grain_strength>
</parameters>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.04</rolling-friction>
<bumpiness>0.1</bumpiness>
</material>
<material>
<name>MixedForestCover</name>
<name>MixedForest</name>

View file

@ -9,6 +9,80 @@
<lat2>-14.0</lat2>
</area>
<material>
<name>pa_shoulder</name>
<texture>Runway/pa_shoulder2.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>pa_shoulder_f</name>
<texture>Runway/pa_shoulder_f2.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>pc_shoulder</name>
<texture>Runway/pc_shoulder2.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>pc_shoulder_f</name>
<texture>Runway/pc_shoulder_f2.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>Grass</name>
<name>Airport</name>
<name>AirportKeep</name>
<name>Greenspace</name>
<effect>Effects/airfield</effect>
<texture-set>
<texture>Terrain/california-airport.png</texture>
<texture n="13">Terrain/california-airport.png</texture>
<texture n="14">Terrain/gravel_overlay.png</texture>
</texture-set>
<parameters>
<grit_alpha>0.4</grit_alpha>
<use_overlay>1</use_overlay>
<overlay_bias>0.5</overlay_bias>
<use_color_overlay>0</use_color_overlay>
<base_layer_magnification>1.0</base_layer_magnification>
<overlay_layer_magnification>16.0</overlay_layer_magnification>
</parameters>
<xsize>128</xsize>
<ysize>128</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.1</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>MixedForestCover</name>
<name>MixedForest</name>
@ -180,42 +254,6 @@
<bumpiness>0.8</bumpiness>
</material>
<material>
<name>Grass</name>
<name>Airport</name>
<name>AirportKeep</name>
<name>Greenspace</name>
<texture-set>
<texture>Terrain/grass_dry2.png</texture>
<texture n="11">Terrain/gravel_red.png</texture>
</texture-set>
<parameters>
<grain_strength>0.5</grain_strength>
<hires_overlay_bias>-0.03</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.1</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>MixedForestCover</name>
<name>MixedForest</name>

View file

@ -8,38 +8,6 @@
<lat1>1.93</lat1>
<lat2>-20.00</lat2>
</area>
<material>
<name>Grass</name>
<name>Airport</name>
<name>AirportKeep</name>
<name>Greenspace</name>
<texture-set>
<texture>Terrain/california-grass.png</texture>
</texture-set>
<xsize>125</xsize>
<ysize>125</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.1</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>MixedForestCover</name>
<name>MixedForest</name>

View file

@ -101,36 +101,12 @@
<lat2>-25.00</lat2>
</area>
<material>
<name>Grass</name>
<name>Airport</name>
<name>AirportKeep</name>
<name>Greenspace</name>
<texture-set>
<texture>Terrain/california-grass.png</texture>
</texture-set>
<xsize>125</xsize>
<ysize>125</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.1</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<area>
<lon1>-90.0</lon1>
<lon2>-30.0</lon2>
<lat1>-23.0</lat1>
<lat2>23.0</lat2>
</area>
<material>
<name>MixedForestCover</name>

View file

@ -9,16 +9,59 @@
<lat2>-36.60</lat2>
</area>
<material>
<name>pa_shoulder</name>
<texture>Runway/pa_shoulder_latin_america.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>pa_shoulder_f</name>
<texture>Runway/pa_shoulder_f_latin_america.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>pc_shoulder</name>
<texture>Runway/pc_shoulder_latin_america.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>pc_shoulder_f</name>
<texture>Runway/pc_shoulder_f_latin_america.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>Grass</name>
<name>Airport</name>
<name>AirportKeep</name>
<name>Greenspace</name>
<effect>Effects/airfield</effect>
<texture-set>
<texture>Terrain/california-grass.png</texture>
<texture n="13">Terrain/california-grass.png</texture>
<texture n="14">Terrain/airport_grass_overlay.png</texture>
</texture-set>
<xsize>125</xsize>
<ysize>125</ysize>
<parameters>
<grit_alpha>0.4</grit_alpha>
<use_overlay>1</use_overlay>
<overlay_bias>0.5</overlay_bias>
<use_color_overlay>0</use_color_overlay>
<base_layer_magnification>1.0</base_layer_magnification>
<overlay_layer_magnification>4.0</overlay_layer_magnification>
</parameters>
<xsize>128</xsize>
<ysize>128</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>

View file

@ -9,6 +9,137 @@
<lat2>-20.78</lat2>
</area>
<area>
<lon1>-73.3</lon1>
<lon2>-66.0</lon2>
<lat1>6.00</lat1>
<lat2>-11.3</lat2>
</area>
<area>
<lon1>-66.0</lon1>
<lon2>-59.5</lon2>
<lat1>8.50</lat1>
<lat2>-11.3</lat2>
</area>
<area>
<lon1>-59.5</lon1>
<lon2>-47.0</lon2>
<lat1>11.0</lat1>
<lat2>-13.0</lat2>
</area>
<area>
<lon1>-47.0</lon1>
<lon2>-43.5</lon2>
<lat1>11.0</lat1>
<lat2>-10.0</lat2>
</area>
<material>
<name>pa_shoulder</name>
<texture>Runway/pa_shoulder_africa_rainforest.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>pa_shoulder_f</name>
<texture>Runway/pa_shoulder_f_africa_rainforest.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>pc_shoulder</name>
<texture>Runway/pc_shoulder_africa_rainforest.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>pc_shoulder_f</name>
<texture>Runway/pc_shoulder_f_africa_rainforest.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>Grass</name>
<name>Airport</name>
<name>AirportKeep</name>
<name>Greenspace</name>
<effect>Effects/airfield</effect>
<texture-set>
<texture>Terrain/grass_dry2.png</texture>
<texture n="13">Terrain/grass_dry2.png</texture>
<texture n="14">Terrain/airport_grass_overlay.png</texture>
</texture-set>
<parameters>
<grit_alpha>0.4</grit_alpha>
<use_overlay>1</use_overlay>
<overlay_bias>0.5</overlay_bias>
<use_color_overlay>0</use_color_overlay>
<base_layer_magnification>1.0</base_layer_magnification>
<overlay_layer_magnification>8.0</overlay_layer_magnification>
</parameters>
<xsize>256</xsize>
<ysize>256</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.1</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>dirt_rwy</name>
<effect>Effects/dirt-runway</effect>
<texture-set>
<texture>Runway/dirt_rwy.png</texture>
<texture n="16">Terrain/gravel_brown.png</texture>
<texture n="17">Terrain/grass_dry2a_darker.png</texture>
</texture-set>
<parameters>
<strength_05m>0.0</strength_05m>
<strength_1m>0.2</strength_1m>
<strength_2m>0.2</strength_2m>
<strength_5m>0.3</strength_5m>
<strength_10m>0.2</strength_10m>
<filter_threshold>0.2</filter_threshold>
<filter_transition>0.4</filter_transition>
<bias_center>1</bias_center>
<bias_center_strength>0.5</bias_center_strength>
<relief_strength>0.35</relief_strength>
<size_base>25.0</size_base>
<size_overlay>25.0</size_overlay>
<size_grain>20.0</size_grain>
<grain_strength>0.2</grain_strength>
</parameters>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.04</rolling-friction>
<bumpiness>0.1</bumpiness>
</material>
<material>
<name>MixedForestCover</name>
<name>MixedForest</name>
@ -64,41 +195,4 @@
<bumpiness>1</bumpiness>
</material>
<material>
<name>Grass</name>
<name>Airport</name>
<name>AirportKeep</name>
<name>Greenspace</name>
<texture-set>
<texture>Terrain/grass_dry2.png</texture>
<texture n="11">Terrain/shrub-hawaii-green.png</texture>
<texture n="15">Terrain/airport_grass2.png</texture>
</texture-set>
<parameters>
<grain_strength>0.5</grain_strength>
<hires_overlay_bias>-0.1</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.1</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
</PropertyList>

View file

@ -9,37 +9,6 @@
<lat2>-25.86</lat2>
</area>
<material>
<name>Grass</name>
<name>Airport</name>
<name>AirportKeep</name>
<name>Greenspace</name>
<texture-set>
<texture>Terrain/california-grass.png</texture>
</texture-set>
<xsize>125</xsize>
<ysize>125</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.1</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>MixedForestCover</name>
<name>MixedForest</name>

View file

@ -87,11 +87,11 @@
<name>Airport</name>
<name>AirportKeep</name>
<effect>Effects/airfield</effect>
<texture-set>
<texture>Terrain/california-airport.png</texture>
<texture n="13">Terrain/gravel_red.png</texture>
<texture n="14">Terrain/grass_dry2.png</texture>
</texture-set>
<texture-set>
<texture>Terrain/california-airport.png</texture>
<texture n="13">Terrain/gravel_red.png</texture>
<texture n="14">Terrain/grass_dry2.png</texture>
</texture-set>
<parameters>
<grit_alpha>0.4</grit_alpha>
<use_overlay>1</use_overlay>

View file

@ -138,7 +138,7 @@
<name>SubUrban</name>
<effect>Effects/urban</effect>
<texture-set>
<texture>Terrain/town-europe.png</texture>
<texture>Terrain/town-europe-autumn.png</texture>
<texture n="2">Terrain/town-europe-relief-light.png</texture>
</texture-set>
<object-mask>Terrain/town-europe.mask.png</object-mask>

View file

@ -10,16 +10,26 @@
</condition>
<material>
<effect>Effects/airfield</effect>
<name>Grass</name>
<name>Airport</name>
<name>AirportKeep</name>
<name>Greenspace</name>
<effect>Effects/airfield</effect>
<texture-set>
<texture>Terrain/airport-grass.png</texture>
<texture>Terrain/airport-grass-autumn.png</texture>
<texture n="13">Terrain/airport-grass-autumn.png</texture>
<texture n="14">Terrain/airport_grass_overlay.png</texture>
</texture-set>
<xsize>125</xsize>
<ysize>125</ysize>
<parameters>
<grit_alpha>0.4</grit_alpha>
<use_overlay>1</use_overlay>
<overlay_bias>0.5</overlay_bias>
<use_color_overlay>0</use_color_overlay>
<base_layer_magnification>1.0</base_layer_magnification>
<overlay_layer_magnification>8.0</overlay_layer_magnification>
</parameters>
<xsize>256</xsize>
<ysize>256</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>

View file

@ -471,13 +471,58 @@
<bumpiness>0.85</bumpiness>
</material>
<material>
<name>pa_shoulder</name>
<texture>Runway/pa_shoulder_winter.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>pa_shoulder_f</name>
<texture>Runway/pa_shoulder_f_winter.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>pc_shoulder</name>
<texture>Runway/pc_shoulder_winter.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>pc_shoulder_f</name>
<texture>Runway/pc_shoulder_f_winter.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>Grass</name>
<name>Airport</name>
<name>AirportKeep</name>
<texture>Terrain.winter/airport.png</texture>
<xsize>125</xsize>
<ysize>125</ysize>
<effect>Effects/airfield</effect>
<texture-set>
<texture>Terrain/snow2.png</texture>
<texture n="13">Terrain/snow2.png</texture>
<texture n="14">Terrain.winter/airport_overlay.png</texture>
</texture-set>
<parameters>
<grit_alpha>0.25</grit_alpha>
<use_overlay>1</use_overlay>
<overlay_bias>0.5</overlay_bias>
<use_color_overlay>0</use_color_overlay>
<base_layer_magnification>1.2</base_layer_magnification>
<overlay_layer_magnification>2.0</overlay_layer_magnification>
</parameters>
<xsize>512</xsize>
<ysize>512</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>

View file

@ -171,7 +171,7 @@
<material include="Materials/base/runway_effect.xml">
<name>pa_shoulder_f</name>
<texture>Runway/pa_shoulder_f1.png</texture>
<texture>Runway/pa_shoulder_f.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
@ -475,6 +475,9 @@
<material include="Materials/base/runway_effect.xml">
<name>pc_shoulder_f</name>
<texture>Runway/pc_shoulder_f.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material include="Materials/base/runway_effect.xml">

View file

@ -0,0 +1,69 @@
<?xml version="1.0"?>
<!-- Regional definitions for Arctic sea regions -->
<PropertyList>
<name>Greenland</name>
<!-- Greenland -->
<area>
<lon1>-60.0</lon1>
<lon2>-30.0</lon2>
<lat1>60.0</lat1>
<lat2>90.0</lat2>
</area>
<condition>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
</condition>
<material>
<name>Ocean</name>
<effect>Effects/water</effect>
<texture>Terrain/water.png</texture>
<xsize>400</xsize>
<ysize>400</ysize>
<object-group>
<range-m>40000</range-m>
<object>
<path>Models/Geometry/container_carrier.ac</path>
<coverage-m2>500000000</coverage-m2>
<heading-type>random</heading-type>
</object>
</object-group>
<object-group>
<range-m>40000</range-m>
<object>
<path>Models/Maritime/Ice/iceberg1.xml</path>
<path>Models/Maritime/Ice/iceberg2.xml</path>
<path>Models/Maritime/Ice/iceberg3.xml</path>
<coverage-m2>5000000</coverage-m2>
<heading-type>random</heading-type>
</object>
</object-group>
<ambient>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</ambient>
<diffuse>
<r>0.4</r>
<g>0.4</g>
<b>0.4</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.0</r>
<g>0.0</g>
<b>0.2</b>
<a>1.0</a>
</specular>
<shininess>0</shininess>
<solid>0</solid>
<rolling-friction>2</rolling-friction>
<bumpiness>0.8</bumpiness>
</material>
</PropertyList>

View file

@ -481,6 +481,48 @@
<lat2>25.45</lat2>
</area>
<area> <!-- Singapore -->
<lat1>1.58699</lat1>
<lat2>1.21129</lat2>
<lon1>103.54190</lon1>
<lon2>104.11420</lon2>
</area>
<area> <!-- Taipei -->
<lat1>25.14166</lat1>
<lat2>24.94261</lat2>
<lon1>121.40199</lon1>
<lon2>121.65701</lon2>
</area>
<area> <!-- Jakarta -->
<lat1>-6.02920</lat1>
<lat2>-6.67773</lat2>
<lon1>106.51083</lon1>
<lon2>107.05486</lon2>
</area>
<area> <!-- Bangkok -->
<lat1>13.49122</lat1>
<lat2>13.99689</lat2>
<lon1>100.80446</lon1>
<lon2>100.37361</lon2>
</area>
<area> <!-- Hanoi -->
<lat1>21.10904</lat1>
<lat2>20.92763</lat2>
<lon1>105.73858</lon1>
<lon2>105.92987</lon2>
</area>
<area> <!-- Kathmandu -->
<lat1>27.75152</lat1>
<lat2>27.64272</lat2>
<lon1>85.27148</lon1>
<lon2>85.38671</lon2>
</area>
<!-- all below by Jonathan Redpath (legoboyvdlp) -->
<area> <!-- Maracay, Venezuela -->
<lon1>-67.643852</lon1>

View file

@ -24,68 +24,70 @@
<!-- Arctic and Antarctic Regions -->
<region include="Materials/regions/arctic.xml"/>
<region include="Materials/regions/greenland.xml"/>
<region include="Materials/regions/north_atlantic_islands.xml"/>
<!-- North America -->
<region include="Materials/regions/alaska.xml"/>
<region include="Materials/regions/us_southwest.xml"/>
<region include="Materials/regions/california.xml"/> <!-- modified by gsagostinho -->
<region include="Materials/regions/california.xml"/>
<region include="Materials/regions/sierras.xml"/>
<!-- South America -->
<region include="Materials/regions/tropical_south_america.xml"/> <!-- modified by gsagostinho -->
<region include="Materials/regions/latin_american_cities.xml"/> <!-- added by gsagostinho -->
<region include="Materials/regions/tropical_south_america.xml"/>
<region include="Materials/regions/latin_american_cities.xml"/>
<region include="Materials/regions/caribbean.xml"/>
<region include="Materials/regions/ascension.xml"/>
<region include="Materials/regions/mexico.xml"/> <!-- added by gsagostinho -->
<region include="Materials/regions/brazil_cerrado.xml"/> <!-- added by gsagostinho -->
<region include="Materials/regions/brazil_brasilia.xml"/> <!-- added by gsagostinho -->
<region include="Materials/regions/brazil_southern_cerrado.xml"/> <!-- added by gsagostinho -->
<region include="Materials/regions/brazil_caatinga.xml"/> <!-- added by gsagostinho -->
<region include="Materials/regions/brazil_chapada_diamantina.xml"/> <!-- added by gsagostinho -->
<region include="Materials/regions/brazil_mata_atlantica.xml"/> <!-- added by gsagostinho -->
<region include="Materials/regions/brazil_amazon_forest.xml"/> <!-- added by gsagostinho -->
<region include="Materials/regions/brazil_manaus.xml"/> <!-- added by gsagostinho -->
<region include="Materials/regions/brazil_pantanal.xml"/> <!-- added by gsagostinho -->
<region include="Materials/regions/brazil_pampas.xml"/> <!-- added by gsagostinho -->
<region include="Materials/regions/brazil_lencois.xml"/> <!-- added by gsagostinho -->
<region include="Materials/regions/mexico.xml"/>
<region include="Materials/regions/brazil_amazon_forest.xml"/>
<region include="Materials/regions/brazil_mata_atlantica.xml"/>
<region include="Materials/regions/brazil_manaus.xml"/>
<region include="Materials/regions/brazil_cerrado.xml"/>
<region include="Materials/regions/brazil_brasilia.xml"/>
<region include="Materials/regions/brazil_southern_cerrado.xml"/>
<region include="Materials/regions/brazil_pantanal.xml"/>
<region include="Materials/regions/brazil_pampas.xml"/>
<region include="Materials/regions/brazil_lencois.xml"/>
<region include="Materials/regions/brazil_caatinga.xml"/>
<region include="Materials/regions/brazil_chapada_diamantina.xml"/>
<!-- Asia -->
<region include="Materials/regions/asia.xml"/>
<!-- Pacific-->
<region include="Materials/regions/indonesia.xml"/> <!-- modified by gsagostinho -->
<region include="Materials/regions/southeast_asia.xml"/> <!-- added by gsagostinho -->
<region include="Materials/regions/indonesia.xml"/>
<region include="Materials/regions/southeast_asia.xml"/>
<region include="Materials/regions/hawaii.xml"/>
<region include="Materials/regions/oahu.xml"/>
<!-- Africa -->
<region include="Materials/regions/africa_savanna.xml"/> <!-- added by gsagostinho -->
<region include="Materials/regions/africa_desert.xml"/> <!-- added by gsagostinho -->
<region include="Materials/regions/africa_rainforest.xml"/> <!-- added by gsagostinho -->
<region include="Materials/regions/africa_mediterranean.xml"/> <!-- added by gsagostinho -->
<region include="Materials/regions/africa_kilimanjaro.xml"/> <!-- added by gsagostinho -->
<region include="Materials/regions/mediterranean_cities.xml"/> <!-- added by gsagostinho. These cities also apply to Northern Africa and Middle East -->
<region include="Materials/regions/africa_savanna.xml"/>
<region include="Materials/regions/africa_desert.xml"/>
<region include="Materials/regions/africa_rainforest.xml"/>
<region include="Materials/regions/africa_mediterranean.xml"/>
<region include="Materials/regions/africa_kilimanjaro.xml"/>
<region include="Materials/regions/mediterranean_cities.xml"/>
<region include="Materials/regions/south_africa.xml"/>
<region include="Materials/regions/madagascar.xml"/>
<!-- Europe -->
<region include="Materials/regions/europe.xml"/>
<region include="Materials/regions/europe-winter.xml"/> <!-- added by gsagostinho -->
<region include="Materials/regions/europe-winter.xml"/>
<region include="Materials/regions/scandinavia.xml"/>
<region include="Materials/regions/united_kingdom.xml"/>
<region include="Materials/regions/ireland.xml"/>
<region include="Materials/regions/corse.xml"/>
<region include="Materials/regions/iceland.xml"/>
<region include="Materials/regions/norway.xml"/> <!-- added by D-ECHO and gsagostinho -->
<region include="Materials/regions/southern_europe.xml"/> <!-- added by gsagostinho -->
<region include="Materials/regions/norway.xml"/>
<region include="Materials/regions/southern_europe.xml"/>
<!-- Middle East-->
<region include="Materials/regions/middle_east.xml"/>
<region include="Materials/regions/middle_east_large_cities.xml"/> <!-- added by gsagostinho -->
<region include="Materials/regions/middle_east_large_cities.xml"/>
<region include="Materials/regions/UAE.xml"/>
<!-- street illumination-->
<region include="Materials/regions/large_cities_illumination.xml"/> <!-- added by gsagostinho -->
<region include="Materials/regions/mega_cities_illumination.xml"/> <!-- added by gsagostinho -->
<region include="Materials/regions/large_cities_illumination.xml"/>
<region include="Materials/regions/mega_cities_illumination.xml"/>
</PropertyList>

View file

@ -36,12 +36,6 @@
<lon1>-100.70</lon1>
<lon2>-95.70</lon2>
</area>
<condition>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
</condition>
<material include="Materials/base/runway_effect.xml">
<name>pa_shoulder</name>
@ -104,9 +98,17 @@
<name>Grass</name>
<name>Airport</name>
<name>AirportKeep</name>
<texture-set>
<texture>Terrain/california-airport.png</texture>
</texture-set>
<effect>Effects/airfield</effect>
<texture-set>
<texture>Terrain/california-airport.png</texture>
<texture n="13">Terrain/gravel_red.png</texture>
<texture n="14">Terrain/grass_dry2.png</texture>
</texture-set>
<parameters>
<grit_alpha>0.4</grit_alpha>
<use_overlay>1</use_overlay>
<overlay_bias>-0.1</overlay_bias>
</parameters>
<xsize>250</xsize>
<ysize>250</ysize>
<light-coverage>4000000.0</light-coverage>
@ -202,7 +204,7 @@
<effect>Effects/forest</effect>
<texture-set>
<texture>Terrain/california-shrub.png</texture>
<texture n="12">Terrain/california-shrub2.png</texture>
<texture n="12">Terrain/california-grass.png</texture>
<texture n="13">Terrain/california-rock.png</texture>
<texture n="15">Terrain/gravel_red.png</texture>
</texture-set>

View file

@ -8,6 +8,80 @@
<lat2>27.0</lat2>
</area>
<material>
<name>pa_shoulder</name>
<texture>Runway/pa_shoulder_latin_america.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>pa_shoulder_f</name>
<texture>Runway/pa_shoulder_f_latin_america.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>pc_shoulder</name>
<texture>Runway/pc_shoulder_latin_america.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>pc_shoulder_f</name>
<texture>Runway/pc_shoulder_f_latin_america.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>Grass</name>
<name>Airport</name>
<name>AirportKeep</name>
<name>Greenspace</name>
<effect>Effects/airfield</effect>
<texture-set>
<texture>Terrain/california-grass.png</texture>
<texture n="13">Terrain/california-grass.png</texture>
<texture n="14">Terrain/airport_grass_overlay.png</texture>
</texture-set>
<parameters>
<grit_alpha>0.4</grit_alpha>
<use_overlay>1</use_overlay>
<overlay_bias>0.5</overlay_bias>
<use_color_overlay>0</use_color_overlay>
<base_layer_magnification>1.0</base_layer_magnification>
<overlay_layer_magnification>4.0</overlay_layer_magnification>
</parameters>
<xsize>128</xsize>
<ysize>128</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.1</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<effect>Effects/forest</effect>
<name>MixedForestCover</name>
@ -151,35 +225,4 @@
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<name>Grass</name>
<name>Airport</name>
<name>AirportKeep</name>
<name>Greenspace</name>
<texture-set>
<texture>Terrain/california-grass.png</texture>
</texture-set>
<xsize>125</xsize>
<ysize>125</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.1</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
</PropertyList>

View file

@ -66,22 +66,74 @@
<lat2>35.97</lat2>
</area>
<!-- Atlantic Islands (Madeira, Canarias, Tenerife, etc.) -->
<area>
<lon1>-32.4</lon1>
<lon2>-15.0</lon2>
<lat1>40.44</lat1>
<lat2>26.46</lat2>
</area>
<area>
<lon1>-15.0</lon1>
<lon2>-13.217</lon2>
<lat1>30.007</lat1>
<lat2>27.887</lat2>
</area>
<material>
<name>pa_shoulder</name>
<texture>Runway/pa_shoulder_mediterranean.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>pa_shoulder_f</name>
<texture>Runway/pa_shoulder_f_mediterranean.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>pc_shoulder</name>
<texture>Runway/pc_shoulder_mediterranean.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>pc_shoulder_f</name>
<texture>Runway/pc_shoulder_f_mediterranean.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>Grass</name>
<name>Airport</name>
<name>AirportKeep</name>
<name>Greenspace</name>
<effect>Effects/airfield</effect>
<texture-set>
<texture>Terrain/grass_dry3.png</texture>
<texture n="11">Terrain/gravel_gray.png</texture>
<texture n="15">Terrain/airport_grass2.png</texture>
<texture n="13">Terrain/grass_dry3.png</texture>
<texture n="14">Terrain/gravel_overlay.png</texture>
</texture-set>
<parameters>
<grain_strength>0.5</grain_strength>
<hires_overlay_bias>0.1</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<parameters>
<grit_alpha>0.4</grit_alpha>
<use_overlay>1</use_overlay>
<overlay_bias>0.5</overlay_bias>
<use_color_overlay>0</use_color_overlay>
<base_layer_magnification>1.0</base_layer_magnification>
<overlay_layer_magnification>16.0</overlay_layer_magnification>
</parameters>
<xsize>256</xsize>
<ysize>256</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>

View file

@ -6,19 +6,63 @@
<area>
<lon1>-90.0</lon1>
<lon2>-30.0</lon2>
<lat1>-23.0</lat1>
<lat1>-26.0</lat1>
<lat2>23.0</lat2>
</area>
<material>
<name>pa_shoulder</name>
<texture>Runway/pa_shoulder_latin_america.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>pa_shoulder_f</name>
<texture>Runway/pa_shoulder_f_latin_america.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>pc_shoulder</name>
<texture>Runway/pc_shoulder_latin_america.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>pc_shoulder_f</name>
<texture>Runway/pc_shoulder_f_latin_america.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>Grass</name>
<name>Airport</name>
<name>AirportKeep</name>
<name>Greenspace</name>
<effect>Effects/airfield</effect>
<texture-set>
<texture>Terrain/california-grass.png</texture>
<texture n="13">Terrain/california-grass.png</texture>
<texture n="14">Terrain/airport_grass_overlay.png</texture>
</texture-set>
<xsize>125</xsize>
<ysize>125</ysize>
<parameters>
<grit_alpha>0.4</grit_alpha>
<use_overlay>1</use_overlay>
<overlay_bias>0.5</overlay_bias>
<use_color_overlay>0</use_color_overlay>
<base_layer_magnification>1.0</base_layer_magnification>
<overlay_layer_magnification>4.0</overlay_layer_magnification>
</parameters>
<xsize>128</xsize>
<ysize>128</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
@ -75,8 +119,6 @@
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>MixedForestCover</name>
<name>MixedForest</name>

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