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fgdata/Materials/regions/brazil_amazon_forest.xml
Erik Hofman 7736e9ab80 agsagostinho:
the fixes missing from FGDATA are:

- fixing the Portuguese and Spanish islands in the Atlantic (Madeira, etc.) which had been erroneously assigned to Africa given their proximity. Now they belong to European Mediterranean region, which makes them look better
- improvements to autumn textures in Europe
- huge improvement of the airport grasses all over the world, including hi-res overlays
- matching runway shoulders for the whole globe
- Asian capitals added to list of large cities so they get more density of road lights
- Emirates region

and possibly more.
2016-03-24 14:17:50 +01:00

287 lines
8.3 KiB
XML

<?xml version="1.0"?>
<!-- Regional definitions for the Brazilian Amazon Forest, based on Tropical South America regions -->
<PropertyList>
<name>Amazon Forest</name>
<area>
<lon1>-73.3</lon1>
<lon2>-66.0</lon2>
<lat1>6.00</lat1>
<lat2>-11.3</lat2>
</area>
<area>
<lon1>-66.0</lon1>
<lon2>-59.5</lon2>
<lat1>8.50</lat1>
<lat2>-11.3</lat2>
</area>
<area>
<lon1>-59.5</lon1>
<lon2>-47.0</lon2>
<lat1>11.0</lat1>
<lat2>-13.0</lat2>
</area>
<area>
<lon1>-47.0</lon1>
<lon2>-43.5</lon2>
<lat1>11.0</lat1>
<lat2>-10.0</lat2>
</area>
<material>
<name>pa_shoulder</name>
<texture>Runway/pa_shoulder_africa_rainforest.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>pa_shoulder_f</name>
<texture>Runway/pa_shoulder_f_africa_rainforest.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>pc_shoulder</name>
<texture>Runway/pc_shoulder_africa_rainforest.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>pc_shoulder_f</name>
<texture>Runway/pc_shoulder_f_africa_rainforest.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>Grass</name>
<name>Airport</name>
<name>AirportKeep</name>
<name>Greenspace</name>
<effect>Effects/airfield</effect>
<texture-set>
<texture>Terrain/grass_dry2.png</texture>
<texture n="13">Terrain/grass_dry2.png</texture>
<texture n="14">Terrain/airport_grass_overlay.png</texture>
</texture-set>
<parameters>
<grit_alpha>0.4</grit_alpha>
<use_overlay>1</use_overlay>
<overlay_bias>0.5</overlay_bias>
<use_color_overlay>0</use_color_overlay>
<base_layer_magnification>1.0</base_layer_magnification>
<overlay_layer_magnification>8.0</overlay_layer_magnification>
</parameters>
<xsize>256</xsize>
<ysize>256</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.1</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>dirt_rwy</name>
<effect>Effects/dirt-runway</effect>
<texture-set>
<texture>Runway/dirt_rwy.png</texture>
<texture n="16">Terrain/gravel_brown.png</texture>
<texture n="17">Terrain/grass_dry2a_darker.png</texture>
</texture-set>
<parameters>
<strength_05m>0.0</strength_05m>
<strength_1m>0.2</strength_1m>
<strength_2m>0.2</strength_2m>
<strength_5m>0.3</strength_5m>
<strength_10m>0.2</strength_10m>
<filter_threshold>0.2</filter_threshold>
<filter_transition>0.4</filter_transition>
<bias_center>1</bias_center>
<bias_center_strength>0.5</bias_center_strength>
<relief_strength>0.35</relief_strength>
<size_base>25.0</size_base>
<size_overlay>25.0</size_overlay>
<size_grain>20.0</size_grain>
<grain_strength>0.2</grain_strength>
</parameters>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.04</rolling-friction>
<bumpiness>0.1</bumpiness>
</material>
<material>
<name>MixedForestCover</name>
<name>MixedForest</name>
<name>RainForest</name>
<name>EvergreenBroadCover</name>
<name>EvergreenForest</name>
<name>DeciduousBroadCover</name>
<name>DeciduousForest</name>
<name>DeciduousNeedleCover</name>
<effect>Effects/forest</effect>
<texture-set>
<texture>Terrain/rainforest-hires.png</texture>
<texture n="11">Terrain/rainforest-hires.png</texture>
<texture n="13">Terrain/rock_red.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>900000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/tropical-alt2.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>35.0</tree-height-m>
<tree-width-m>30.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>1</bumpiness>
</material>
<material>
<name>MixedCrop</name>
<name>MixedCropPastureCover</name>
<name>DryCropPastureCover</name>
<name>DryCrop</name>
<name>ComplexCrop</name>
<name>ShrubCover</name>
<name>ShrubGrassCover</name>
<name>ScrubCover</name>
<name>Scrub</name>
<effect>Effects/forest</effect>
<texture-set>
<texture>Terrain/rainforest-hires.png</texture>
<texture n="11">Terrain/rainforest-patch.png</texture>
<texture n="12">Terrain/grass_dry2a.png</texture>
<texture n="13">Terrain/rock_red.png</texture>
<texture n="15">Terrain/airport_grass2.png</texture>
</texture-set>
<parameters>
<grain_strength>0.5</grain_strength>
<hires_overlay_bias>-0.03</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>900000000.0</light-coverage>
<wood-coverage>12000.0</wood-coverage>
<tree-texture>Trees/tropical-alt2.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>30.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>1</bumpiness>
</material>
<material>
<effect>Effects/cropgrass</effect>
<name>Grassland</name>
<texture-set>
<texture>Terrain/grass_dry2a.png</texture>
<texture n="11">Terrain/rainforest-patch.png</texture>
<texture n="12">Terrain/rainforest-hires.png</texture>
<texture n="13">Terrain/rock_red.png</texture>
<texture n="15">Terrain/airport_grass2.png</texture>
</texture-set>
<parameters>
<grain_strength>0.5</grain_strength>
<hires_overlay_bias>-0.1</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.3</bumpiness>
<load-resistance>1e30</load-resistance>
<wood-coverage>25000.0</wood-coverage>
<tree-texture>Trees/tropical-alt2.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>25.0</tree-width-m>
</material>
<material>
<effect>Effects/cropgrass</effect>
<name>HerbTundra</name>
<name>HerbTundraCover</name>
<texture-set>
<texture>Terrain/tundra-hawaii.png</texture>
<texture n="11">Terrain/rainforest-patch.png</texture>
<texture n="12">Terrain/rainforest-hires.png</texture>
<texture n="13">Terrain/rock_red.png</texture>
<texture n="15">Terrain/airport_grass2.png</texture>
</texture-set>
<parameters>
<grain_strength>0.5</grain_strength>
<hires_overlay_bias>-0.1</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.3</bumpiness>
<load-resistance>1e30</load-resistance>
<wood-coverage>25000.0</wood-coverage>
<tree-texture>Trees/tropical-alt2.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>25.0</tree-width-m>
</material>
</PropertyList>